|
Finally, after a wait of over a year the game rumoured to be more
addictive than nicotene and alcohol has been released in the UK.
For those not familiar with the title, it has been at the top of
the list of Gamecube fan‘s ‘must-haves‘ for quite some time, to
such an extent that many even imported the game from Australia and
America. Anyway, we’ve finally got our hands on a copy and I can
tell you that already my partner (who rarely plays games) and I
have regular squabbles about playing it next. Why? Well, read on...
To
begin with, you play the part of a mysterious stranger on a train.
You're accosted by a strange talking cat called Rover, who finds
out you're moving to a new town for reasons not discussed, but have
nowhere to stay. Rover quickly gets on his mobile to a friend and
wannabe estate agent Tom Nook. It just so happens he has four properties
to sell, so when the train pulls in you're taken under the wing
of this guy, given work and a place to call your own, although it's
little more than a shed to start with. At the same time he encourages
you to get out and about, meet the townsfolk and get the lie of
the land. Up to four players can occupy one of these wannabe houses
each, although none can play at the same time.
Now,
the great thing about this town is you get to name it and when you
step off the train a completely new and unique town is created.
Each town has a post office, shop, museum, tailors, police station,
lighthouse, wishing well, beach and river, but if a friend owns
a copy of this game he'll have a completely different layout from
you. The river will wind differently, the hills will be in different
places and he'll have a different stretch of beach. Also each town
comes with very different characters and different things within
the landscape. For example, my town grows only cherry trees but
another town I created has peach trees.
You
discover all this as you wander around the landscape but you also
realise something else - the game plays completely in real time.
By that I don't just mean that the hours and seconds last as long
in the game as they do in real life but the game also reads the
time and date from your Gamecube and matches not just the amount
of daylight available but also the season! This means if you're
playing in April there will be fresh blooms on the trees and a lovely
green to the grass but if you're playing in November the whole town
has a very autumnal feel. Play between December and March and you
could be snowed in. There are also loads of special events sprinkled
liberally throughout the calendar year including fireworks on New
Years Eve, special festive visits from wannabe Santas, spooky goings
on at Halloween, and so on.
However,
besides all these interesting things to look at, there still has
to be a hook to keep you coming back for more, and that is paying
off the money you owe Tom Nook for setting you up in a house. That,
and decorating your new property. First of all you have to earn
Animal Crossing money, Bells. These can be obtained via a number
of means, such as collecting fruit, fishing, selling unwanted items
you come across, and a whole manner of other ways. The stuff you
gather can be sold at Tom’s shop, which also has a variety of useful
tools you can collect. In fact, if you don’t buy a spade, net, fishing
rod and axe you’re probably going to find the game rather tricky!
Tom is always there to greet you as you walk in the door, offering
to show you around or take items from you. He can also do a couple
of other things, not least of which is give you a secret code for
when you want to pass an item you have found to a friend in another
town. Once you hand over the item, it’s gone for good - you’re then
prompted for the name and town of the person you’d like to send
it to. Once you have the password you can email it to whoever requested
it. A great place to start trading in this way is on www.animalcrossingcommunity.com,
where you’ll fins loads of eager beavers waiting to trade unwanted
items.
In
fact, there is such an incredible variety of items that you can
customise your house to look exactly how you like! You'll soon find
the house filling up though, so getting it expanded via Tom Nook's
building prowess is essential but also costly. I'm almost at the
height of modifications, starting from little more than a shed and
now I have a two-storey luxury pad complete with basement to store
furniture I want to trade or use at a later date. To give you an
idea of what you can do with the furniture, I've decked out the
room downstairs to look like a schoolroom. This is complete with
blackboard, book-filled shelves and even the obligatory classroom
hamster running around in his wheel at the back. Upstairs I'm going
for a playroom look, with brightly coloured, plastic furniture,
with a jigsaw effect wallpaper and a cool choo-choo train carpet.
My partner has the best looking room though - it's a lovely oriental
style with paper walls, a cracking embossed dragon carpet, completed
with a Chinese wooden tiger toy and bonsai tree that would be the
envy of the biggest B&Q in the UK. This is half the fun of the game
- finding items you want for your rooms, trading the ones you don't
and trying to come up with a pad that is the envy of all your loved
ones. The residents association score your house regularly and Feng
Shui even comes into it; get certain objects in the right place
and you'll become luckier with cash and the things you find scattered
around your town.
Besides
Tom Nook's store, there are a whole bunch of other animal folk willing
to help you in your quest. You start with about five animals in
town but the more you beautify the place by planting trees and flowers
and pulling weeds the more other animals will come to stay. We've
got about 14 in our town right now so we must be keeping it pretty
spick and span. These animals come in a variety of shapes and forms
-eagles, donkeys, anteaters, gorillas, pigs and a whole host of
other fauna. Each has a particular character and uses certain words
unique to them. Buzz is a bad tempered old eagle but get on him
on a good day and he'll be your best pal. Cupcake is a flirty bear
who thinks she is the bees knees and is constantly banging on about
how wonderful she is. We've also got a sporty pig, a young mother
kangaroo and a sly old wolf called Fang. However, there are over
200 different characters that could come and stay and you will find
some of your best chums moving on in a while to be replaced by newcomers
who are always keen on a meet and greet. When talking to them you
can have a friendly chat, where they may give you hints and tips
about finding stuff, give you a heads up on upcoming events, want
to play a game or even give you bits of furniture out of the goodness
of their hearts. Also, they'll ask you to do tasks for them, which
is usually running over to another animal and collecting an item
or fetching them something nice to eat. Usually they'll give you
something nice but quite often they just give you stationery, particularly
if you haven't written them a letter in a while.
Talking
to animals isn't all you can do though. As you run around town you
will notice odd patches of ground. Dig about with a shovel and you
could find a fossil. You've got to post this to the Faraway Museum
for them to identify but when it comes back you can run it down
to Blathers, the owl curator of your local museum and if it isn't
in the museum already Blathers will thank you for it, discuss it
in a scholarly fashion and then display it for you. Between my partner
and I we've got complete skeletons of three different dinosaurs,
a woolly mammoth and some dinosaur tracks. Any items the museum
has already can be sold to Tom Nook for large sums of money. The
T Rex skull had us laughing all the way to the bank, shortly before
we came back to Tom's to spend it on a must have item of furniture.
Anyway, besides fossils, there is also an art gallery, a room especially
for insects you catch and even a huge aquarium, all of which demand
donations.
Another
establishment worth visiting is the local tailor. Here, for a small
fee, you can design your own clothes or take home a design you've
made already. You're given a grid, palette and some basic painting
tools but you can make some really stylish numbers quite quickly.
These can also be turned into an umbrella for when it rains or even
a decal to go on the front door of your house. Once you're happy
with your design the Able Sisters, a pair of animals who run the
shop, will let you display it on their clothes rack and umbrella
stands. If any of the animals that swing by like your design they'll
end up wearing it. So far I've had a bear dressed up in a Batman
outfit, a duck dressed up as Spiderman and even a pig running around
in a caricature of my partner, which I had originally intended as
a design for her front door!
To
be quite honest, I could harp on and on about the gameplay, as there
is so much to do and see in this game. You can catch a variety of
fish in the river, you can ask the wishing well how to improve the
town and you can even make your own fruit orchard. There are also
special visitors every now and again, such as a crazy fox selling
black market furniture, a starving walrus who gives you wallpaper
for fish and a spooky cat fortune teller, whose fortunes actually
come true! At the end of the day, such a seemingly simple concept
has had loads of thought and planning ploughed into it, which is
reflected in the astonishing addiction. We've played it every single
day since we've got it without exception, something none of my other
games can boast.
The
thought and seeming simplicity applies equally well to the graphics.
First impressions of the visuals are that the designers could have
spent a bit more time making them less crude looking. Your character
is fairly basic, being a big round head with a little hat on a triangular
body running around with weeny legs wobbling along underneath, on
ground which is depicted by simple shapes, colours and textures.
The trees have a little variety but all look roughly hewn in a cutesy
manner, and the colours and cuts of the buildings are dramatic and
eye catching, but a little blocky for what you would expect from
a next-generation console. However, as you get more involved in
the gameplay you suddenly realise that if the graphics had been
more polished there would be much, much less variety. This is demonstrated
by the number of fish and insects you can catch, and the scope of
the animal characters and movements, to the fabulous works of art
you can create with the thousand-fold furniture and decorative items
you can purchase. It’s also a game of absolutely beautiful animations
and surprises. The fish you catch flip in your hand and try to wriggle
free, the furniture you use surprise you by being manipulated in
a variety of ways, and regardless of the layout and look of your
room you just must get the cute little hamster in his cage, running
madly on his wheel.
Similar
thought has gone into the sound, which at first seems very repetitive.
It isn’t - far from it! Again, as you are drawn in and mesmerised
by the game you notice each animal has a distinctive sound, the
background tunes change depending on the time of day and the town
hall clock strikes the hour on the hour. You can even change the
chimes by posting your own musical notes on a board by the Post
Office. So far I’ve had the intro to Johnny B Goode, Beethoven’s
5th, and Darth Vader’s Imperial March marking the hour in deep tolling
chimes. Again, it’s a game of all the little things, from the squeaking
of a wheel turned by a mad hamster, the flipping of fish in your
ands to the thunk of fruit falling on the floor and the sleepy awakenings
of an owl curator who’d rather you visited in the night. If you
do play by night the music gets quite eerie, which really sets the
scene for your first encounter with the town ghost a few weeks into
the game.
Overall
the game has been designed with a sense of childlike wonder. As
you move from animal to animal, trade items online, or just explore
your town and it’s boundaries you’ll be amazed by the sheer scope
and versatility of this title. The best thing is, while kids will
love the bright and colourful characters and graphics, adults will
love the subtle nuances of collecting, decorating, Feng Shui, natural
history lessons and sheer delight of pleasures as simple as catching
a huge bass in the nearby river. The game revives a sense of child-like
wonder and has you coming back begging for more. Goodness knows
why this hasn’t been released in Europe until now, but finally us
lucky UK gamers have a chance to get our hands on this title. Now
the whole world can experience the joys of talking to crazy animals
and getting just the right kind of wallpaper to set off your collection
of carp and bonsai trees.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
|