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What if I told you I had found a Disney movie with a videogame tie
in that is surprisingly good? Not perfect, but where the good definitely
outweighs the bad. Would you believe me? A few years ago I know
you wouldn't have, but these days companies are getting better and
better at putting some effort into their licenses; Over
the Hedge was a solid experience, Chicken Little: Ace In Action
is a refreshing take on a franchise and has little to do with the
film itself, and now Meet The Robinsons offers a platform, puzzle
and shooter hybrid that's reminiscent of many other great games.
Perhaps
as a nice gesture, Buena Vista Games have crafted a storyline that
ties in with the film but doesn't spoil any of the plot, so if you
haven't watched the movie and you'd like to then you can play the
game without fear. Taking control of Wilbur Robinson, the young
and reckless boy of the family, you start the game off running around
the Robinson Mansion while secretly trying to get into trouble using
the family's time machine, which, before long, ends up missing when
the Man in the Bowler Hat steals it - and off you go on the adventure
of a lifetime! Well, maybe not for Wilbur, seeing as how the game's
introduction level sees him going back in time to snap a photo in
an ancient Egyptian pyramid, but it's still a big adventure!
Exploring
the mansion is actually quite a bit of fun, largely because of the
unique world the game takes place in. The Robinson family are famous
scientists and thus have a huge home full of bizarre gadgets, designs
and people - such as a character who lives inside potted flowers
throughout the house and pokes out just to yell and hide again!
The design of the levels, characters and world are straight from
the movie's retro sci-fi roots, full of round robots and speedtrains
right in the middle of the Robinsons' living room - and it looks
great, not only capturing the film world but also doing the consoles
proud with superb design and slick, polished graphics.
The
gameplay is a mixture of various platform genres, minus most of
the actual platform aspects. Taking a cue from Zelda,
Meet The Robinsons has no jump button, replacing it with context-sensitive
actions for climbing and sliding along walls. Jumps are automatic,
so the actual platform jumping aspect doesn't factor into the gameplay
much. The game mostly incorporates puzzles and shooting throughout,
as well as a couple of recurring mini-games to break up the action.
The
puzzles are mostly well thought out and involve large physical objects
blocking your progression; almost all of them need to be solved
by using your two main weapons, the Disassembler and the Havoc Glove.
The disassembler sends a large electrical shock into whatever you
fire at, either breaking it apart and giving you items (one of three
forms of currency, or hidden items like concept art and blueprints),
or zapping it out of commission so you can attack it with your other
weapon, the havoc glove. Used originally for the game of Charge
Ball - a mini-game you'll become familiar with - the glove allows
you to throw a ball of energy at enemies, objects and even rebound
it off objects to hit multiple items at once - something that comes
in handy for solving those puzzles.
Everything
sounds good so far - and it really is. The weapons and indeed the
whole universe, as well as the varied environments you play through,
are really well done; the weapons can be upgraded, there are plenty
of new items to create from unlocked blueprints, the mini-games
are fun and the story is well realized. The faults come in when
you start to control the various weapons at your disposal though;
a very strict targeting system is used that, like every targeting
system, attempts to guess what you want to target and usually gets
it wrong. You can cycle enemies or objects while in target mode
but you'll constantly fumble around random objects - some even on
other sides of the room. It just doesn't work very well and often
results in frustration as you try to attack the right enemy.
You
can shoot without targeting, but only straight ahead; and the secondary
fire mode, where you aim yourself, is also touchy and won't work
unless you aim directly at the appropriate object so that it lights
up as being targeted. It really does become a problem, especially
in large firefights, but doesn't ruin the experience because you
can learn to deal with it. The only other major drawback is the
overall length, as the game is over in a few hours.
The
sound also has a few problems, namely the repetitive music (which
is a shame, since the music is quite good). The voice acting is
solid and makes use of the film's voice cast, while the weapon sounds
are wholly satisfying, but unfortunately suffer from the ever-present
problem of repetition, particularly with enemies. Overall the sound
is good and shouldn't annoy anyone too much, but you'll probably
soon tire of the overused theme song.
There
are a couple of faults, but when weighed up against the many positive
aspects of Meet The Robinsons, they're just not a big deal. The
game is a lot of fun, makes great use of the license, will definitely
appeals to the children (although the aiming system will be a bit
hard on them at first) and is even enjoyable for older gamers out
there who want a light-hearted platform adventure with an enjoyable
story, setting and concept - you should definitely Meet the Robinsons!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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