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Thank the mighty gaming gods that there are some publishers and
developers out there still willing to take a gamble on releasing
quirky and original titles that, let's face it, simply aren't as
prevalent as they used to be in the current era of big-budget development
costs and mainstream demand for first-person shooters, new Maddens
and never-ending franchises. Nintendo has never been one to follow
the mainstream though, and their push to reinvigorate the industry
with innovation and original properties continues with the release
of Japanese developer Skips' adorably weird GameCube adventure,
Chibi-Robo. Matching Katamari
Damacy stride for stride in both bizarre humour and toy-like
appeal (although the games are completely different in terms of
gameplay), Chibi-Robo is an astronomically charming adventure/platformer
that every gamer needs to open their hearts and minds to.
In
Chibi-Robo you take control of a cute, four-inch-tall toy/helper-robot
named, well…Chibi-Robo of course! As the game opens, the Sanderson
family is sitting down for a happy birthday celebration. It is Jenny's
eighth birthday, you see, and her parents put aside the family's
current struggles to make sure she has a good time. During the gift-giving
portion of the celebration, Mr. Sanderson surprises Jenny with a
very special (and expensive) gift, a toy robotic helper named Chibi-Robo.
With Mr. Sanderson currently unemployed and Mrs. Sanderson stressed
over housework and the family's finances, rest assured Mrs. Sanderson
is not happy about the pricey gift, and thusly takes to locking
herself in her room to get away from her strange daughter who thinks
she's a frog, and her lazy, toy-obsessed husband.
Amidst
this major family dysfunction it is your job as Chibi-Robo to keep
the family happy by helping with chores around the house, completing
odd fetch jobs and lending general support to each member of the
family during an extremely trying time. On your adventure throughout
the Sanderson home, you'll navigate Chibi-Robo through the usual
household environments, from the foyer, living room and kitchen
to the basement, bedroom and backyard, and encounter a cast of some
of the most bizarre and memorable living toys ever dreamed up. Like
the Toy Story animated films, the toys in this game world
come to life when the humans aren't around, and Chibi-Robo winds
up meeting and helping numerous quirky toy pals in his new home.
There is an army of egg soldiers known as the Free Rangers guarding
the foyer, who initially see poor Chibi as an enemy, in addition
to a drunken wood pirate named Captain Plankbeard, a Buzz Lightyear
superhero action-figure-type in Space Hunter Drake Redcrest, a Lego
T-Rex named Dinah, Chibi-Robo's hilarious hovering TV assistant
Telly Vision and more.
While
roaming the Sanderson abode there is no shortage of tasks for you
to undertake. As a helper robot first and foremost, Chibi-Robo spends
most of his days cleaning stains off the floors and walls, picking
up and disposing of trash and cleaning up toys, while Mrs. Sanderson
boycotts her usual housework duties. To get these tasks done, Chibi-Robo
has all sorts of nifty household tools to find and put to good use.
A toothbrush, for example, becomes Chibi's floor scrubber, while
a spoon becomes his shovel. He also eventually discovers a mug to
hide under as a shield and a squirter syringe for spraying liquids.
Since
Chibi-Robo is a battery-operated toy, there are limitations to work
around that can be a smidge off-putting at first. Performing actions
and simply walking around drain Chibi-Robo's battery power, causing
him to shutdown when the battery runs out completely. To keep this
from happening, Chibi-Robo must plug himself into nearby outlets
to recharge his battery once it starts to get low. In the early
stages of the game the maximum battery capacity is very low and
the flow of the gameplay suffers, since you always have to stop
what you're doing to find an outlet. Fortunately, this problem doesn't
take long to become remedied; by completing jobs and making family
members and other toys happy, Chibi-Robo earns Happy Points that
are put towards his Chibi-Ranking. At set intervals of earned Happy
Points, Chibi-Robo is rewarded with extended battery power, so by
the time you've played a couple of hours you've amassed enough juice
to carrying on for long stretches without constantly needing to
recharge.
Another
early annoyance that initially slows things down is the day/night
cycle. The game is set up in a way that has you playing in short
alternating sessions between the daytime and nighttime, and in between
each session Chibi-Robo is forced to return to his home base, the
Chibi-House, to calculate his ranking during that stretch of time.
Early on these play sessions are only five minutes each, so just
when you get started doing something you are automatically stopped
and taken back to the Chibi-House, which also means you'll then
have to backtrack to where you left off to finish the task. This
is compounded by the fact that Chibi-Robo is a small robot who takes
some time to manoeuvre through such a massive surrounding environment.
As with the early limitations on battery power, this issue becomes
an easy fix once you're able to buy timers that enable you to increase
these sessions up to 10 or 15 minutes, which is more than enough
time to complete a variety of goals without interruption. I won't
lie here folks. The first two hours or so can be somewhat tedious
to get through, but trust me, this is one of those games that takes
some time to get going, and once it does, its true brilliance shines
through. Though a factor that slightly detracts from the game as
a whole, Chibi-Robo's slow first couple of hours becomes a moot
point when put up against the subsequent long remaining hours of
enjoyment; you'll need at least 15 hours to see most of what the
game has to offer, but in actuality Chibi-Robo has virtually endless
replay value.
What
Chibi-Robo does extremely well with its lengthy runtime is provide
a vast diversity of activities. In addition to the cleaning chores,
Chibi-Robo has much more to do. Over the course of the game you'll
do everything and beyond: you'll race a toy hotrod in a game of
chicken, fly a toy spacecraft in target-shooting runs, compete in
Free Ranger time-based training challenges, help cook a batch of
hamburgers for dinner with Chibi's trusty spoon as a spatula, plant
seeds and watch flowers bloom over time, help frogs perform a ritual
rain dance, rescue a damsel in distress high atop a toy castle,
patrol the living room with Drake Redcrest, explore the depths of
the kitchen sink in pursuit of Mr. Sanderson's wedding ring, and
much more. There is something new to see or do every step of the
way and things never get boring or repetitive.
Moolah
is also earned and collected throughout the game, for Chibi-Robo
to spend on upgrades and items at the online store on his Chibi-PC
back at home base. Upgrades include gear such as the Chibi-Copter,
which enables Chibi to hover over gaps and float down from high
ledges, and the Chibi-Blaster, a blaster gun attachment for Chibi's
arm that he can shoot to break certain objects or to battle the
nasty Spydorz enemy robots that attack from time to time. Destroying
Spydorz also nets Chibi-Robo Scrap, which is then used at the Chibi-House's
Recyclotron to craft Utilibots; these are handy navigational tools
that come in three types - ladder, bridge and warp - and make certain
areas of the environments much easier to reach. Additionally, Chibi-Robo
gains various costumes to change in and out of to further aid his
cause, from a pair of pyjamas that allows you to jump ahead to the
next day or night cycle to a frog suit that grants Chibi-Robo the
ability to hear what animals and Jenny (who always speaks in ribbits
like a frog) are saying. About the only thing Chibi-Robo can't do
that I wish he could do, is manually jump.
Yet
another aspect of Chibi-Robo that I love is its open progression
and stellar level design and scale. There are no objectives that
you are forced to complete in any sort of order. Instead, as you
advance through the story, sections of the house open up and events
seem to happen at random. While some may see this as a lack of direction,
it actually opens the game up to being completed differently each
time you play through. The exact same thing can also be said about
the fantastic level design, as it relates to the accurate scale
of Chibi-Robo's world. The immense size of the house conveys the
perfect sense of what the daily life of a toy robot in the human
world would be like. It's such fun to get around by using things
like dangling shoestrings, drawer knobs, fallen books and lampposts.
Best of all, the ingenious layout of these items creates a natural
feel to the world that is always hiding some secret area you missed
the first time around.
After
looking at screenshots, I'm sure the majority of gamers will cast
this game aside due to its dated graphics (and with blocky character
models and low-res textures, there's no arguing that the visuals
are dated, technically speaking). However, you have to look at the
spirit of the game and what it is trying to achieve. Chibi-Robo
is purposefully presented in a goofy manner and, just like Katamari
Damacy, the odd style lends the game a toy-like charm and appeal
that wouldn't have been pulled off as well with hyper-detailed textures
and polished character models. As much as I love the visual style,
I must say that the audio is even better; every action Chibi-Robo
performs is accompanied by a melodic tone that further accentuates
the toyish atmosphere. For instance, while scrubbing stains with
a toothbrush, a guitar or banjo gently strums to the scrubs. Similarly,
piano notes sound while digging hole with the spoon and even basic
actions such as walking and climbing are aurally supplemented with
cute chimes and squeaks. Also brilliant and gut-bustingly hilarious
at the same time is the game's voice dialogue. Every line of dialogue
is backed by a spoken language of gibberish that will have you scratching
your head at first and falling over in your lazy boy laughing like
crazy once the bizarre nature of it all settles in. You could almost
compare it to some of the dialogue in killer7,
although it is obviously much more adorable and light hearted in
Chibi-Robo.
Being
so completely different compared to almost any videogame currently
on the market for any platform (I like to think of the game as Katamari
Damacy-meets-Toy Story), Chibi-Robo offers an experience
that you'll have to play to decide whether you'll like it or not.
It has its share of quirks that do frustrate from time to time,
but in the end the sheer charm, originality and fun-factor that
Chibi-Robo exudes are uplifting enough to easily earn it my stamp
of approval. Chibi-Robo is an imaginative robotic adventure that
no GameCube owner should go without playing - after all, it's original,
entertaining and unusual games like this that set Nintendo's Cube
aside from its competitors.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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