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So once again it's come to this: Konami with Pro Evo is in the net,
awaiting FIFA's attempt with an accomplished corner shot. When the
ball leaves EA's foot, the new development team behind the 2006
instalment does their best to cross it in. However, Konami is there,
growing by the year, taking up net space with their large body.
If their hands don't save the ball, no doubt that spare tyre will!
So FIFA's new development team go back roots, they don't try anything
too fancy. They simply cross it over, the ball flies through the
air in slow motion and Konami's team looks up and signals to their
goalkeeper not to get too cocky yet - because this ball is well
on course. Konami's goalkeeper takes the advice though and plays
their trump card. The keeper lets out a desperate war cry and almost
defies gravity, arms spread, hands out, to clasp the ball. As the
goalkeeper makes a grab for the ball, through an unfortunate series
of events, it actually slips out of his hand and bounces on the
floor, along with the keeper. The goal is wide open for one of FIFA's
top men to kick it in the net. A goal has never been so close for
a point over Pro Evolution 5. Could this be it?
A
slightly biased referee blows the whistle. He insists that FIFA
has committed a foul. EA fall down on their knees - they were so
confident that this would be the year to set Pro Evolution straight;
a new development team, old school controls, along with many licences
and that authentic feel. But, as I stand there with the whistle
in my mouth, I send FIFA off the pitch. As the entire team walks
past me in disappointment, I simply say under my breath "Next year,
chaps". Sure, I was that slightly biased referee and FIFA 06 was
darn close to scoring over Pro Evo this year. Give this new development
team another year and Konami might be the ones taking the corner.
FIFA's
strongest point has always been its authenticity. FIFA 06 makes
no change to this aspect - there are literally hundreds upon hundreds
of teams to choose from, regional, continental and those big shot
teams too. Bigger teams like Arsenal will have fans in the crowd
waving their flag, amongst Arsenal advertisements around the home
stadium. Character likeness is spot on too; you can instantly recognise
the main people in any team, especially if you actually know the
team! It's safe to say that FIFA 06 just adds to the whole footballling
feel with endorsements, hundreds of proper football teams and information
about every single player that stars in this game. It's actually
quite interesting to use this game as a football encyclopaedia.
Did you know…?
Modes
really haven't changed much since last year - at least, not to the
causal gamer's eye. While this is not a bad thing for hardcore fans
that will inevitably buy this game anyway, casual gamers might be
all too familiar with the Manager and League Modes, with only the
slight game change here and little interface change there - only
the people that worship FIFA will know what's different. While most
modes are here from the last game, and these modes pretty much do
the same as they did before, there is still a large wealth of gaming
to enjoy. This means that people who didn't buy the last one will
not only have lots of modes they aren't too used to, but they'll
be treated to some great controls. This is why I suggest you alternate
buying these football games; Pro Evolution one year, FIFA the next.
Last
year, if you remember, the controls were making use of the analogue
sticks for passing. I really enjoyed this system actually. Looking
back though, it wasn't too practical for prolonged play, due to
thumb-strain! I still to this day enjoy that system for the odd
blast - but I'll admit that Pro Evolution had the upper hand when
it came having a really long session. Anyway, almost suspiciously,
EA's new FIFA team have decided that Pro Evolution's success is
down to simple control, so this year when you power up FIFA, expect
a new (or is that old) method of passing, simply using one button,
holding it down for a harder pass, or tapping it for a short one.
The same goes for shooting, crossing and even heading the ball -
it's all done with that lovely bar method that makes Pro Evolution
so accessible. However, FIFA 06 has gone one better and made use
of the right analogue stick. This is now used for pulling off a
host of tricks to throw people off the scent while you have the
ball in your control, as well as being of great use when it comes
to defending, acting as what I might call the tackling stick!
Tackling
is great with this stick - you can put pressure on by pointing the
stick at the player and you can see your player really putting some
shoulder into the tackle. While you can get carried away from time
to time and get the odd yellow card, I think the system works rather
well. Four control schemes are here for you to play around with,
all offering some degree of old school familiarity, while chucking
in a bit of innovation too.
I
might say that the idea is borrowed from Pro Evolution 5 - and it
is, but the whole passing system doesn't feel just as good, even
though it's arguably the same. I'm just trying to put my finger
on what the difference is and it's quite hard to describe. I think
it's best summing up the difference by saying that it simply doesn't
feel as good as Pro Evolution's simple system, because you have
to remember, Pro Evo has been doing this for years now. In FIFA
06, passing is great most of the time. But sometimes you'll hold
the movement stick in the direction you want to pass it in and you
see a team mate in that direction too, but your player passes to
somebody else to the immediate left or right - so much so that it
almost feels magnetic. I suppose you wouldn't be able to carry a
high-powered magnet past a fridge without some catastrophe and sometimes
FIFA 06 really reminds me of that situation.
Before
we move on, let me just cover the Manager Mode again. As usual you
can pick a face for your manager, name him or her, and then spend
money on staff in certain areas to improve your overall team status.
You can spend money on other things, aside from the usual defence
and attack departments, such as scouting and stadium management.
The better scouting you have, the better idea you'll have about
what you might be going up against, plus there's greater access
to more opposition information, as well as the ability to find and
acquire new youth talent. The stadium manager will expand your stadium's
seats to fit more paying fans in - pretty devious, but if you're
doing well and lots of people want to see you, why not expand and
cash in? Aside from spending money on staff, you can earn money
from sponsors and then by actually playing, or simulating the match
if you're sick of playing. There are infinite possibilities as to
what you could do to take your team to the top - and it's a very
good mode, if not a little too similar to last year's instalment.
I've
always said that FIFA has Pro Evolution in a stranglehold when it
comes to graphics and sound. This year the graphics seem to take
a zoom out, again having a more Pro Evolution feel to them. However,
the camera tends to sit nearest you, giving the lovely effect of
players in the distance looking far away while players at your side
of the pitch look graphically superb. The camera moves with you
of course and everything looks great. The pitch detail is also very
good too, but sometimes those darn pitch shadows, however real they
may be, really darken the gameplay - but it's not as bad as I'm
making out. Things like replays are also graphically excellent,
with fantastic close-ups that really let you get the feel of what's
going on. I also love victorious hugs and cheers, when you can see
everybody happy and jumping about in a close up. It feels very authentic.
Lastly, something else worth mentioning are the entrance scenes;
you can see the crowd cheering like mad and the atmosphere feels
just like the real thing.
FIFA's
sound never disappoints me. A large array of proper tracks, many
of which have come straight from the chart, such as Jamiroquai's
Feels Just Like It Should, all of which really makes the
menu system and manager mode a joy to peruse. In game, the sound
effects are excellent as per usual, with crowds cheering and chanting
and whistles blowing - which normally spells bad news for one of
the two teams playing. The duo of commentators are comical at times
but mostly informative, doing a great job of keeping the player
up to speed with what's going on, as well as entertaining at the
same time. It's nice when commentary is so good that you don't ask
for background music, as the talking can just be as equally pleasing
to the ears as any music track can.
When
it comes to the multiplayer, the gameplay is as excellent as always
against real competitors. There's only one crucial difference between
the Xbox and PS2 versions - Xbox players can enjoy up to 8 players
online as opposed to the PS2's 4. However, in a strange twist, PS2
gamers can have up to 8 players in an offline game, while the Xbox
is limited to 4. So if you're predominantly an online gamer then
the choice is clear for Xbox, while if you prefer to get a group
of mates over, PS2 might just be where it's at for you. As per usual,
the poor old Gamecube comes in last, with a 4 player multiplayer
limit and, of course, no online play.
FIFA
06 is the best FIFA game to date. So you might be wondering why
I only scored it an eight then. Well, it's simple; I gave Pro Evolution
a nine and I didn't want the two games to look equally matched upon
first glance. Don't get me wrong, FIFA 06 will really appeal to
the football fan and obviously to the hardcore FIFA lover. The casual
gamer might have to be beware if they have bought the previous FIFA
though. Things like online play and the inclusion of retro FIFA
94 are welcome and add to the overall lasting appeal. I feel in
about a year's time, when they have this new engine perfected, FIFA
might be a serious contender, but at the moment it's not quite realising
its full potential. If you're in doubt, then I'd advise you to rent
both games before you make a decision. However, whatever you do,
don't overlook FIFA 06 or laugh at EA's latest entry onto the pitch,
because they could well be the ones having the last laugh in a year's
time. Roll on 2007!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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