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The
much anticipated survival horror game is finally here and if you
think it's just another Resident Evil clone then think again - Eternal
Darkness is refreshingly original, compelling and genuinely frightening.
Eternal
Darkness is a strongly story-driven game, with plenty of cut-scenes
to watch. You can skip them if you like, but I recommend you don't
because the story will immerse you in a dark world of demons and
the occult. The dialogue and acting are very impressive, there is
little cliché and thankfully the characters speak properly for their
history period, also reacting to events in a way that you would
expect.
You
begin by playing Alexandra Roivas, whose grandfather has been horribly
murdered in his spooky Rhode Island mansion. With the police turning
up nothing, you return to the mansion, determined not to leave until
you get to the bottom of his murder. It isn't long before you discover
the Tome of Eternal Darkness and this is where things really begin
to get interesting, because this Tome tells the history of the fight
between good and evil ranging from the Roman times through to the
present day. At first there is but one chapter to read and as you
begin, the story comes to life and you find yourself playing the
character of Pious Augustus, a Roman general in search of an ancient
artifact.
This
is the first way in which Eternal Darkness differs from other games
of this type - you don't play just one character, but many. Each
time you find a new chapter from the Tome, you get to play a different
character in a different location and time period. You will explore
a trap-riddled temple, a French cathedral during the Middle Ages
and the Roivas mansion as it was in Victorian times. Most of the
locations are visited more than once in different time periods and
the stories of those who were embroiled in the great conflict become
increasingly intertwined. Each character is distinctive in both
their dress and mannerisms, they run at different speeds, use weapons
of their own time period and have varying levels of health and sanity.
Not only this, but because you are playing characters from history
who are now long dead, you will find that not all of them survive
their quests and some of the chapters end in the demise of the characters
you play. This again is very original, playing a character that
dies at the end of their part of the story - I don't recall ever
seeing that in a game before.
One
of the best features is the concept of sanity. In most survival
horror games, no matter how unpleasant the creatures you face, the
main character hardly flinches at the sight and carries on blasting.
Not so in Eternal Darkness. Each character has a sanity meter and
as it gets lower, strange things start to happen. I don't want to
spoil too many of the surprises, but at first you will start to
hear things - moaning, screaming and crying, or the sound of footsteps
clomping around on the floor above. The camera angles from which
each room is viewed become slanted and the light tinted with strange
colours, sometimes shaking a little. These effects are all very
good but they're not the main ones - sometimes you will enter a
room and something very shocking will happen. That's when your character
realises they're hallucinating and they never entered the room at
all! Also, things happen that will cause you, the player, to wonder
if you're hallucinating too, such as flies walking across the television
screen! It's incredibly well done and there are some genuinely scary
moments that are certain to make you jump and freak you out. All
of this adds up to a dark and uncomfortable atmosphere, but it's
what makes this game special and so I prefer it when my character's
sanity is low. However, if it gets too low you begin to lose health
and so you must boost it by finishing an enemy or casting a spell.
The graphics in Eternal Darkness are excellent with rich textures,
atmospheric lighting effects and great attention to detail on the
characters and scenery. Sometimes there are doorways that allow
you to see into the next room rather than always a closed door,
which is a nice touch. The only let down graphically really is with
the enemies. They are not particularly impressive, consisting mostly
of shambling corpses. There is little variety to them and they're
not that scary either, certainly nowhere near as disturbing as Resident
Evil mutations. However, the combat system for attacking them is
easy to use - you lock onto the enemy and then can select whether
to attack the head, body or arm. This way you can chop off arms,
behead a monster or slice it in half when using a good sword, or
shoot them with a gun or crossbow. There is no heavy ammunition
in this game, the emphasis is on exploration and most of the fighting
will be done hand-to-hand. This isn't a bad thing though, in fact
it makes a refreshing change and it is very satisfying to slice
and dice your foes. When you defeat them, they fall to the ground
and you can perform a finishing move to restore your sanity a little.
The
exploration aspect of the game is made very simple by the use of
on-screen icons. Whenever you are near something you can pick up
or examine, the red button appears with the command you can execute
by pressing it. This means you don't have to run around every room
relentlessly pressing a button in case you miss a hidden item, which
is definitely a good thing. The puzzles range from relatively straightforward
to the slightly more obscure and some of them involve the use of
spells.
There
is a very clever spell system that makes you work for the magic
you can use. The Tome gives you the power to use magic through the
runes you find scattered around each level. You will find a rune
trapped inside an enemy usually, then find a stone tablet that identifies
the rune. By combining runes with one of four coloured runes, you
can discover and use a range of spells. There is a cyclic relationship
between the three forces of magic in a rock/paper/scissors type
arrangement, where red beats blue, blue beats green and green beats
red. Thus if you meet a monster imbued with the red magic, your
green magic will be most effective against it. You can use spells
to enchant items and weapons, heal yourself, restore sanity and
magic power, create a protective shield or protected area, reveal
invisible objects or monsters, dispel magical barriers and more.
There are 12 spells to discover, some through trial and error, others
through finding spell scrolls. The effects for casting the spells
are colourful and impressive, accompanied by weird chanting effects
and the crackling of energy. The sound effects and minimal use of
music are very clever and realistic, really adding to the tense
atmosphere of the game.
There
are a couple of things that would have been better - more levels
to explore and a slightly longer game would not have been a bad
thing, plus some more frightening demons and unearthly monsters
to defeat would have increased the excitement of the main game.
However, the atmosphere, clever blend of story and puzzles and the
way it all weaves together should keep most survival horror fans
more than happy.
Eternal
Darkness is an original and innovative survival horror game, with
more of an emphasis on story, exploration and scares than on combat
and huge monsters to blast. It is well-paced and intriguing, with
an epic story that is brilliantly presented. It also scares and
shocks more effectively than any other game I've played, with the
emphasis more on psychological scares than over-the-top gore. Just
remember when you get freaked out. it isn't really happening...
is it?
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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