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Naruto, a teenage ninja dramedy anime, has been exploding all over
America since its TV debut back in September 2005. Manga, toys,
costumes and video games seem to materialize every few months in
attempts to sate fans massive hunger to interact with the series.
Unfortunately, Japan has been basking in the light of Naruto since
1999, leaving us to enjoy their hand-me-downs. This is especially
true when it comes to video games, as we received our last Gamecube
Naruto title, Clash of Ninja 2, last fall, almost a year after the
fourth saw its Japanese release. That does not mean we got the short
end of the series' stick however, as Clash 2 is not only one of
the last great Gamecube exclusives but the unadulterated gameplay
and wonderfully loyal presentation make this a title that transcends
fanboyism, providing anyone with an excellent time.
New
to Naruto? The series takes its name from the lead character of
the show, Naruto Uzumaki, a teenage boy who also happens to be playing
host to the nine-tailed fox demon, a creature that was sealed within
his body at birth to defeat it. Shunned as a child by his village,
he began to resort to tricks to conjure attention before graduating
from the Ninja Academy. This is where Clash 2's story mode picks
up, after Naruto and friends graduate. Fans of the series will have
no problem understanding the plot and characters throughout the
Story Mode, as it is meant to merely compliment the series, but
newcomers should expect no help - what I outlined above is more
than this game provides in any mode or on its packaging. Playing
through Story Mode will let you know if you would ever have the
desire to watch the anime though - just don't let the English dub
deter you as it runs the gauntlet of decent to terrible.
With
that aside, we can jump into the obvious focus of Clash 2: the fighting.
Using the same pseudo-3D fighting system as the first
game, you make use of a highly accessible fighting system that
allows newcomers to button mash to victory and veterans to counter
with sensational combos. There are only two attack buttons - 'powerful'
and 'less powerful', with different directions unleashing different
attacks, putting the focus purely on stringing together combos to
make the most use of your character's strengths. By hitting either
of the shoulder buttons you can sidestep around the ring, but I
found this move unresponsive, especially when fighting up close.
As you give or take a beating, your charka meter fills, which can
be used in one of two ways. One is to press one of the shoulder
buttons to execute a teleport dodge, which can pull you out of the
fray and put you back on the offense. The other way you can use
the charka meter is to press X and start a special jutsu attack,
an over-the-top, choreographed move that can change the entire course
of a fight in one hit.
That
is about all there is to the fighting system - instant accessibility
that leads to skilled refinement. Some may find that as a problem
instead of blessing, especially fans of realistic fighters - but
don't let yourself be one of the naysayers. If you feel under-whelmed
then try your hand at multiplayer - which now supports up to four
players simultaneously - with another person who knows the ropes
of the game. It should take very little time before you are scrambling
for the manual or searching the Internet for the best combos, finding
that the game has deceived you. The entire experience is very visceral,
which can lead to loud cheers and jeers - even when alone, making
it a bad game to play in a library or near a sleeping baby.
Clash
2's presentation is more of a carryover from the first title than
it is a sequel, but that's not necessarily a bad thing. The high
quality cel-shaded character models return, as do the detailed 3D
arenas and progressive scan support. The entire game runs silky
smooth with four characters onscreen - though anything more and
it bogs down real fast, matching the speed and veracity of the anime
at a near-perfect level. The soundtrack is boisterous, generally
consisting of fast, upbeat rock and voice acting is used liberally,
although only the English dub sadly. That leads to my only problem
with the presentation - the lack of the original Japanese dub. The
English voice actors never hit above decent, with the voice actor
for Naruto serving as the low point. I never knew I was capable
of hated a teenager simply because of his voice - until now.
The
fear that because this is a fighting game it will lack lasting appeal
can be put to rest too - the single player is deep and rewarding,
with four main modes and a ton of secrets to unlock, including characters,
power ups and costumes. Multiplayer adds another facet to the lasting
appeal, one that may end up being the most important for those with
gaming friends. With twenty-three different characters, each given
a move set that imbues personality and originality, there should
be little reason why the hours shouldn't pass as a room of people
take their turns laying down ninja law on all-comers.
The
only problem I can find with Naruto: Clash of Ninja 2 is its timing
- coming at the end of the Gamecube's lifespan. With the first Clash
of Ninja having seemingly gone Player's Choice overnight, I can
only hope that gamers and anime fans alike give the sequel the same
respect and love. This is one awesome, pick-up-and-play fighting
game that is tailor-made to help gamers forget Smash
Bros. Melee for a few ninja-filled rounds of chaotic combat.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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