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No launch of a new gaming device would be complete without the RPG,
the driving game, the beat 'em up, or in the case of Zoo Keeper
for the Nintendo DS, the good old fashioned puzzler. Long have we
awaited a game that dashes your brains against the rocks in the
same way Tetris did all those years ago. There have been so many
close calls; Super Puzzle Fighter, Columns, even good old ZooCube.
Now we have a brand new bit of mobile media with (gasp) a touch
screen. Perhaps the hardened puzzlers out there are about to get
their wish?
If
their wish includes a decent story to go with it, they might as
well forget it. This title has a very basic premise. The arrogant
head keeper has mistreated the animals in his zoo and they've all
escaped. Knowing they won't get back in their cages for him, he
enlists the charge of capturing the animals to an underling zookeeper,
who you play. All you have to do is put the animals into a bit of
order and they'll walk back to their cages themselves.
What
follows is a devilish bit of puzzling, although the premise is very
simple. In the main game you have seven animals, each represented
by a head on the touch screen. The screen shows an eight by eight
square filled by these heads and your job is to line up three or
more heads to make them disappear back to their cages. You can only
move a head up, down, left or right one square and they'll only
move if the head lines up with two or more heads of a similar type,
vertically or horizontally.
This
is done by quick use of the stylus that comes with the DS. Once
lined up, they disappear and the heads above drop down to fill in
the space they vacated. You've got limited time per level, represented
by a bar running down the left hand side, which drops steadily.
Although this bar drops quickly, it is replenished by each lot of
animals captured, so getting them into line quickly is the name
of the game. Collect a certain amount of each animal head and you
move onto the next level. Sound familiar? If you've played Bejewelled
you'd be right - it's practically the same game but with animal
heads.
For
those not familiar with Bejewelled, this title probably sounds a
little too simple for it's own good. Well trust me, it's a lot more
taxing than it sounds! When presented with a screen of sixty-four
different colour and shaped animal heads, your brain initially does
a bit of a double take. You suddenly have to adapt your brain to
look for likely combinations, animal heads of the same ilk, the
potential for getting more than three in a row, whilst also ensuring
clearing a row doesn't mess up tiles you had your eye on earlier.
The unrelenting timer adds an air of tension to this looking around
and as it nears the end, all of the animal heads start vibrating
to remind you to get a move on. These are hideous distractions,
as once the heads start shaking you may well panic. This means you
won't spot the tile you need to move to make that vital last line
of heads and the game is lost. It took me a whole day to realise
that I really need to keep my cool if I am to have any chance of
saving the game at the last minute and it took me a further day
to get my name on the scoreboard!
There
is a little help, in the shape of three pairs of binoculars on the
right of the animal squares. Tapping one of these means the squares
you need are highlighted very briefly - blink and you'll miss it!
Also, you only get three chances to use the binoculars, so it's
always best to save them until much harder levels and only then
when the situation is desperate. Very often, when it highlights
the squares you need you mentally go 'D'oh!' as more often than
not you've cast your eyes over them once already. Similarly, if
you lose a game it shows you where you could have moved, which quite
often makes you look really stupid as, once shown, the move is obvious.
There
are other game modes, which add a lot to the game, but are ultimately
limited to different forms of the same thing. These are Tokoton,
Quest, Time Trial and Two Player Battle. Tokoton plays like the
main game, except you've got much longer on the timer and need to
collect 100 animal heads to level up. Quest plays you through ten
levels, each with a different task. This could be only collecting
animals of a certain type, avoiding collecting any more than three
at a time, or collecting animals in a particular order. This adds
another element to the game, which again involves switching your
brain into a different gear. This particular game is so taxing I
haven't completed more than three of the ten tasks yet, though I've
played them all over and over again. Time trial is basically your
chance to get the highest score possible in six minutes. Regardless
of the green timer bar on the left hand side, after six minutes
the game is up and your scores counted. It's a great version, which
places much more emphasis on getting on the scoreboard and is great
when you want to challenge your mate but only have one DS between
you. If you have two DS's then you're in luck, as the Two Player
Battle only needs one game between you. The object is to collect
animal squares to reduce your opponent's timer as quickly as possible.
The first to zero wins and along the way you can play tricks on
your opponent by sticking in the Head Zookeeper's face over certain
animals to obstruct him, change the colour of the animals to confuse
him and so on.
Thankfully,
any confusion is really going to be down to you, as the presentation
of the game could not be any clearer. When it comes to the animal
heads, the producers haven't gone for a realistic look but instead
have opted for a blocky type of caricature for each animal. The
monkeys have big square jaws and googly eyes, the pandas have big
white faces and prominent black ears and the lions have a fabulous
chunky mane. They're instantly recognisable amongst the other animals
in the square and that each type has its own colour only clarifies
things further. This is great for the touch screen, where you'll
be doing most of your work but I had hoped they'd have done something
special on the graphics on the screen above.
What
you get is a depiction, in the same blocky cartoon style, of the
lucky animal - the one that'll give you the best bonuses if you
collect them and your score. I'm not saying they aren't well presented
and they are very funny when they suddenly animate as you capture
their counterparts on the touch screen but it just lacks the details,
or the pizzazz of the 3D depiction we know the DS is well capable
of. It hardly pushes the graphical power of the DS at all, which
is a shame.
Similarly,
the sound is not brought to the fore and neither is it particularly
remarkable. While you do have a choice of about ten different tunes
to listen to and some great voiceovers at crucial moments, the tunes
can irritate you. They are reminiscent of the kind of pre-programmed
tunes on keyboards of old and nothing groundbreaking or particularly
fresh sounding. I've cycled through them all now and ultimately
I've had to turn the sound off altogether. This is no great loss
on the whole, as the other sound effects consisted of pings, pops,
screeches and roars as you capture the beasts. Also, when the heads
shake as the timer runs out there's a nasty buzzing sound played,
which is very off-putting. I found my attention and my scores increased
dramatically without the audio input, so it's a bit of a thumbs
down in the aural department overall.
It's
a shame both the sounds and graphics are limited, as on the whole
the gameplay itself is a hell of a lot of fun; incredibly tense,
simplistic enough to be picked up quickly but, like all the best
puzzlers, incredibly difficult to master. Though the gameplay really
does save Zoo Keeper, you also have to ask yourself if it's worth
paying top dollar for a game you can probably download to your PC
(albeit under a different name) for much less, if not nothing. Overall
then, I'd say proceed with caution before handing over your hard
earned dosh; if you're not a hardcore puzzler fan and not prepared
to put up with dismal sound then I'd probably look at the other
releases for the DS. However, if puzzles are your thing and you're
looking for some tense on-the-move brain bending action, then this
is the one for you.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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