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At long last we have a Pokemon game on one of the latest generation
consoles, which has meant fans of the previous games on the Nintendo
64 and all the versions on the Gameboy have gone into a buying frenzy.
Nintendo have reported a massive surge in the number of Gamecubes
sold as part of the Colosseum Pack and there are even news stories
about how playing Pokemon is great for the nation's children. However,
this latest incarnation of the Pokemon saga takes a different approach
to the gameplay, which will leave some trainers more than a little
disturbed!
For
those not familiar with this craze, Pokemon roughly translates as
Pocket Monsters, creatures that sit in stasis after being captured
by a pokeball, until being called upon to do battle in skirmishes
arranged by the trainers of said pocket monsters. In previous incarnations
of the game you wandered around capturing wild Pokemon, training
them up, taking on Gym Leaders and hopefully beating all other trainers
in a National Championship. All this would often involve scouring
a vast landscape looking for training opportunities, meeting wacky
characters and getting involved in goodness knows how many bizarre
plot twists; all great fun of course.
However,
this latest incarnation differs significantly from this formula.
First of all, the story is set in a desert region almost completely
devoid of Pokemon, so there's no chance of catching any wild ones.
The only Pokemon in the area are those imported by other trainers,
all of whom are deeply possessive of their prized fighters. The
next major difference is the introduction of the Shadow Pokemon.
These are creatures that have had their hearts closed, forgetting
their true natures, becoming violent, unpredictable and dangerous
to humans and other Pokemon alike. No one knows where they have
come from and only one human trainer is able to sense which Pokemon
have turned down this dark path. You play another trainer who has
recently come upon an evil machine with the capability of stealing
the Pokemon from other trainers, mid-battle.
This
will come as a shock to regular Pokemon fans, as stealing the Pokemon
so lovingly cared for and trained from other players is anathema,
considered the worst of all evil. However, as the game progresses
it seems the only way to turn the Shadow Pokemon back to the path
of goodness and light is to snag them from any trainers you come
across using a hand-held version of the Pokemon stealing machine.
Then you can use them in battle until their heart opens and they
have visited a special healing area that opens up later in the game.
So, it's not "Gotta catch 'em all" anymore, it's "Gotta snag 'em
all!".
These
Pokemon, once fully healed, can then be trained as you would a Pokemon
caught in the normal way, as in the previous Gameboy titles. This
gives you the opportunity to increase their strengths, teach them
new moves and use them strategically in battles against wide ranging
pocket monsters of varying powers. As you play, you get a feel for
what your Pokemon is capable of and what type of monster it is likely
to beat. Involving a Pokemon in battle successfully means they earn
precious experience points to power up further and means they will
respond to you better in future. Pokemon like being used but if
they lose too often or aren't used at all they can come to dislike
you and can even refuse to obey your commands. It is essential they
listen to you, as without their obedience you'll find it harder
to weaken the Shadow Pokemon you come across and you're not as likely
to overcome the challenges set to progress further in the game.
For
those not familiar with previous titles, the battling forms the
core of the game. Originally you would pit one Pokemon against another
and replace any Pokemon who have 'fainted' with another contender
until you're all out of useable monsters. This has changed slightly
in this version, as the battles are almost always two on two. Each
Pokemon has an energy bar, a choice of four moves and a set number
of times each move can be used. The moves are used in a turn-based
approach and vary considerably from one monster to another. For
example, Wingull has a great water cannon it can use against fire-type
Pokemon, but a rock-type monster like a Geodude will easily take
it down with a rock smash. However, as Wingull is airborne, the
rock-type earthquake move has no effect on it. Similarly, grass-type
Pokemon may be quite good against earth Pokemon, but throw a fire
Pokemon into the mix, such as a Slugma, and it'll singe the grass
type out of the game in one round. Besides the strikes there are
also paralysis moves, poisoning techniques, powers over the weather
and goodness knows what else. Learning the catalogue of Pokemon
and then the potential attacks they could use is a mammoth task,
but one most Pokemon fans happily throw themselves into. The winner
of each battle will have earned some more experience points for
his Pokemon, taken some cash as winnings and will either advance
the plot or even be another notch up in the stadium events scattered
throughout the game.
Of
course, that's not all there is to the gameplay or story. A great
tale of darkness and deceit unfolds as you explore the rather large
Orre region. Each city has its own theme, such as beautiful tinkling
waterfalls, abandoned freight trains turned into bars, crumbling
regions of poverty and disrepair and affluent areas where trainers
go to shop. The story weaves through these towns and exploration
and conversation with the inhabitants is a must if you wish to move
the plot along. It has a very arcade adventure feel on some occasions
and while the puzzles can frustrate you for a time it's not long
before a thorough search of a particular area, a chance conversation
or key battle moves you right along. Besides the usual in-game collectibles
like keys, machine parts and items that the characters you meet
request you to retrieve, you also get the opportunity to buy products
for your Pokemon. These include candies that improve their condition,
zinc, protein and the like for their performance, first aid kits,
burn and paralyse healing potions and other bits and bobs for the
dedicated trainer. So not only do you have to get to grips with
the foibles of your particular Pokemon, you also have to learn what
they like to eat or what weaknesses need to be worked on.
However,
I sometimes feel that the game takes itself too seriously. Previous
incarnations have just been a good, old-fashioned, fun RPG romps
with a load of battling, but this one tries to raise the bar, what
with the edgy Shadow Pokemon and the sometimes cruel story of the
evil gang trying to take over the world with dangerous monsters.
It sits uncomfortably between the childish fun of the original Pokemon
and some kind of naff coming-of-age teenage suspense novel. Also,
some of the playability and enjoyment is lost by not being able
to capture normal Pokemon just by running through tall grass or
water, as you did in the previous outings. Having to wade through
large battles just to come out with one Pokemon can get a little
tiresome and the game, while still entertaining, suffers a little
because of this.
This
uneasy truce between childish fun and edgy teenager stuff is reflected
in the graphics of the game. While Pokemon titles have always been
fairly outlandish, they've strayed away from the manga look of the
cartoons this time and have tried to make the protagonists look
the wrong side of teenage, hip and trendy. The graphical style often
includes clothes right out of Adam and the Ants and faces that are
even more freakish and bug-eyed than before. You're not going to
see Ash and his buddies wandering around, which is a shame as it's
what many Pokemon fans would have wanted. Our protagonists certainly
don't look that human; more like the 'greys' you might have encountered
in an episode of The X-Files. That said, the close-ups are very
well done and the third person perspective as you explore each area
works well. The landscapes seem drawn from a harsher environment
than any previous pocket monster romp, which again could be an attempt
to raise the maturity of the game. They are well drawn, be it the
shanty huts of a run-down town on it's way out, or the streaming
waterfalls of their more affluent neighbour, but again they lose
the fun and innocence of even the more recent Pokemon Ruby and Sapphire
games on the Gameboy Advance.
Something
that will please the fans and may make newcomers to the game sit
up and take notice are the fantastic 3D representations of the Pokemon
themselves. No longer are they the paltry two dimensions we've come
to know on the Gameboy - instead they are full colour 360-degree
wonders. They are very well animated indeed and come with a wide
range of facial expressions, from concentrating when pulling off
a move to being stunned when they take a hit and the final passing
out when they faint from the exhaustion of the battle. Their fight
moves are many and varied also, whether it's the furious digging
of the Sandscratch, the psy-beam of your Espeon or the deadly flame
attacks of Groudon himself! To finally see your favourite Pokemon
'in the flesh', is great and there are even plenty of new ones to
snag too. Regulars to this franchise will love them and newcomers
should be pleased with the bizarre hallucinatory quality of the
technicolour creatures and their battles.
IF
all this wasn't enough, due to the often under-utilised ability
to link the Gameboy Advance to the Gamecube, you can also upload
your favourite trained characters into a battle arena outside of
the main game. This gives you the opportunity to pit your creatures
against those of any friends who also have been playing Pokemon
Ruby or Sapphire. After all your hard work training them up on your
portable console, it's great to see them in all their polygonic
glory on the big screen.
Unfortunately
there is a bit of a big downside and that is the sound. While the
rest of the title is fairly well polished, even if the theme doesn't
always sit well with the gameplay, the audio side of things does
let the game down. The speech as you interact with each character
is subtitled, the music doesn't really seem to fit the scene and
the sound effects for the battles seem puny in comparison to the
graphical presentation. One of the first bosses appears to love
disco but it's more of a Latin rumba that is played, putting the
visuals at odds with the character. Similarly, while there are the
obligatory rises and falls in tempo, they don't always seem linked
to any on screen action. I was very disappointed with the Pokemon
noises, expecting the game to sound like a veritable menagerie.
However, besides the odd squawk, rumble and whoosh of the fighting
effects, the monsters seem remarkably quiet.
So
while the Pokemon franchise rumbles on and Pokemon Colosseum largely
retains its sense of fun, I can't help playing it with a sense of
disquiet. It's as if the producers stopped halfway through making
it, decided to give it a different spin and forgot to bolster the
audio department in the process. Obviously the game is a must have
for Pokemon fans but I think gamers joining the craze for the first
time may be a bit bemused by it all. In fact, for the first timers
I would recommend investing in a Gameboy Advance SP and the superb
Pokemon Ruby before getting your teeth into this.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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