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Sometimes an absolute diamond of a game comes quietly along, slips
under the radar and is tragically overlooked by the majority of
the gaming population. Metal Arms: Glitch In The System is one such
game and if you're yet to experience its joys then you really should
hunt down a copy, because you're missing out on something very special.
The
story begins with a hilarious World War II style documentary, complete
with whirring black and white film and unstable sound, narrated
in that inimitable Forties style. The setting is actually planet
Iron Star, a futuristic world populated entirely by droids, but
the whole story subtly parodies WWII to great effect. The Droids
are under attack from the evil and insane General Corrosive, a giant
droid created in an experiment gone wrong by renowned scientist
Dr Exavolt. Manufacturing an army of Droids loyal to him, known
as Milbots, Corrosive is determined to conquer the whole of Iron
Star and the robot resistance against him isn't going well. This
is where you come in as Glitch, a robot with strange markings found
in the ruins of a city district. He's taken back to HQ and fixed
up, then put straight to work for the resistance.
You
begin your first mission in the mines, accompanied by two resistance
fighters, named Hosed and Screwed. The action is third person and
Glitch is a speedy, manoeuvrable character, double jumping around
with plenty of inertia for making those death-defying leaps across
gaping chasms. Your comrades guide you through the mine, which serves
as a brief but exciting tutorial level, where you master the basics
of your mining laser and core charges (grenades). However, this
is only the very beginning, as the game is huge and full of so much
variety and imagination that there's no way I can mention even half
of it here. I'll try though.
There
is no doubt that you will be quickly struck by the excellent quality
of the graphics, in both detail and design. Even in mines, a potentially
dull location, there are glowing crystals, huge explosions and industrial
plants filled with sophisticated looking computer banks and mining
machinery. After the first level, which you complete by gliding
down a long zip line, your comrades are sadly killed and you're
on your own. The second level sees you infiltrating the Droid mining
facility with the intent to blow it up before the enemy overruns
it. If you're observant, you'll find that the main entrance isn't
the only way in - there are vents that can be shot open and climbed
into. Walking around in the ventilation system, you find multiple
paths for getting around the sneaky way, poking out to shoot the
Milbot grunts, then carrying on through the vents. You can even
find your way into the prison cells and rescue three droids to assist
you on the way! This kind of variety and flair is present in every
level of the game, in fact there is so little repetition and it's
such a huge game that I really don't know how they packed so much
in.
Once
you're out of the mines, you must fend off the Milbot attacks on
Droidtown before heading on an epic adventure across Iron Star to
rescue Dr. Exavolt so he can stop General Corrosive once and for
all. Beyond Droidtown lie desolate wastelands; an endless scrap
land infested with zombie-droids. These things are one of the creepiest
enemies I've ever played against, even though they're only robots!
They charge along at great speed and when you shoot them, they shatter
into about fifty pieces of wreckage. However, give it a couple of
seconds and they come back to life, the pieces rising up and reassembling
before your very eyes - it's an eerie effect and a great touch to
have them in the game. They're very much like Halo's Flood, as although
they can't infect other droids, they'll go for the Milbots just
as much as you, so you can lead zombies to Mils then get out the
way and watch the fireworks. Indeed, watching the cowardly Mils
running around and screaming as they get destroyed is most satisfying.
On
your travels you will head deep inside the planet, where you are
greeted by the most amazing sight - the gigantic Morbot city, a
relic of a bygone age. It looks ancient yet advanced, with some
of the coolest graphical scenery I've witnessed in a game - think
Halo's ancient Forerunner technology but weirder. The way the various
doors open and bridges build themselves block by block in front
of you, the impossible engineering keeping the Morbot city running,
it all looks amazing. The music in these parts is perfect too, an
evocative score that completes that otherworldly atmosphere - a
real feat for a game already set on a world other than our own.
Beyond the Morbot city lies the Mil city and Exavolt, although that
isn't the whole story and the game keeps on going long after you're
expecting it to finish - but not in a bad way, as the twists and
new challenges are always very entertaining.
As
I've already touched upon, the variety in the game is simply staggering
- so much so that you never get bored. Every few levels you'll come
across something completely different - there are several racing
levels where you drive an armoured truck across the wastelands against
the clock, or you man the gun while someone else drives for an on-rails
shooter level. In one part, you must defend a fortress from enemy
attack until reinforcements arrive, using one stationery gun to
blast everything that approaches - a very tricky level. There are
also levels where you play as different characters, including a
giant droid that uses an iron girder to smash the enemies flying
and a very anxious droid with a flamethrower!
Each
character is as funny as the last; indeed, Metal Arms is one of
the most consistently amusing games I've ever played. The script
is razor sharp and wonderfully acted all around, with a host of
likeable and larger than life characters. Colonel Alloy, the leader
of the resistance, is your typical British Brigadier, while Krunk
the mechanic who looks like he's half reconstructed from spare parts,
is bad-tempered and foul-mouthed, such that there are frequent bleeps
in his dialogue (although you can easily tell what he is saying,
the censoring is timed perfectly for maximum comic effect). Krunk
and other characters, including undercover operative Agent Shhh,
are voiced by none other than Dan "Homer Simpson" Castellaneta,
so you know you're in for a real treat. The Milbots are all voiced
well too, shouting during battles and releasing gas from their butt
plates when afraid.
I've
got all this way without even mentioning the weapons - and there's
a collection here that upstages most first person shooters. Machine
gun, scatter blaster, mining laser, ripper, rivet gun, rocket launcher
and many more await your shooting pleasure, plus an assortment of
grenades. While they might not sound like much, each weapon has
three levels of upgrades that you purchase or find as the game progresses.
Each weapon looks so much cooler and is more powerful when upgraded,
so getting them all maxed out becomes something of an obsession.
For example, the rivet gun fires super-fast rivets at the enemy.
The level 2 upgrade makes them explode and the level 3 upgrade allows
you to hold down the trigger to charge up a more powerful explosion,
then release to let it rip. It's hilarious watching a Milbot run
around with an arrow through his head, watching the tip glow brighter
and brighter, then letting it rip. Each weapon gains enhancements
and sometimes extra abilities as you upgrade them, be it speed,
power, ammo capacity or other factors.
Every
weapon looks lush and the way Glitch's gun hand transforms as he
swaps weapons is niftier than Ratchet & Clank's finest weapons morphing
- it's like watching a mini-Transformer in action and I never grew
tired of watching those animations. On the grenades front, alongside
coring charges are cleaners (powerful missiles that home in on up
to three targets), EMP grenades for shutting droids down and recruiter
grenades, for reprogramming the enemy. Yes, that's right, you can
turn most bots to your side with this amazing device, which creates
an energy ball for a few seconds and all bots close enough to it
are recruited to your team, becoming your allies and fighting on
your side. If you get a couple of the bigger droids with you, it
can make all the difference between victory and death.
And
there's more! A catapult to fire your grenades (getting a distant
flying enemy with a recruiter grenade is so satisfying, as the aiming
is all about judgement) and the tether, a device that allows you
to take control of enemy bots! Even better than recruiting, you
can go inside a robot and run rampage. Over the levels you'll have
the chance to become about eight different kinds of bots, including
ones that fly and big ones that can crush smaller Mils underfoot
- it really is fantastic fun. You can lock onto any droid with its
back to you, be it sleeping, walking around or shut down from an
EMP grenade. Throw in armoured cars to drive and tanks to use in
some levels and you'll begin to see why everything stays so fresh
throughout the game. There's even a level where you have to dismantle
yourself in the Milbot factory, then get rebuilt to pose as new
Milbot! In one part of the level you have a game of Simon Says as
part of your training and it's easy to make a mistake and get caught
out. There are boss encounters too, including one of the most spectacular
and extended boss battles at the end of the game, spread across
two levels.
I've
already mentioned how great everything looks, but one of the best
things is the explosions and the way your enemies are destroyed.
In most games enemies fall down dead or fade away but not here -
every robot explodes in a shower of flames and pieces of metal,
their component parts scattering and bouncing everywhere. Sometimes
the legs survive and continue running around! While the smaller
robots look great, the bigger ones look superb and when you see
one of the big, chunky Titans explode for the first time, you'll
be amazed. The scenery explodes with plenty of fire and debris too
and you can blow up computer terminals, street lamps, oil drums,
gas tanks and much more.
The
explosions are so flashy and the sound so meaty that I found myself
destroying the scenery a lot just to see it explode - this and the
fact that much of the scenery contains washers, which are used as
currency. There are a couple of dodgy geezer droids (!) hanging
around almost everywhere you go and they sell you upgrades, ammo,
grenades and health, if you've got the washers. The big guy takes
out his folding table and spreads out the merchandise while the
little guy gives you the patter - it's one of the coolest ways to
buy stuff I've come across in a game, but then that could be said
for so many aspects of Glitch.
Sound
wise things are perfect - the weapons effects are outstanding, the
explosions are loud and booming, the voice acting is charismatic
throughout (helped by the very witty script) and the music is as
ranged as Halo. While not as epic (nor trying to be), it covers
a real range and comes up with a number of really catchy tunes,
as well as the more atmospheric and ambient music for the grander
levels.
To
up the lifespan, there are over a hundred secret gold chips hidden
throughout the single player campaign. Collecting these unlocks
the multiplayer levels and most levels can be played through against
the clock to unlock more chips too. On the multiplayer front, the
range of weapons, vehicles and bots to possess in multiplayer makes
it a hell of a lot of fun. The only drawback is that the level designs
aren't up there with the genius of classic shooters like Halo or
Unreal; they're good and some are great, but some are quite weak
too.
So,
is there anything wrong with Glitch? Very little - Glitch's inertia
can be a double-edged sword and a few annoying fall to your death
moments can occur. Still, there are regular automatic checkpoints,
so you'll never have to go too far back. Other than that, it's flawless
down to the lovely presentation - even the animated loading screen
is super cool!
Metal
Arms: Glitch In The System is one of the finest games to come out
in this generation and one of the most underrated ones too. Spectacular
graphics and superb sound, a sprawling adventure packed full of
neat touches and cool weapons, great humour and an accomplished
multiplayer; Glitch embodies what games are really all about - challenge,
entertainment and fun. As such, it really deserves a place in every
gamer's collection and by now you should be able to pick it up at
a real bargain price. Go on, grab a copy and put a Glitch in your
system!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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