|
Whether you're young or old, it's highly probable that you've read
and loved H. A. and Margret Rey's Curious George children's
books at some point in your life. Curious George has captured the
hearts and imaginations of youngsters everywhere for over an amazing
sixty years and counting, and as hard as it is to imagine, this
year marks the curious little primate's theatrical debut with the
early-February release of Universal Pictures' and Imagine Entertainment's
full-length animated feature film, plainly titled Curious George.
As is standard procedure for any animated film these days, a licensed
videogame has also been released to tie in with the movie, and thanks
to Namco Bandai and Monkey Bar Games, the style and humor of the
Curious George movie has been faithfully captured in this
fun, albeit extremely simplistic, platform adventure for the younger
generation of gamers to enjoy.
Based
on its film counterpart, the Curious George game unsurprisingly
stays faithful to the film's core plot every step of the way. While
in search of a long-lost artifact in Africa that he hopes to return
to America to help save his museum workplace from being shut down,
the iconic Man with the Yellow Hat meets an adorable little chimp
named George, who follows him back to the big city. As usual, George's
insatiable curiosity leads to all sorts of lighthearted misadventures,
but when it counts George is there to help The Man with the Yellow
Hat in his time of need.
To
what should be the delight of those who may have missed the movie
earlier this year, and to the probable dismay of those who did manage
to catch the flick in theaters, the game follows the film's plot
without giving much of anything away. Extremely brief movie clips
deliver the game's storyline and tie everything together, but unfortunately
this limitation on the storytelling doesn't give the game the most
cohesive feel. The best-case scenario with gamers in mind would
have been to release the game in conjunction with or after the movie's
big-screen debut, so more story material could've been used to beef
the game up a little more, but with the need to get the game to
market beforehand to build hype prior to the movie hitting theaters,
it's obvious why more of the plot wasn't revealed. I appreciate
the refrain from spoiling everything, but in looking at how it affects
the game it's hard not to feel that more should have been included.
Playing
along to the scarce film content, you control George through thirteen
stages of basic 3D platforming, taking you from the jungles of Africa
to the big city of America and everywhere in between, including
an apartment building, museum, construction site and more. In typical
form, George can swing from vines, jump and double-jump between
platforms, slide along tree branches, crawl through vents, climb
fences and shimmy along pipes, with the controls and camera streamlined
to provide kids an accessible and intuitive gaming experience. Gameplay
and objective hints are in abundance to meet the same goal, which
unfortunately only makes the game that much easier for seasoned
gamers to complete.
Even
more simplified are the game's four mini-games that spring up along
the way, consisting mostly of dumbed-down and overly easy rhythm-based
challenges that have George dancing to entertain onlookers or pop
balloons or bubbles (there's also a firefly capturing mini-game).
These games essentially just add some variety to keep things fresh,
but it's hard to see even the game's target audience being challenged
by these. Although not mini-games, there are certain stages that
also add to the gameplay variety, such as one level where you steer
George down a river on a lily pad, or another where you guide him
along as he floats in the air using a handful of balloons
Monkey
Bar Games have done a super job at infusing the license's charm
into the gameplay though; being the inquisitive monkey that he is,
George is awarded Curious Points for interacting with various objects
in the environments! Curious Objects, as they are technically called,
run the gamut from suitcases, toolboxes, fish tanks, lamps and teakettles
to bushes, toilets, faucets, TV sets and dresser drawers. With these
Curious Points you can head to the main menu's Gift Shop to buy
all sorts of nifty unlockable treats, including the four mini-games,
new outfits (hats to be specific), concept art, movie clips (the
same ones used throughout the game's storyline) and hilarious videos
of the game's voice actors during their voice recording sessions.
Before being able to unlock these goodies, however, you must first
collect at least 80% of the bananas in each level, so as long as
you keep up with your banana collection duties you'll be unlocking
Gift Shop items on a consistent basis. It's good that these bonuses
have been included, considering the fact that the game can be breezed
through in no more than five hours tops, although the younger, casual
gamers who will mainly be playing this will likely get much more
time out of it than that.
Kids
game or not, one thing any gamer has to acknowledge is Curious George's
excellent use of cel-shading to authentically convey the animated
film's art style and presentation. The job Monkey Bar has done in
animating George and bringing him to life is outstanding, and watching
the quality and fluidity in animation as George explores his curiosities
and engages in mischievous acts is sure to put a smile on anyone's
face. Less impressive are the simple and blandly textured environments,
but the beautiful use of bright colors works wonders at masking
this minor deficiency, as do some fairly spiffy particle effects
for environmental attractions such as waterfalls.
The
audio is another high point; although it's a considerable shame
that the actors from the film don't lend their voices to the game
(David Cross and Frank Welker being the exceptions), the replacement
cast does a fine job at mimicking the actors from the film rather
impressively. As can be seen in his unlockable voice recording session
in the Gift Shop, Frank Welker's performance as George is outstanding.
Just like watching George's adorable animations, listening to him
giggle and emote as he's taking in his surroundings is enough to
make your heart melt. On the downside, the soundtrack is quiet and
completely forgettable, and for some mysterious reason the film
clips only have the voice acting and leave out any of the original
sound effects for everything else that's going on in the scene -
it's very strange.
Curious
George is available at a budget price, so it is a little easier
to recommend to fans of the material and young children, because,
in all honesty, there isn't anything drastically wrong here other
than the extreme simplicity and conventionality to it all. But because
of the game's simplicity, it's hard for me to give thumbs up on
a purchase to anyone other than parents looking for a wholesome,
family-friendly title to feel comfortable giving to their young
children. Platformer lovers who are also fans of the license are
likely to get a kick out of Curious George for the short time that
it lasts, and I don't think anyone can discount the game's beautiful
presentation, but in the end I think going with a weekend rental
is about all that most gamers will get out of this.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
|