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The latest Harry Potter film, The Prisoner Of Azkaban, has hit the
cinema and J.K. Rowling's characters have again caught the public
eye and imagination. It goes without saying that there's also a
game available on all console formats and while the film definitely
has Rowling's stamp of approval, it's up to the games playing public
to decide if this title carries the same magical seal of quality.
Previous outings have been disappointing for adults but the kids
have lapped them up.
Set
in a world where us ordinary folk, the Muggles, are largely unaware
of magical going-ons, it's another year at Hogwarts School of Witchcraft
and Wizardry. Right from the outset there is an air of tension after
the news of Sirius Black's escape from the dread wizard prison,
Azkaban. Black had been imprisoned for the murder of Harry Potter's
parents, along with a bunch of muggles as well, and the staff at
Hogwarts are all concerned he'll come after the young wizard-in-learning.
However, Harry and his chums Hermione and Ron will soon realise
that all is not as it appears. But then again, it never is when
it comes to Harry Potter and that's part of the reason why we love
it so much.
The
story is represented faithfully in the gameplay, although there
is quite a lot thrown in for good measure. Depicted from a third
person perspective and set within the walls of Hogwarts School,
this game differs from the last in that you get to flip between
Harry, Ron and Hermione at regular intervals. Each character has
different specialities; Harry can jump long distances, Ron can spot
secret passages and Hermione can get under tight openings and into
small passages. It's easy to flip between the three - a quick push
of a button and you're in their shoes. This is essential throughout
the game to solve puzzles. Trapped in a room? Maybe Ron can find
a secret way out. A big chasm in front of you? Maybe Harry can leap
it. Need to chase after a small magical creature? Hermione should
be able to get into that small opening it's trying to escape down.
This
feature is used carefully and adds depth to the gameplay, as do
the puzzles you're out to solve. In fact, adults are probably going
to find some puzzles as brain-bending as the children do. One good
example is a switch high up on a ledge that is partially covered.
Three tiles on the floor reveal more of the switch as each character
stands upon them. However, move a character off the tile and the
switch is covered again. There is a box to one side and if you move
that onto a tile the switch remains uncovered and one character
can try and get to the switch. After doing all this I soon realised
I needed the box to be able to jump onto the ledge to get the switch,
but moving the box off the tile covered the switch up again! Aaargh!
I was tearing my hair out over that one for ages. I won't tell you
how I solved it in the end, as I don't want to spoil the game, but
needless to say it took a bit of lateral thing, as do all the puzzles
in this game. Although they aren't particularly groundbreaking and
in some cases not at all original, they keep the old grey matter
working.
However,
it's not all solving puzzles. There's a great deal of exploration
to do and magical creatures to take on as well. As if this weren't
enough, Harry and chums have to make it to their classes on time
and do their homework before going to bed. You're given a task list
and you must try and accomplish as many as possible before getting
any shuteye. The Potions class, taught by the sadistic Professor
Snape, is the one you're most likely to get homework from, the first
lot being the onerous task of collecting ingredients for vile concoctions.
There's also an awful lot going on besides classes, including magical
shoot-outs with students from Slytherin, such as the loathsome Draco
Malfoy, and rescue missions helping fellow Gryffindor House pupils
get out of nasty tricks and traps set by Draco and his cronies.
Each
task does have a reward when completed, which is usually learning
a new spell, although you can also collect cards that show famous
(and infamous!) wizard celebrities and pages from your bestiary
that give hints and tips on defeating magical creatures. There's
yet more, as you can fly Hedwig, Harry's owl, when you collect owl
treats and even get the opportunity to take Buckbeak, a hippogriff
with the body of a horse and the wings and head of a falcon, for
a swing around the ramparts of the castle. There's plenty going
on to keep you amused!
The
spells themselves are many and varied, again each character has
a speciality, although all start off with Flipendo, which knocks
creatures backwards. Harry can use Carpe Retractum to move heavy
objects and Expecto Patronum to see off the eerie Dementors, while
Ron can use Lumos Duo to light the way and spot easily hidden creatures.
Hermione can use (amongst many) Reparo to mend things. How and when
you use these spells really does depend at what stage you are in
the game, how much you've learnt and who you're up against. For
example, Hermione found a great spell, Glacius, which sends an icy
magical field over anything in front of her, that became essential
when she wanted to cross some molten rock and take on a magical
furnace monster.
While
finding your way around, learning spells, solving puzzles and taking
on bad denizens of the castle will keep you amused, you'll be pleased
to hear that the graphics are quite impressive too. The spells when
cast send a great shimmering swathe of coloured light through the
air and look quite spectacular when they hit their chosen target.
As each spell differs greatly you're going to see quite a cavalcade
of showering magical light, as well as their associated effects.
The denizens you use these on are many and varied, including imps,
ghouls and of course the spooky dementors. While the blue dancing
and flying imps look suitably mischievous and the ghouls are woebegone,
they're cartoonish enough for a child's game. The dementors, on
the other hand, are far more eerie than in the film. They've really
captured well the kind of flowing movement Rowling describes in
her books, including a very spectral grim reaper approach. You'll
find a whole host of other creatures too, such as fiery end of level
baddies, lovely feathered owls and the beautifully rendered Buckbeak.
Flying
Buckbeak around the castle in the later stages of the game really
is quite spectacular and probably the best use of the landscapes.
The sweeping ramparts, nooks and crannies of Hogwarts School are
all there in great detail, look very majestic and it's just the
place you'd imagine to be, full of student practitioners of magic.
The interior of the castle looks great too, particularly the grand
staircase with the moving stairs and pictures from top to bottom.
Unfortunately the paintings only move at various parts of the game,
such as advancing plot or participating in some of the puzzles.
This was a slight let down, as some painting animation would have
been in keeping with both the book and film but it's a minor niggle
really. Besides the areas the Potter devotee may be familiar with,
there are also completely new areas to explore, which although not
having the reference material of the book or film to rely on are
very well textured, detailed and designed.
The
sound does well to add to the atmosphere and effect of a magical
place to learn. The whoosh and fizzle of spells being cast and their
effects on the recipients, are suitably impressive and in some instances
quite subtle. I particularly liked the light tinkling sound of creatures
frozen by the Glacius spell being shattered by Flipendo. Also, as
you make your way from class to class there is a general bubble
of sound, as if many of the child occupants are talking quietly
to one another. One fiery bad guy, a medley of torches, red hot
cauldrons and blasts of flame had marvellous crackling and roaring
sound effects associated with him, as if he was a fireplace gone
mad. It certainly added to the excitement of that level.
I'm
not sure the music is as successful but it plays in the background
for the most part, only rising to crescendos during the appearance
of mythical beasts or during particularly tight spots. It certainly
doesn't detract from the game, unlike the continual wittering of
the characters you play. The voice acting is quite good but it's
incredibly repetitive while you're playing. The topics of discussion
usually relate to their powers, such as Ron's trapdoor finding or
Hermione's ability to get under small gaps. If I hear Ron say "There
might be something over here," or Harry say "Perhaps I can help?"
just one more time I may be forced to do something unnecessary and
not at all magical. It's a shame, as this detraction from the sound
could have been solved with just a bit more variety.
Prisoner
of Azkaban does represent value for money though. If you're stuck
on a puzzle or have even completed the game you can try some of
the mini-games you gradually unlock. These include the Duelling
Club, Owl Racing and the Hippogriff Flight Challenge. I particularly
like the Owl Racing, which has you flapping Hedwig's wings furiously
as you tried to keep up with the other owls, as well as guiding
him through coloured rings a la the flying in the Spyro series.
However, the main game alone will keep you occupied for a while,
particularly if you want to collect all of Hermione's statues and
complete both the Folio Bruti and Folio Universitas.
Fans
of Harry and chums are definitely going to enjoy Harry Potter And
The Prisoner Of Azkaban, which adds real depth to familiar characters
and locations. Gamers not used to the Hogwarts world may still be
impressed by the novel approach to the gameplay, the magical graphics
and the well-balanced learning curve. Although the sound lets the
side down just a little, both adults and children alike should become
immersed in this world - although the adults may have to turn to
the kids occasionally for help in solving the spellbinding puzzles!
J.K. Rowling should be proud.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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