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Originally enlisted in Nintendo's Gamecube library as Advance Wars:
Under Fire, Battalion Wars, as it so happens to turn out, doesn't
have much to do with the GBA's Advance
Wars series, beyond superficial similarities and inspirations.
Developed by Kuju Entertainment, Battalion Wars would probably be
best considered an AW spin-off of sorts. There is absolutely no
denying that the game's colorful and cartoony aesthetics are directly
influenced by Intelligent System's classic portable strategy series,
as is the overall strategic gameplay orientation. However, in the
case of Battalion Wars, the strategy plays out in real-time, with
a mix of run-and-gun third-person action that provides a completely
unique experience from its turn-based cousin. And quite frankly,
it is easily one of the best Gamecube titles to come out in a long
while.
The
Advance Wars games have always put a less brutal, more whimsical
plot spin on the whole war genre, and that's clearly what Kuju has
done with Battalion Wars. At the start of this storyline, the Western
Frontier armies and the forces of the Tundran Territories are at
odds with one another over border control issues, which eventually
boils over into all out war. After battling it out for a while,
the two factions reach a stalemate, only to have the nefarious Kaiser
Vlad and his Xylvanian faction strut in to take control of the two
war-weakened nations. Led by the quirky trio of General Herman,
Colonel Austin and Brigadier Betty, you take control of the Western
Frontier troops and form an unexpected alliance with the Tundrans,
and even later with another faction called the Solar Empire, to
take the evil Kaiser down for good. Rarely does Battalion wars take
itself seriously, with its quirky characters and cartoon-stylized
take on the ugly topic of war, and honestly it is just a refreshing
thing to see a game of this type not go down the well-trodden path
of realistic wargaming. If you're expecting some masterful epic
then you're simply looking in the wrong place.
In
general, real-time strategy games and their PC-based control schemes
have never translated that impressively to the realm of console
gaming, but Battalion Wars finally changes all that by combining
fast-paced third-person shooting unbelievably well with basic RTS
mechanics and an accessible control scheme that requires only a
small learning curve to get to grips with. In Battalion Wars you
control one unit of a massive army at any given time, and like a
squad-based shooter you can order the rest of your troops around
at the push of a button. When directly controlling your one character,
you can perform the usual third-person shooter actions, such as
shooting, crouching, jumping, rolling and strafing; however, when
managing the rest of you AI-controlled squad you can give orders
to follow, hold position, attack and advance to target, all at the
simple tap of the X and Y buttons.
Where
Battalion Wars shows its RTS mettle is in its further depth of unit
control. By flicking the C-stick, a menu pops up at the bottom of
the screen that enables you to micromanage your army with much more
detailed instructions. The various unit and vehicle types are each
divided into their own squads, and by using the C-stick menu, these
squads can be controlled individually or collectively. Going even
deeper, individual units under each squad type can additionally
be singled out and ordered around, so there's a ton of army control
provided here and it's all intuitively designed. You can even hit
the D-pad to pull the camera out from its standard third-person
view Local view to an RTS-style isometric Global view, in order
to see what lies ahead and command units more strategically.
In
the thick of some of the crazier battles, managing so many units
can get pretty chaotic and even a bit confusing at first, but for
the most part the interface is a cinch to work with, and after a
few missions of practice you shouldn't have too much of a problem.
It's also worth pointing out that even without giving specific commands
to each individual unit (in case you find that easier than taking
the time to learn the command system), your AI teammates hold their
own intelligently on the battlefield without the hassle of constantly
babysitting them to make sure they get in on the action properly.
When in huge clusters some occasionally get stuck on one another
for a second or two, but it isn't anything detrimental to the gameplay.
The
true beauty of Battalion Wars lies in the freedom it grants you
to complete missions in multiple ways. If you are akin to taking
it slowly and using brains over brawn, the RTS command system and
detailed pause screen satellite map provide every tool you need
to plan your attack tactics according to which enemy installations
are in the way of your destination. On the other hand, if full-on
action is your style of choice then you can easily focus on running
and gunning, while only utilizing the bare minimum of micromanagement
options. I would certainly say that going the strategic route gives
you an advantage, but both methods work, so feel free to play in
whichever way floats your boat, or switch between the two as the
mood takes you. As both a strategy and action game, Battalion Wars
succeeds with superb results, no matter what style it's played in.
Another
source of freedom comes in the ability to switch between any units
currently under your control at any given moment. By using the C-stick
to cycle through the command menu as already explained, you can
select individual units and press the Z button to instantaneously
switch to the chosen target. Combine that with the extensive roster
of unit types, which includes rifle grunts, flamethrowers, bazooka
infantry, mortar veterans, tanks, recon vehicles, artillery, gunships,
fighter jets and more, and you're looking at nearly limitless variety
in playing however you want. Being able to jump from the boots of
a lowly rifle grunt straight to the cockpit of a fighter jet is
just beautiful, and it always provides you with the opportunity
to try new things and play differently with each mission.
Speaking
of missions, Battalion Wars is a mission-based game spanning twenty
campaign missions in addition to four unlockable bonus missions.
Over this campaign, missions are broken into main objectives that
must be completed for success, which usually comes through capturing
or defending bases and destroying certain targets, with optional
secondary objectives, such as freeing captive units, proving to
make finishing the job a simpler task. After each mission you're
also rated on your performance based on how much damage you dished
out, how long it took to compete the mission and how well you used
strategy to keep your units from dying. While this ranking system
is merely a feature for game perfectionists out there to work on
fully completing, the game's four bonus missions do require high
mission performance before they become available to play.
As
I eluded to earlier, Battalion Wars draws most of its influence
from the Advance Wars series in its use of a cartoonish graphic
style, instead of the typical realistic and gritty visuals games
like this normally have. And honestly, I love the unique appeal
of this style, and the fact that it looks incredible anyways only
makes it that much more of a visual treat. While nothing is likely
to jump out and have you foaming at the mouth, the overall presentation
and production quality is top-notch; every graphical detail, from
the quirky and fluidly animated caricature-esque character models
to the detailed vehicular units, the open environments, the varied
terrains and the special effects like explosions and gunfire, is
all pumping out of the understatedly powerful Gamecube at a constant
rate.
The
audio, to a slightly lesser extent, is also quite impressive. Battle
ambiance is pulled off beautifully with explosions, gunfire, unit
chatter and airborne vehicles all pounding through the speakers
to provide an intense war zone experience, while the background
music, though subtle, is a great compliment to the lighthearted
style. For the most part, the voiceover work is also well performed,
matching the cartoonish nature of the story. Of course, a few of
the characters border on annoying at times (mainly Betty and her
squeaky voice), but the overall acting quality is fantastic.
The
only noteworthy flaw holding Battalion Wars back ever so slightly
is its lack of content. Everything the game has to offer is strictly
tied to the campaign, which only lasts about five hours in clock
time. That time is misleading, though, since most missions will
require multiple tries to complete (this game is quite a challenge),
which doesn't count towards the saved time data, so the ultimate
completion time is actually more around ten hours or more. Thankfully,
there are those bonus missions to unlock that extend the lifespan
a little further, and the game does lend itself very well to replaying
finished missions as well. Multiplayer, which would've been so unbelievably
amazing here, is nowhere to be found, and generally speaking it's
just a letdown that there isn't more to do with the fantastic gameplay
being offered. In a way that is a testament to the quality of the
game; when a title leaves you wanting more like that, you know it's
a superb effort, and for all intents and purposes Battalion Wars
is definitely that.
With
Twilight
Princess still not out yet, triple-A games sure are needed
to fill the void for Gamecube owners until it finally arrives, and
for my money you aren't likely to find many games for the Cube better
than Battalion Wars. Yes, the relatively short-lived campaign that's
lacking some type of multiplayer feature hurts a little, but once
you sit down, play the game and see just how much fun it is, you'll
easily be able to forgive this shortcoming.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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