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We all know the story here, so there's no need for a clever introduction
or witty anecdote (those come later, of course). Transformers: Decepticons
for the Nintendo DS comes to us courtesy of the resurrection of
everyone's favorite giant morphing robots of the 1980s via last
summer's blockbuster from Steven Spielberg and Michael Bay. It's
also just one member of the Transformers game family that has barged
its way onto every current game system, kind of like cousin Eddie
from Christmas Vacation: we don't remember inviting him, but he's
family… we think.
Just
because it's a new movie doesn't mean things have changed. It's
still Autobots versus Decepticons, still Optimus Prime versus Megatron,
still robots in disguise. The DS features two versions of the game,
where you play as either one of the factions. In this version you
start the game as a generic Decepticon sent to Earth to uncover
all you can about an artifact called the All-Spark, an ancient power
source with the power to grant the Decepticons a decisive and lasting
victory. During the course of the game you'll encounter characters
from the movie like Starscream, Barricade and Blackout and while
certain segments have you controlling these bots, for the majority
of the time you play as this unnamed soldier.
Transformers:
Decepticons sort of falls loosely into several genres instead of
fitting snugly into one. Ironically, the game attempts to disguise
itself as an open world game with mission-based action segments,
but it's kind of hard to be considered open world if there's nowhere
to go and nothing to do. Okay, technically there are optional
side tasks that you can perform in addition to the main storyline
missions, but these consist of destroying cars and street signs,
throwing cars and street signs or beating the enemy with cars and
street signs. As they're not essential to completing the game, only
serving to level up your character faster, they're sometimes easier
to skip altogether - and that's never good. Also, to further appear
like an open world game, Transformers incorporates a GTA-like wanted
level, though it's cleverly re-titled as a Threat Level. You know
the drill, the more stuff you destroy, the higher the level gets
and the harder the enemies are, blah, blah, blah. Then you die with
nothing to show for it. You can reduce your threat level by staying
alive long enough for it to decrease, but it's honestly easier to
just die and restart.
Didn't
I say something about an action game? Yeah… about that. Well, the
way I see it, Transformers could be an action game, if it was any
fun. The minute that action becomes boring it's not action, it's
work - and work ain't fun. Transformers' action suffers mostly due
to inadequate controls. First on the list of action offenses is
one of the most important to a game such as this: targeting. Had
there been a lock-on function, I daresay this game might have been
worth your time. Instead however, to target an enemy you tap the
Y button to raise your weapon and an aiming reticle appears. If
the reticle comes across an enemy it stays on it for a bit, but
disappears once you get out of range or turn the camera the wrong
way in an attempt to strafe. Melee attacks involve a little less
frustration, but not much. Due to the sketchy targeting you're likely
to miss the majority of your attacks unless you stay stationary,
but that just leads you to exchanging hits with an enemy.
Offense
number two is the mind boggling decision to hinder you with an overheating
gauge for your blaster arm. Lord knows why this was implemented.
From the very start, enemy tanks and helicopters take forever to
shoot down (park benches are oddly resistant to your towering robot
might as well), so it's not like a rapid-fire blaster would've made
the game too easy. The final action sin of Transformers is an unfortunate
carry over from one of its inspirations. Just as GTA
(pick one) was notorious for this, Transformers may have it beat.
Whenever you kill an enemy, within seconds another one magically
respawns directly behind you. Don't you love peek-a-boo? Sometimes
the game even has the audacity to have an enemy appear before your
very eyes - and this is a never-ending process. During missions
where you have stationary targets to destroy, you get swamped by
respawning attackers no matter how many you kill. If that sounds
terrible then you'll be overjoyed to know that more often than not
there's a time limit as well, which means that you're forced to
simply avoid the enemy while trying to take out your objective,
which is easier said than done with that control system. It's a
vicious cycle.
I
wish I could say things get better, but they don't. After going
through some of Transformers' missions, I was reminded of the tank
shooter Steel Reign from way back in the PSOne days. The two games
are fairly similar in that they share similar enemies of tanks and
helicopters, similar mission objectives of taking out satellites
and outposts and most importantly, they share a horrid excuse for
3D graphics. They aren't similar in that I actually enjoyed
Steel Reign, the reason being that it was out ten years ago and
that the graphics were likely the best they could squeeze out of
that system. But to see such poor graphics these days only serves
to detract and distract you. Transformers' character models are
jagged and poorly detailed, with little more than paint schemes
to distinguish one from another. The environments don't fare much
better either; they're blander than oatmeal when you've got a cold.
"Is that a mountain or a taupe-colored polygon?" Both, if you want
to get technical. I can already hear a cry of defense for the DS
in that it's not a graphically robust system, which is a valid argument.
However, that's why Transformers brings to mind the old adage "just
because you can doesn't mean you should." Just because
the DS can support 3D doesn't ensure a game will benefit from it.
All of the problems that this game has can be traced to the fact
that it's in 3D. Had the developers gone with a 2D side-scroller
or an isometric view, formats that have proven very successful and
pleasing on the system, then Transformers would've likely avoided
the awful control issues and also served to separate itself as a
unique title in the crowded Transformer movie game arena.
If
you're curious, the touch screen has three functions, all accessible
by a stylized HUD, but in the end they all feel tacked on. The one
you'll likely use the least is the inevitable map function. If there
were a war between DS games with map functions against those without,
well, I think we all know who'd win. Let's just say that the victor
would likely institute a "No Tolerance" policy for games without
maps. Anyway, in Transformers the mini-map on the play screen is
more than sufficient to locate your objectives, instead of stopping
to enlarge a map of the city on the touch screen. Next is the Decepticon
icon, whose only function is to switch between your robot form and
vehicle form. You can change vehicle forms by using the third touch
screen function of scanning. When you choose to scan a vehicle,
a red grid appears on the play screen and auto-focuses on the nearest
appropriate target while a counter has to fill to 100% before the
scan is complete. If you get hit while scanning, and you will, then
you have to restart the scan. Other than allowing you to tap the
touch screen to further cut scenes, the touch function of the DS
remains idle throughout the game.
However
bad a game is, I usually find that there are at least one or two
things that are done well. For Transformers', the bright spot I
have to go with is the sound. The voiceovers for the cut scenes
are very crisp; each bot has a distinct tone and each line of dialogue
sounds like it's being read with emotion, as opposed to off of note
cards. I didn't say that the dialogue itself is good though, just
the way it is performed. The soundtrack benefits from clarity as
well and fades in and out of the action with ease. The sound effects
are quite drab, especially the sound of your vehicle driving at
full speed and the standard blaster effect, but overall they're
hardly a glaring problem. It's just that everything else is.
The
broken controls of shooting, fighting and strafing coupled with
monotonous "Destroy 'X' amount of enemies" missions and ridiculous
enemy respawns makes Transformers: Decepticons nothing more than
a chore. Actually, chores aren't all that bad, as they usually leave
a feeling of accomplishment afterwards and sometimes five bucks
from Mom if she's in a good mood. But this game doesn't leave you
with anything except a hole in your wallet where money used to be,
a DS case drink coaster and an unhealthy mixture of anger and boredom.
If you've got to have a Transformers fix then the console versions
offer up a slightly more solid but still lackluster experience.
Or you could watch the movie again. Or the old cartoons on DVD.
Or bust out your old Transformers action figures. Whatever else
you feel you have to do, just avoid this poor DS offering.
Reviewed by Scott Schmidt for AceGamez (All Rights Reserved).
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