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Yoshi! Those lovable, multi-colored dinosaurs are back for more
babysitting hi-jinks in Yoshi's Island DS, a sequel to the much
loved Super Nintendo and Game Boy Advance title, Super Mario World
2: Yoshi's Island. Failing to hold Baby Luigi captive, the evil
Magi-Koopa Kamek has decided to expand her horizons and just steal
every infant she can lay her hands on, including Baby Luigi, Baby
Peach, Baby Wario and Baby Donkey Kong. The classic 2D platforming,
egg-shooting action that Nintendo perfected over ten years ago is
brought back for the DS, complimented by new baby-based puzzles
that has each of the Nintendo babies granting Yoshi access to their
unique skills. The gameplay may stand the test of time, but the
hand-me-down presentation doesn't - and it's the only thing keeping
Yoshi's Island DS from achieving the greatness that is in its genes.
Yoshi's
Island DS is about as direct a sequel as a game can be, much unlike
the majority of Mario sequels. Gameplay starts with the familiar
formula - controlling Yoshi, you must get from point A to point
B, shooting eggs, defeating enemies, collecting items and protecting
the baby on your back from harm. The presentation is still firmly
set in its SNES roots, with vibrant, crayon-colored backgrounds
and friendly character design that's complimented by a mixture of
happy-go-lucky tunes and silly sound effects. To even further the
sense of déjà vu for return players, the level selection screen
is even the same leaderboard as it was in the first game!
None
of this retreading is technically detrimental to the game though,
as intuitive gameplay like this never dulls. However, the just ever
so slightly above GBA quality presentation, while still maintaining
a sense of nostalgic allure, disappoints. New
Super Mario Bros. raised the bar for what fans expect from Nintendo
in terms of presentation on their own system, so to backtrack is
a huge letdown. The DS is capable of creating backgrounds with greater
depth, smoother and more varied animations, more expansive, in-depth
"Mode 7" effects and more organic music; it really hurts to see
Nintendo continue to pump out GBA-quality presentation while other
companies exploit the power of the system that Nintendo created.
Yoshi's
Island DS detours into undiscovered territory on the gameplay front
though, adding three other babies to the mix, each with their own
special skills. Baby Mario, the returning infant, can turn block
silhouettes into "M" blocks and allows Yoshi to run, as well as
bounce his eggs off of walls. Baby Peach, who also gives the power
of egg bouncing, has an umbrella that allows Yoshi to soar when
under a gust of wind. Baby DK's weight slows down Yoshi, but he
more than makes up for it with exploding eggs and jungle-climbing
abilities. Finally, Baby Wario carries a magnet that pulls coins
in, as well as moving anything metal towards him.
The
new babies crack open Yoshi's Island in a brand new ways, thanks
to a brilliant set of level designs. They may begin slowly, but
the levels quickly ramp up in difficulty, growing larger and more
in-depth as they go. Creativity abounds once you gain access to
more than just Baby Mario, as every level from there on out asks
you to pick the right baby for the job. While you can only have
one baby active at a time, by finding a stork landing pad, you can
swap out with any other baby you have rescued. This not only allows
for earlier levels to continue to hold secrets that can only be
unlocked when you have the right baby, but it also means that multiple
babies' skills can come into play in any one level. One moment you're
soaring around with Baby Peach and the next you're climbing vines
with Baby DK, then you're running from spikes as Baby Mario. There
are even levels that have different routes, each tailored to a different
baby!
The
levels shine as 'start to finish' endeavors, but indulge in the
secrets they hold, as Yoshi's Island blossoms into an incredible
adventure. At the end of each level you are given a score between
1 and 100, based on your ability to complete a level with 30 stars,
5 flowers and 20 red coins. This is a very straightforward task
at first, as the necessary items are never too far from plain sight
or easily discovered areas. That doesn't last long though, as the
awesome level design comes into play, hiding everything deeper and
deeper within itself, making the perfect completion of each level
extremely addicting. That is not even mentioning the baby coins
- one per level - that not only have to be found, but then you have
to have the right baby active for them to even appear!
What
do you get for your hard work in perfecting each level, you ask?
You only unlock a secret level for each perfected world! Each of
these levels is of greater complexity and difficulty than those
normally found in the game, giving the gamers willing to earn them
a satisfying, challenging reward. Other rewards throughout the game
include unlockable mini-games, each of which have an unlockable
hard mode, as well as a time trial mode, which unlocks another set
of secret levels. Those who felt the lack of extras in New Super
Mario Bros. are greeted by the soothing touch of bountiful lasting
appeal here.
Yoshi's
Island DS goes a long way to showing us why 2D games still are relevant
in a 3D world, as smooth, addictive gameplay and innovative, thoughtful
level designs can trap any gamer in its claws for hours on end.
I only wish that Nintendo would wake up and smell the coffee brewing
at other developers' headquarters though, as the GBA/SNES presentations
that have been plaguing the majority of their games are just not
cutting it any more. Not every game will play as magically as Yoshi's
Island - and once that ball is dropped, the tolerance for mediocre
graphics will not last.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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