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I seriously doubt that there is a sport in existence (in this or
any other planet, universe or dimension) that is more tedious than
golf. In fact, the term "a good walk ruined" is about as accurate
a description as anyone's ever likely to think of, in my humble
opinion. The prospect of old men wandering around a field, swinging
a club and trying to get a ball in a hole… eighteen times…
makes my teeth itch and my dentist wish that both him and myself
had decided to go private. It's just not that much fun. At all.
In fact, I would controversially go as far as to state that there
are far better uses for golf clubs; football hooliganism, window
removal and getting the tooth fairy to hurry the hell up are three
things that immediately spring to mind. However, while I tend to
find real golf - be it playing it or watching it - excessively more
boring than watching paint dry, Mario Golf: Toadstool Tour on the
Gamecube managed to entice and entertain me from start to finish.
And it's golf! Shock!
Essentially,
Toadstool Tour offers little that followers of the Mario Golf series
or hardcore fans of the real sport and countless Tiger
Woods outings won't have seen umpteen times before; however,
there is a colossal amount of things to see and do, regardless of
players' previous experience with the genre. There are twelve characters
on offer from the outset with whom to start chucking a few hundred
divots around: Mario, Luigi, Peach, Daisy, Yoshi, Koopa Troopa,
Donkey Kong, Diddy Kong, Birdo, Bowser, Wario and Waluigi; all the
faces you'd expect from a Mario game. Additionally, there are four
secret characters to unlock by meeting certain criteria within Toadstool
Tour's wealth of game modes, all of whom are pleasant surprises.
Each character has different attributes - strength, curve, left
or right handed, etc - that determine how they perform and ultimately
who gamers will spend most of their time playing as. As is the standard
procedure with a Mario sports game, every character is evenly matched
when compared to the rest, so no one has a distinct advantage over
anyone else overall; however, certain golfers may perform better
in certain situations than others.
The
plethora of modes and mini-games is undeniably impressive. Games
such as the Birdie Challenge (where you must get a Birdie on every
hole on the course) and Near Pin (where you must play through the
course and get the ball as near to the pin as possible on each hole)
are accompanied by games such as Speed Golf, which penalises slow
players, Coin Shoot, where collecting more coins than your opponent
is the name of the game and the Ring Shot challenges, a devilishly
tricky series of games where players must get the ball through intricately
and often downright nastily placed rings scattered around the course
while still staying on par. All of these are designed to help players
hone their golfing skills and also dish out plenty of opportunities
for rabid obsession of the must-beat-my-high-score variety. There
are also doubles matches, where two golfers must play as a team
to win, along with Character Matches, which require victory over
a specific character; doing so earns the Star version of the respective
character, which adds a fair amount of extra wallop to their swing.
Out
of the game modes on offer, the main tournaments are what players
should ideally be delving into first though, as coming first unlocks
the subsequent tournament, along with a brand new course, which
can also be played in Toadstool Tour's multiplayer. Sadly, the number,
variety and in some cases design of the courses is the one area
where the game seems to slouch a bit. There are only six main courses,
along with one that is only used for the majority of the side games.
And while the later ones are intricately designed and offer up a
meaty challenge, the first two or so are disappointingly mediocre.
Thankfully it doesn't take too long to unlock some better courses
and the presence of massive Chain Chomps in the bunkers (along with
warp pipes and giant bouncy mushrooms in abundance) do make the
game a tad more interesting... but the fact that it's often a necessity
to play on the less desirable ones can make playing through some
of the otherwise entertaining modes seem like a chore.
Ultimately,
the strength of the gameplay outweighs the inconsistent quality
of the courses, even if it is almost overwhelmingly simple, consisting
of aiming, then pressing a button to start your swing, before stopping
a moving cursor at the right points on a bar at the bottom of the
screen, which determines how accurate and powerful your shots are.
It's that simple. Certain techniques can be pulled off by quickly
entering in some simple button combos; for example, double tapping
A or B will give the ball topspin or backspin respectively. It's
such a simple premise, yet the game remains as fun and addictive
as any Mario game before it. Although additional factors do need
to be taken into consideration whilst playing - compensating for
wind and selecting the right club are absolutely essential if you
don't want to have the ball colliding with a tree or taking a bath
- the gameplay remains delightfully accessible, so pretty much anybody
can pick it up almost immediately.
On
the technical front, Toadstool Tour is more than adequate. For starters
it's very, very easy on the ocular sensory organs (or eyes, for
anyone who doesn't speak science). Everything from the characters
to the courses are vibrant and colourful, with a decent amount of
detail; each course is also suitably Mushroom Kingdomy and the effects
you're treated to when you give the ball a real whack - depending
on which character you're playing as - are very nice. Aurally, the
game can be anything from good and/or bearable to a bit annoying.
The music is mostly okay, with some irritating tunes chucked in,
while some of the things the characters say are hilarious; including
a brilliant collection of assorted "WAAAH!" sounds courtesy of Wario
and Waluigi (those loveable Italian scamps).
Mario
Golf: Toadstool Tour takes the adorable charm of Mario and the world
of the Mushroom Kingdom and mixes it in with a solid and surprisingly
comprehensive game of golf. It's jam-packed full of things to do
for the lone player and also doubles up as a highly entertaining
multiplayer game. Granted it's not as fast paced and action packed
as Mario's other spin-off outings - Mario
Kart and Mario Tennis for example - but it's still yet another
quality Nintendo exclusive that makes the Gamecube worth owning,
even if the console is sadly on its last legs.
Reviewed by Mark Reece for AceGamez (All Rights Reserved).
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