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Flushed
Away is probably the best animated film of the past year. Forget
Cars, Monster House and all those others; when it
comes to well-timed comedy, Aardman are the kings. No other film
could make so many on target jokes about the simple incorrect hearing
of "innocent bystander" (watch the film, you'll see what I'm on
about!) and so it would make sense that they could translate this
into a funny, entertaining and fun game. Sadly this isn't the case,
and Flushed Away, the game, once again falls to the curse of the
'movie tie-in' that has claimed so many victims.
The
main problem with this game is that the it breaks no moulds and
falls strictly into the 'platform game for kids' market that makes
it both too easy for any gamer over the age of eight and doesn't
take any advantage of the charm of the film as it should. The sad
thing is, after the failure (to some extent) of every other Aardman-related
title, they should have not bothered with this game at all. Maybe
it's because they haven't changed their actual game design since
the release of the Chicken Run game, with each one following the
platform format perfected by Crash Bandicoot, with only one problem
- they forgot about trying to perfect it and so the games never
felt right. The controls were always a little too jerky and awkward,
and the gameplay was either too easy or frustratingly difficult,
so because of this the game ends up being no fun at all.
The
plot of the game is fairly close to the film, with you taking control
of Roddy or Rita as you travel around the sewer, trying to thwart
the plans of the The Toad. Obviously, the game loosely follows the
plot of the film with you beating up baddies (rats and frogs mainly),
trying to steal treasures or attempting to escape from the underground
waterworks, and while this can be fun at first, it soon falls into
a groundhog day that even the inclusion of rides on Rita's ship,
the Jammy Dodger, cannot solve. These are a nice break away from
the platforming, but then once again you're back on the treadmill
of levels featuring the same thing over and over, to the point that
you can almost predict what you'll have to do the next.
When
you begin to play, you can choose between Rita and Roddy. It would've
made more sense to have levels specific to certain characters, as
all this means is that if you enjoyed the game the first time around
then you can go through it all again with a different character.
This is a good theory in terms of increasing the longevity of the
game… but it falls flat if the game is not good enough to warrant
another few hours spent on it. The only real difference between
Rita and Roddy is that Roddy's weapon is an umbrella that he can
use (Princess Peach style) to float across short distances and Rita
has a grappling hook to latch onto faraway grapple spots. Playing
as Rita is far more fun because of this, although the controls for
both are terrible and at times you can't tell what type of game
this is trying to be. As a Mario/Crash
Bandicoot style game it fails because of the poor implementation
of the 'double-jump' function that is so sensitive you'll need a
number of goes to make even the simplest jump. As a beat-em-up,
it couldn't fail any more than it does; with a lack of actual attacks
and no real action, it seems that all enemy are easily defeated
even though you have only a two or three hit threshold before it's
back to the beginning of the level. As a puzzle game it's a moderate
success, not holding your hand as much as other games tend to do,
and incorporating some stealth elements to sneak past guards, requiring
you to move objects to climb or bridge gaps. However, this is hampered
(as the whole game is) by a terrible camera that won't give you
the view you want and has a mind of its own. As a racer, well, forget
it; what should be (as it is in the film) a great sequence is spoilt
by terrible water rendering, very badly designed controls that feel
too sensitive and a simple lack of speed throughout the race that
makes playing it no fun, and once again feels like not enough time
has been spent on it.
The
sound is average, adapting the film's score, but it never gels properly,
reminding me of the music from the X-Men game. Rather than complimenting
the action, the music chafes against it, not making it an enjoyable
aural experience and you will probably turn it off pretty fast.
Within the film the main characters were wonderfully voiced by Hugh
Jackman (Roddy), Kate Winslet (Rita) and Ian McKellen (Toad), but
for some reason they did not use their voices for the game, which
seems ludicrous when you consider the amount of voicework and multiple
takes that must have gone into the recording of the film. Because
of this, the game feels even more cheap and while the substitute
actors do a passable job, having them contribute more than just
a few lines (the amount of voiceover here is pitiful to say the
very least!) may have helped show that some care had gone into the
game's creation - but instead it again feels rushed.
Graphically
the game is fine and able to recreate the look of the characters
from the film, but they are cartoon characters after all, so we
don't have to worry about the realism of the look, or the movement.
I mean, who am I to say that a mouse in a suit wouldn't walk in
that way? Other than the main characters, the rest of them look
like they were created in twenty minutes and then Xeroxed, changing
the colour of their outfit as they went. This is slightly disappointing,
as the ability to recreate their characters had been one of the
few highlights of all previous Aardman-based games. They are recreated
well in the between-level cut scenes, but they only serve to show
how bad the in-game visuals actually are. Maybe if ten percent of
the effort made on these had been spent on the rest of the game
then this might have been a different review altogether.
The
levels are well constructed and make sense in terms of the flow
of the gameplay, although as I've said before, this is as simple
as you can get. For most of the levels, the game follows the 'find
the exit' model that has been in existence since the dawn of time,
with the usual inclusion of collecting objects and ousting the various
bizarre enemies that litter the surroundings. This is nothing that
you haven't seen done better in another game and it's sad that as
I played I thought "Hey, this is like Donkey Kong Country… only
not half as good!" Why is that sad? Well, of course I'm talking
of a game over ten years old, not one designed for one of the most
powerful gaming machines around. The look and sound of the game
could and should have been one of the highlights and with a bit
of polish it would have been. But it's not.
There
was a time when games based on movies were perfect (Aladdin, Terminator,
The Lion King) but there hasn't been a truly decent one in a long
time. Because of the quick turnaround from the point of a film being
announced to its release, it worries me that more games will be
on the shelves to coincide with a cinematic release and not have
as much development time as they should. If this trend doesn't change
then we will continually be bombarded with this type of game and
developers should take note and think about releasing to coincide
with the DVD instead. Flushed Away isn't a terrible game, but it
does nothing to encourage me to go and see the film again, and tarnishes
what is easily one of the funniest films of the year.
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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