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Having garnered many rave reviews from movie critics while performing
solidly at the box-office since its July 21st theatrical release,
Monster House is a must-see summer movie for the whole family.
Thanks to THQ and developer Artificial Mind & Movement (A2M), the
movie license has been put to good use in the new Monster House
videogame, which, surprisingly enough, delivers a fun and engaging
survival-horror-style action adventure experience that will surely
satisfy movie fans and younger, casual gamers alike.
Remaining
true to the movie plot, the Monster House game follows the tale
of three young friends, DJ, Jenny and Chowder, as they venture into
old man Nebbercracker's house one fateful Halloween night. DJ lives
across the street from the house and has long suspected that something
inexplicably strange goes on there, as anything that seems to get
near it disappears, even people. So he and his pals decide to get
to the bottom of this, and upon entering the house they are instantly
greeted by the solution to their mystery - the house itself is alive
and eats anything and everything that steps foot in its domain.
Therefore, it's up to the three young friends to band together and
destroy the 'monster house' for good, rescuing the neighborhood
from its threat. The only problem is that the three get separated
soon after entering the house, so each must go at it alone in order
to make it out alive and save the day all at the same time.
Monster
House does a superb job of replicating the key moments of the movie,
with the game's story and presentation being its most prominent
selling points. Graphically, you'll find better looking games than
this on the Gamecube, no doubt, but even so, Monster House puts
on a great visual show. The artistic style of the movie is flawlessly
recreated across the board, with faithfully modeled and crisply
detailed characters and environments, and commendable lighting and
shadowing effects that accurately set the mood. But what the game
does best of all is create a haunting atmosphere, and it does so
with some truly spectacular audio design. Environmental ambiance
is spot-on, with the house's constant groans and creaks conveying
the sense with great success that it's alive and always watching
you every step of the way. The eerie soundtrack is also a standout,
as are the voiceovers that are actually performed by the three leading
actors from the movie - Mitchel Musso as DJ, Sam Lerner as Chowder
and Spencer Locke as Jenny. All three do a splendid job of reprising
their roles from film and voicing their in-game counterparts, although
for some reason I occasionally picked up an odd, tinny echoing sound
during some of the voiced cut scenes that distracted me a bit. But
minus this small blip, the game's audio is remarkable.
In
exploring this spooky "monster house", the game has you alternating
control of each of the three characters as they navigate its dangerous
hallways through nine total chapters and about five to six hours
of play at the most. Yes, the game is on the short side, but thankfully
there are some hidden monkey toys to go back and collect, unlockable
concept art and an old-school side-scrolling arcade mini-game pulled
from the movie entitled 'Thou Art Dead.' None of these are overwhelming
additions, but they do extend the lifespan enough to keep you interested
after completing the game.
Monster
House's gameplay is best described as a casual gamer's survival-horror
action adventure game, as it pulls heavy influence from games like
the Resident
Evil titles, yet it does so in a more family-friendly, accessible
manner. Frankly, Monster House draws many elements to its gameplay
specifically from Resident
Evil 4, most clearly seen in the game's similar methodical character
movement mechanics, context-sensitive action system for jumping
gaps and climbing ledges, and camera system, which places the player
view behind the back and over the right shoulder of the character
being controlled. As with the more mature survival-horror games,
the slow moving controls in Monster House won't be everyone's cup
of tea, but I personally found them accessible and responsive.
From
there the game is basically a standard third-person action adventure
affair. Armed with pump-action water guns, DJ, Jenny and Chowder
journey through narrow corridors and cramped rooms, squirting various
innards of the house that come to life and attack, such as TVs,
lamps, chairs, furnaces, pipes and flying books. Environments and
enemy types are noticeably limited in variety and scope, so there
are moments of repetition and tedium that set in from time to time;
however, these slow points are outweighed by the occasional boss
fight, block or key-fetching puzzle, quick-button interactive cut
scenes (another RE4 inspiration) and entertaining core gameplay
that combine to do more than enough to keep you engaged. The game's
difficulty level is also a little more challenging than I've seen
from movie tie-ins, but although I appreciate that fact, I think
some players on the lower age spectrum of the game's target audience
may find certain segments a little too tough - not overbearing,
but enough to become frustrating on occasion.
Each
of the three playable characters also presents unique abilities
during play, with mildly upgradeable water guns to boot. DJ, for
starters, has a standard water gun that can spray a steady stream
and a flash camera special attack that is useful for stunning swarms
of enemies before they surround you. Jenny, on the other hand, has
a machine-gun-like water pistol that fires rapid squirts of H2O,
along with a slingshot that allows her to launch marbles to break
padlocks or take out monsters from a distance. Then finally there
is Chowder, who devastates all challengers with a water shotgun
fully equipped with a special water balloon grenade launcher attack.
Combat with all three still feels essentially the same despite these
differences though, which is a disappointment.
Interestingly,
the game also introduces subtle stealth-oriented touches into the
mix that come into play based on your interaction with the house
and its contents. When you are simply moving around, the house remains
subdued, just waiting to come alive at a moment's notice, yet once
you begin breaking objects or get caught in one of the window's
inward-looking spotlights, the house awakens from its short slumber
and attacks. This element is more prevalent early on though, because
as the game progresses it seems that the house remains provoked
no matter what you do.
THQ
has been doing a commendable job with its movie-based games so far
this summer and Monster House is just another feather to stick in
its cap. Like many movie games, it lacks the shiny coat of polish
that major game productions bring to the table, but for its intended
audience, Monster House rises above much of its competition to deliver
a fun game that is faithful in every way to its license. If you
have seen and enjoyed the movie, or just want an accessible survival-horror
adventure game to get started with, then this should certainly fulfill
your gaming needs, and apart from the slightly challenging gameplay,
it's just perfect for the little squirts!
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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