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Who would have ever suspected that Nintendo's "killer app", as they
say, for the struggling DS handheld, would be a puppy simulator?
And then who would have thought that it would actually work and
become a hit?! Originally developed for the Gamecube, nintendogs
lets you raise a number of different puppies via the touch screen
and microphone. There isn't a real story to speak of, it's simply
a simulator that allows you to take in and nurture a cute little
puppy. They never grow old and you can't breed them; they can't
get sick or die, either, but they may run away!
The
appeal of nintendogs is massive. Almost anybody could and probably
will enjoy it even, if they find the concept of a giant Tomagatchi
repulsive. It shouldn't be a secret why the game is doing so well
really... people who don't own puppies figure that the next best
thing is a virtual puppy that acts just like the real thing. This
can translate to all ages - and people who do own one may want to
try their hand at raising another breed, without actually buying
another pup.
So,
what exactly do you do in nintendogs? All sorts of things... but
first things first - this is not a game you can sit and play all
day. In fact, you'll probably only play it for fifteen or twenty
minutes at a time. However, there will be a lot of those twenty-minute
sessions in one day. Whenever I even begin to sense that I'm getting
bored or want something different to do, I can reach over and take
my dog for a walk, hopefully even finding rare presents and items
along the way. I can enter competitions to try to earn money that
goes towards a new puppy or even a new house. Plus, there are essential
things like food, water, and toys that the dog needs, as well as
the basic care of grooming him and just giving him attention.
One
of the most appealing aspects of nintendogs is of course the unique
way of interacting with your dogs. I don't see how it would have
worked on the Gamecube as originally planned, because everything
from the menus to each and every gameplay element is controlled
with the touch screen. While this is not uncommon for the DS, there's
just something adorable and irresistible about playing with your
little puppy by actually touching him.
With
the stylus you can rub them, pet them, bathe them, irritate them
- pretty much anything you want. Holding the stylus on the pup's
nose results in him sniffing it and, possibly, licking it. Training
your dog would be impossible without the stylus, as you have to
first get your dogs to do the trick without the command. Patting
his head and gently rubbing it downwards will make him sit and continuing
this makes him lie down. You can get your dog to roll over, spin,
jump, dance and do all sorts of adorable things, simply by moving
the stylus in a certain direction on his body, as if you were helping
him along with your own hand.
All
the toys are used as if you were standing in front of your puppy
with the toy. A quick fling up the screen tosses a frisbee, while
spinning the stylus in circles whilst holding a pull rope teases
him to jump for it. Do it while he has actually got hold of it and
he'll spin around the room in mid air and if you suspend it in the
air then he'll hangs from it. There are numerous other ways to use
the stylus to interact with your puppy on screen, all of which are
a ton of fun. Like taking walks - you can tug the leash to get him
to avoid eating garbage, or perhaps to get him to stop and grab
a present that went by (though chances are it's an item you already
have.) Pulling the rope forwards makes the puppy run along the sidewalk
and further tugs cause him to jump through the air like a stallion.
There
are three types of competition to enter and to keep things fresh,
you can only enter three competitions per day. The disc throwing
trial tests your puppy's ability to run out into a huge field and
catch a frisbee, agility sees him or her running through that classic
assortment of high jumps, tubes and seesaws, while the obedience
trial - probably the most gruelling of them all - challenges you
to tell your dog to perform various tricks, the selection of which
changes every time you enter the competition. The agility course
is the only area I wish had been done differently, although I'm
not sure it could have been. Your puppy runs through the course
but it's up to you to lead him by tapping the stylus in the right
direction. Tap it on the high bars to get him to jump over them
and so on. It mostly works fine but sometimes you'll have trouble
getting your pup to move in the right direction if he's already
off course. It just isn't a lot of fun and definitely is the low
point of all the stylus interaction; everything else is a pure joy.
Voice
support plays a huge role in nintendogs; for starters, you have
to name your puppy and then give it a voice call that it answers
to. Whistling also works here; however, if you speak, your puppy
will recognise your voice and only your voice. Furthermore, when
your puppy performs certain tricks you have a few seconds to call
out anything you like in an attempt to train him. After doing it
multiple times, he'll learn to do the trick on command, which is
really amusing if you decide to belch into the DS after he does
a specific action. The DS plays back whatever you say into it as
well, so if your dog doesn't understand, you'll probably be able
to hear why.
The
voice recognition works surprisingly well, much better than other
games have fared in the past and it can work almost flawlessly if
you're in the right conditions, which should consist of very little
background noise. Sure, there are times when your puppy either ignores
you or does a different trick and sometimes it's not as much your
fault as it is your puppy's; it takes time for a puppy to understand
exactly what you want him to do.
In
another attempt to prolong the overall game experience, you can
only teach your dog three tricks a day, similar to how you can only
enter three competitions a day or go on a walk every thirty minutes.
At first I was a bit irked by Nintendo's decision to not let us
play the game as we want, but it really is for the better, because
it helps the experience last a lot longer. I honestly couldn't wait
to wake up the next day and teach my dog how to break dance! Later
on in the game you can own up to three dogs and have additional
dogs in what's called the Dog Hotel, where you can swap them in
and out with your pups. Having three dogs in your household really
gives you a lot more to do in one day (since you can do three competitions
and learn three tricks for each dog each day) and definitely helps
the game last longer not only overall but also in terms of how much
you play in one day.
Walking
your dog is an essential aspect of the game. Not only does it keep
your pup active and happy, but you can also him to parks to test
his acrobatics and disc catching skills, meet with other dogs and
find presents. Oh, and it lets him relieve himself too! Before each
walk, you plot out a path of the village and there are actually
some pretty nice sights to see. It's all side scrolling but the
background changes from houses to beaches to mountains and so on.
Once again though, you're limited to one walk per half hour (for
only that particular dog, however.)
nintendogs
may fool some people going to pick up the game when they see three
different versions, which are Lab & Friends, Chihuahua & Friends
and Dachshund & Friends. The thing is, none of them differ at all,
other than which five dogs are available to you from the start.
Eventually, when you acquire enough training points, you'll unlock
all fifteen breeds and maybe even a few bonuses. Outside of the
dogs' appearances, there isn't much difference when it comes to
breeds, but there are a number of different personalities that you
can get for your dog, ranging from rowdy hard to tame dogs or calmer,
gentle pups.
One
of nintendogs' greatest charms is the same one that made Animal
Crossing so addictive; as you take walks, you'll often stumble upon
new items, some of which are incredibly rare. The best kinds of
items are definitely the toys though, especially the rope based
toys that you can try to have your dog jump over or chase around
the room. The real joy in searching for items is hoping that you
find a brand new toy to play with your dog with. From hats to sunglasses
and bow ties to many kinds of objects you can throw, there is a
lot out there to find and sell. You'll want as much money as you
can get, especially when upgrading your house is not cheap and buying
food and milk is essential (unless you want a really upset dog,
where you run the risk of it running away.) There's a lot to get
in nintendogs and Nintendo has made certain that you can't do it
quickly, at least not until you own more than one dog.
The
graphics are what you've come to expect out of the DS's 3D capabilities.
Scenery looks average and people - when they actually show up -
are usually cut outs in the background. The real standout in the
graphics is the great animations for the puppies, which is spot
on and full of charm. The way they stand up and dance is downright
adorable and you can usually tell what kind of mood they're in depending
on how they act. Nintendo really nailed the likeness of puppies
around the world here and you'll be amazed by how realistically
your dog acts and moves. Even better in my eyes is the sound, however.
Not only is the music great (and full of Italian influences that
help create a great atmosphere) but there is some excellent ambience
whilst in various areas such as your house. In the background you
can hear the muffled sounds of cars passing by, birds outside and
sometime sirens down the road, at which point your dogs howl along
with them! Sound also plays a big role in telling how happy (or
mad) your dog is.
Still,
nintendogs doesn't offer a lot to do in one day for new players.
It's definitely a game to play casually when you need to pass a
bit of time, but don't expect to be addicted to it like you may
have been to Animal Crossing. Having your own virtual pup is a lot
of fun if you're into these kind of simulators (being a huge Harvest
Moon and Animal Crossing nut, I was a shoe in) and there certainly
is a lot to collect and do, especially when it comes to training
your dog and entering competitions. Nintendo took a risk by severely
limiting how much you can do in a day and although I appreciate
their attempt to extend the life of the game, it really hurts it
when it comes to your daily intake and I can think of plenty of
times where I would have liked to play it a bit more in one day.
However, this is much less of a problem when you own three dogs
and you'll probably begin feeling overwhelmed when it comes to deciding
who to play with and making sure they all get proper treatment.
nintendogs is definitely unique, even if it does seem like a giant
Tamagotchi . For those who like their handhelds on the go and just
want a quick blast of something simple, this game is absolutely
the perfect solution and is cute, charming and addictive to boot.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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