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It's
strange, really. We decide to turn off BBC News 24 to escape viewing
cruise missiles constantly falling on Iraq, switch on our Gamecubes
to play a game that we think will let us get away from this harsh
reality and what we see when we load up Conflict: Desert Storm in
our Gamecubes is exactly what we've been trying to escape. It's
a somewhat brave move by SCi to tackle a game that could spark such
controversy when recent events are brought into consideration but
we've all got to look past this and attempt to enjoy what is actually
an exciting, involving and simply excellent piece of work from one
of the world's most respected developers. If you refuse to involve
yourself in Conflict: Desert Storm, it's you that's going to miss
out.
Conflict:
Desert Storm is a game that allows you to take control of a small
US/UK Special Forces team of four members, going into the heat of
the battle in Kuwait, where the Iraqis have taken over. You, along
with your group must battle (in a stealthy manner) through 15 levels
to free the people of Kuwait from the clutches of the Iraqi forces.
If you're a gamer that likes to go flying into a shoot-'em-up all-guns-blazing
then this game probably isn't the right choice for you. You'll need
to use stealthy tactics to slowly make your way through the level
and you'll also have to work as a team - this isn't a one-man adventure
game- it involves a team of four men for a reason. For example,
if there are a couple of guards that need to be picked off, you
can assemble two men as snipers on top of a cliff, while the other
two run forward and distract the enemy, leading them right into
the path of your snipers, where they'll be caught up in a deadly
crossfire. Although it may lead to one of your men getting injured,
you'll at least be satisfied that you've worked your way past one
section of the level.
Squad
tactics are where the game's main strength lies. You can switch
between your four troops at any given time using that rarely used
D-pad. The three you're not using are controlled by a fairly intelligent,
un-annoying and overall pretty decent bit of AI. They don't, however,
choose what they do; their actions are dictated mostly by the orders
you issue. They can be told to go to a specific point in your field
of vision, fire at their own will, stand down out of the way, jump
to the ground (possibly to shield from an attack or just for sniping
purposes), or they can just simply be told to follow the man you're
controlling. These are all the commands you need to tackle a near
infinite variety of combat situations. You can simply get all the
soldiers to follow the character you're controlling and fire at
will when they see an enemy, or you can place three of them strategically
while you as the fourth and final character set off to complete
a single part of the mission on your own, using the rest as a backup.
The ability to personally position and control each man is intriguing
and more importantly, the system works really well.
You'll
appreciate the true beauty of Conflict: Desert Storm when you realize
that you're going to have to keep your eyes and ears open at all
times and not let your attention drift away. You have to know what
is on the other side of every corner before you turn it; if you
don't you could walk into a shower of bullets, a field of land-mines
or even straight into the path of a rampaging Iraqi tank. You've
got to be on your guard at all times, and if you're not, the game
will punish you severely, especially in the later levels of Hard
mode. In Easy mode, perhaps you can get away with a few minor mistakes,
but once you're well into the campaign on Hard, you'll be in a lot
of trouble even if you make one tiny mistake. The fact that you
have to make important tactical decisions on the spot is also a
fantastic addition to the game, and it creates a feeling of tension
that will stay with you to the end of the level.
When
you complete the game on your own in Normal or Hard mode it's far
from over, as SCi have included a feature that didn't play a part
in either the PlayStation 2 or Xbox versions of the game. 4-player
co-operation is that feature- and what a fantastic addition it is
too. You, along with three mates (provided you have four Gamecube
controllers) can battle through the same 15 levels as a unit. There
are few games in the world that make you want to actually pause
a game and talk tactics with your mates. Yeah, so maybe you don't
get the whole screen to yourself and especially in the 4-player
area of the game things can get a little cramped but this is only
a small price to pay for the amount of joyous moments this game
will supply you with. You'll have to discuss a plan of attack that
will help you advance to the next level and you'll have to work
out (and argue over) who gets what assignment for the mission you're
currently working on. Who said games were anti-social?
As
the game works so well in the gameplay area, many shoot-'em-up fans
will be sad to see that the game has sort of fluffed up in the visual
department. Ok, so it doesn't look that bad, but it's not exactly
the best looking title on the Gamecube and hardly pushes the console
to its limits. You can see that the soldiers are carrying rucksacks
and guns and there is plenty of detail on their camouflaged suits,
but at times it can look very grainy and at some points you can't
really see as far into the distance as you would like to. Don't
immediately expel the game from your wanted list due to the visuals
being poor though, as they're not actually poor - in fact, they
are quite good but they're just a little basic compared to, say,
Metroid Prime, or Resident Evil Zero.
The
game has had a lot of work done in the sound department (more so
than the visuals department, so it seems) and the game sounds exactly
like it should. Superb rifle clatter and bullet strikes add to the
realism. You can hear the wind blowing through the sandy terrain
surrounding you and at times you can even hear your troops (and
sometimes Iraqi troops as well) shouting instructions to each other
when there is no danger nearby and communicating in a more discreet
and silent way when stealth is required. The game sounds just like
you'd expect it to- and that isn't a bad thing at all.
Really,
Conflict: Desert Storm is a hard game to realistically fault. There
have been some noticeable improvements for the Gamecube version
over the PlayStation 2 and Xbox versions and the game is now even
more exciting and involving than it was originally. It's a whole
lot of fun, especially in the four-player mode. Simply put, it's
a realistic shooter that's involving enough to let you call the
shots. If you choose not to immerse yourself in this excellent soldier
sim, you're missing out on what is one of the most under-rated games
we'll probably see this year. A worthy purchase.
Reviewed by AceGamez (All Rights Reserved).
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