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The Nintendo DS has finally found some sturdy ground to walk on.
It started out bumpy and a little uneven, but thanks to original
DS games like Nintendogs, Phoenix Wright: Ace Attorney, Kirby: Power
Paintbrush, Nanostray, Another Code: Two Memories and Lost in Blue,
the little machine everybody loves to touch has come into its own.
Rounding off that list is Atlus' new title Trauma Center: Under
the Knife; a game that couldn't have found a better home than Nintendo's
innovative handheld.
You
play Dr. Derek Stiles, an up and coming surgeon who just wants to
help people but has a lot to learn before he receives the respect
he wants from his peers. Perhaps saying you play as Derek is the
wrong phrasing; Trauma Center is very much story-based and you have
no say in what direction it goes. You'll watch Derek fight with
his peers and make countless wrong decisions early on in the game
as he matures into a true surgeon. It wasn't expected, but the characters
actually develop quite a bit here and you'll learn a great deal
about not just Derek but the supporting cast as well. Unfortunately
these story bits almost all take place in the same backdrops with
the character currently talking appearing in front, just standing
there. As the dialogue changes their picture occasionally does as
well, but don't expect anything to actually grab your eyes other
than the text. Voiceover during these sections doesn't exist either,
as it would probably take up too much room on the cartridge - there
is a lot of dialogue in the game.
When
you do play as Derek, it's always during operations. Obviously the
main appeal of the game, performing surgeries with the stylus is
an ingenious idea that will really help the struggling DS's line-up
stand out even more, especially when paired with a game like Phoenix
Wright: Ace Attorney. You start almost every operation in the same
way: you're briefed by a co-worker, usually your lovely nurse, and
then you need to spread some antibiotic gel over a specific area
before making an incision that lets you delve deeper into the anatomy
of the subject. The game can be a bit graphic, but not overly so
- for instance as you cut somebody open the body doesn't tear apart
in real time, the cut is made after you've finished making a complete
stroke with the stylus. This also makes mistakes a bit easier to
swallow, as you're simply docked a few points for a sloppy incision
(which doesn't actually happen if you're too sloppy) instead of
seeing a horrible, bloody mess of a cut on the body.
There
are a number of tools at your disposal right from the get-go and
Trauma Center does an excellent job of making sure you know what
each of them does. It even does so without making it feel like a
training session, using hands-on experience within the first few
operations for you to come to grips with the system. Tools include
scalpels, lasers, plaster to cover wounds after an operation, a
suture tool, clamps, and the previously mentioned fictional antibiotic
gel that heals minor wounds and disinfects anything it comes into
contact with. At first this seems like a decent medical simulator,
having you cure a minor injury before you stitch up your patient
and send him on his merry way, or working on a common problem such
as a tumour. Then, things hot up as Derek discovers a gift that
few doctors possess: The Healing Touch. With it Derek can slow down
time briefly at critical moments, to work on a patient at inhuman
speeds, however, being able to use this ability puts a great weight
on Derek's shoulders and could ultimately be his downfall, at least
according to Hope Hospital's CEO, who is now retired for mysterious
reasons…
Beyond
this, it quickly becomes apparent that a new form of disease is
quickly spreading throughout the city and perhaps the world; known
as GUILT, the man-made disease takes centre stage of the story,
as medical-terrorism overruns your city and keeps poor Dr. Derek
very busy. After seeing exactly what forms GUILT comes in, which
range from giant spider-like creatures that build webs of doom inside
the body to small creatures that constantly make lacerations within
the victims lungs, you'll realise that Trauma Center is not really
a medical simulator - at its core, it's a puzzle game wearing a
sleek white medical coat that constantly bombards you with scenarios
that are often moderately insane and twisted. Some of the infections
and surgeries could make you cringe if you were to imagine it happening
inside of your own body!
The
balance between the medical theme and obvious puzzle game roots
of Trauma Center is what makes the title unique and fun. The surgeries
always have one solution, but getting there is far from a doddle,
as you struggle to complete the operation while keeping vital signs
stable, draining blood from gaping holes and not running out of
time. Oh, and your assistants' absolutely love nothing more than
giving you as little help as possible later in the game. Trauma
Center is not easy, in fact it could very well be the toughest DS
game yet. After constantly failing a few missions I would blame
the game for not giving me enough information on how to complete
it, something I really wanted to break the game in two for if the
cartridges weren't so damn small! It soon became apparent that this
was very intentional and helped make the game last longer, as I
replayed a mission over and over, trying to figure out how to do
it and, in essence, solve the puzzle.
The
actions you're required to pull off aren't the difficult part of
Trauma Center; in fact, most of them involve nothing more than a
few brisk movements. Suturing up wounds requires you to move the
stylus in a zigzag motion, rubbing the antibiotic gel just needs
some quick scribbles and making cuts is just a matter of a quick
slash. Even injecting various medicines only involves moving the
stylus up a bit before holding it down over a certain area quickly.
It isn't the individual actions that make the game hard; it's doing
them all at the incredibly fast pace of the game that makes it challenging.
If
you like your games tough then Trauma Center is going to please
you. The last collection of levels perhaps match Astroboy:
Omega Factor in terms of difficulty, especially considering
the fact that both games love to lead you through a long level only
for you to fail and replay it all again. Trauma Center is very heavily
based on trial and error and though in most games that would be
a bad thing, it does help this to become one of the DS's longest
and most replayable titles yet.
Not
only does the game toss other non-surgical puzzles at you periodically
(such as a basic mind puzzle or something like defusing a bomb),
but each challenge gives you a rating (up to S) for your performance
and, of course, each can be replayed again at any time to better
your original score. So after completing the nearly 10 hour story
mode (where some levels are nothing more than dialogue), you'll
still have something to strive for that is not easily obtainable.
The
variety of surgeries changes and varies enough to keep you from
getting too bored, however overall it is a bit lacking. There are
only a few different strains of GUILT viruses, so you have to operate
on the same ones quite a few times, but at a greater difficulty
and speed for each new occasion. For players who dislike certain
operations this is a big problem, because you not only have to do
it again, but a hell of a lot better than you did it before. In
the end though, the missions in Trauma Center are a completely new
experience and the game lasts just long enough that you won't get
too sick of the objectives before the end.
The
graphics don't make a huge impact on the game for the most part.
From the outside, the bodies on the operating table don't stand
out as overly good looking, which is what you'd expect from the
3D capabilities of the DS, but once you get inside the bodies you
probably won't care how good or bad the game looks, and since not
everybody is an expert on physical anatomy it's hard to tell how
accurate the insides actually are, but they do get the point across
and you'll almost always know what you're operating on… almost.
The backdrops and cityscapes that populate the cut scenes and the
in-betweens, on the other hand, look particularly good and are very
animé-influenced. Both the 3D city view and traditional 2D anime
backgrounds look good and the character stills that pop up on the
top screen capture the anime-vibe and storyline perfectly with their
colourful and very Japanese design.
This
is all beautifully complemented by a wonderful soundtrack. The music
here really fits the situations well, be it an intense operation
or that resting period where you take deep breath after a successful
operation. Voiceover work is almost non-existent outside of the
usual "Ready?", "Doctor!", "What the…?", "What are you doing!?",
and "Derek!" that take place during operations. If only there was
a "You can't cut that!" or a "That's not what the laser is for!"
voiceover! The sounds of suturing, slicing, gelling and all that
messy stuff are done well, always in context, although people around
you will have a tough time figuring out what in the world is happening
on that little screen. Some of the effects sound really bizarre
if you have no idea what they're supposed to represent!
Outside
of the problems I've already mentioned, the other mishaps are mostly
just inconveniences rather than problems, such as the excessive
dialogue in some areas of the game, or the fact that actually reading
what your assistant says during a tense operation is nearly impossible
if your goal is to actually save the person with their body cut
open on the table.
Trauma
Center: Under The Knife succeeds in creating an engaging story full
of equally engaging characters that will push you to complete the
game just to see where it goes and what kind of sadistic surgery
you'll have to perform next. The difficulty is enough to make some
people give up entirely, but it also makes the game a long lasting
pick-up-and-play title that you can attempt to complete every so
often once you do get tired of the sometimes repetitive surgeries.
Though it does have some flaws that usually would mark a game down
a bit, Trauma Center still stands tall for being a one-of-a-kind
experience for that owners of the DS are dying for. At the time
of writing, no UK release date has been officially announced by
developer/publisher Atlus, although we're assured that it is destined
to reach these shores sooner or later. In the meantime, the region-free
game should be no problem to import for anyone looking for a challenging,
innovative and story-driven DS title with some good longevity.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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