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Ever since 1984, Optimus Prime and the Autobots have fighting against
Megatron and the Decepticons. Yada, yada, yada, surely everyone
knows the story? Now, in 2007, the transforming action figures have
found their way to the big screen with arguably one of the year's
best films. Alongside the movie, Activision have released a slew
of games for all major gaming consoles and handhelds. With the DS
games, Activision took the Pokemon
route and released two versions of the game: Autobots and Decepticons.
Unlike Pokemon, these games are both completely different, in the
sense that they both have different characters, stories and locations.
Overall they're still mostly similar though. You'd think, or at
least hope, that one of the year's best movies would have a great
game to go with it, but sadly, Transformers: Autobots (and Decepticons)
falls extremely short of expectations.
The
story of the game is pretty much in the same boat as the movie,
only you take control of a new Autobot named whatever you want it
to be, and there's no Shia LaBeouf. It's the Autobots versus the
Decepticons in a search for the AllSpark, the device that has the
power to revive either race and, in the hands of the Decepticons,
transform Earth into their new robotic homeworld, at the expense
of the human race. Along your journey you're going to complete missions,
fight Decepticons, transform into one of thirty-seven vehicles and
explore an open world where you're free to wreak as much havoc as
you'd like (despite being a good guy). Sounds like a good premise,
doesn't it? Unfortunately, though, it's only good on paper, as the
implementation will leave you very much disappointed, partly due
to the many poor decisions in the graphics and in the controls,
which ultimately lead to a poor gaming experience.
The
graphics are somewhat of a mixed bag. On the one hand, the Transformers
themselves look great. There's plenty of detail for such a tiny
figure that not only looks great but also moves fluidly. This is
definitely odd, because on the other hand, everything else looks
terrible, with emphasis on 'terrible' and extra emphasis on 'everything'.
From the bland buildings, uninspired vehicles and lousy terrain
to the awful effects that make you feel like you're playing a 16-bit
game, it's difficult to understand how the developers did so well
with the look of the transformers and then failed so badly with
everything else. Seriously, when you blow things up, they tend to
send blue electric shocks into the air that look like they were
made in MS Paint. The game looks great for the first couple of minutes
and, if you're like me, you'll definitely be hyped up for it - until
you actually get past the first part, that is. Everything goes downhill
from there; the graphics, the gameplay, everything. When you can
finally transform into a vehicle, you'll be wondering, "Is that
a car or a blue box with wheels?" or "Why do these effects make
me feel like I'm playing the original Doom?" or "I can't actually
believe I thought this game would be good."
And
it just continues to get worse; the gameplay is absolutely horrific
and instead of having a robot versus robot brawl, you're most likely
going to have a DS versus the wall type of ordeal. You have two
attacks to utilize - ranged shots, which consist of either lasers
or missiles, and melee attacks. You can pick pretty much everything
up, so cars, trees, pylons and enemy Decepticons can be brandished
as a weapon. Once again this sounds good but once again it's poorly
executed. Attacking is a chore and when you should be having a blast
bashing baddies you'll be frustrated by the fact that lousy controls
with an even worse camera equal the complete opposite of fun. You
move the camera using the shoulder buttons, which feels a little
awkward on the DS, especially in combat, when you need to go in
one direction then do a 180-degree turn and blow something else
up by mistake. Fortunately there is a targeting system but unfortunately
it doesn't work to well. If you turn even just a little too much,
you lose your lock and you have to straighten yourself up again,
which can result in some massive damage while you're trying to get
that lock back. Other times you lock onto something you don't want
to and you have to deal with that first, before you go onto what
you really want to destroy. There is very minimal use of the touch
screen, which is unfortunate. The only real purpose it serves is
as a mini-map, something I've never seen before in a DS game,
as well as two buttons used for either transforming or scanning
vehicles. The touch screen could have been utilized for so much
more, but lazy development prevented innovation and makes the touch
screen nothing more than a gimmick.
Transformers
has an RPG element; you collect experience points by destroying
Decepticons and completing quests, then you level up to increase
your health and ammo meters, as well as learning new skills. Most
of the skills really help you out, but they still don't make the
difficulty any better, which leads me to yet another problem; the
game is either ridiculously easy or ridiculously hard. Some parts
are just a bore to get through, while others will have you fueled
with anger because that one missile shouldn't have hit you or you
shouldn't have run out of time.
The
missions are pretty varied and there are some missions where you
have to go from one location to the next while protecting another
ally, finding certain vehicles to scan and morph into, or just killing
various Decepticons. The difficult ones are the ones that send wave
after wave of enemies after you, with a limited supply of health
or the timed missions. With the former, you're going to take a lot
of damage and the only way to replenish your health is by collecting
red orbs that drop from everything that's destructible. The drop
rate varies a lot; sometimes you get virtually nothing while in
others you're flooded with life. With the latter, you seem to only
get just barely enough time to finish your mission. If you mess
up or don't know what to do then you're pretty much screwed and
will have to do the whole mission again. This is another thing I
dislike about the game - if you mess up once then you must restart
the entire mission, which drives me absolutely crazy.
The
world is a large sandbox and it's there for your enjoyment. You're
free to do what you want and kill whatever you like. The areas,
as big as they are, really aren't too impressive though; there are
some areas that might look nice, but when you're looking at a majority
of the levels they're mostly repetitive and boring. Having such
a hefty location to investigate, you're going to want faster transportation
than running, which is where vehicle mode comes in. You can change
into any vehicle that you've previously scanned and the controls
are fairly simple; you accelerate with B or up and brake with L
or down. For some reason you can't control the camera in vehicle
form though; the camera follows you instead. This would have worked
better when in robot form too, as it's much easier to control and
just overall feels much more user-friendly.
When
you're fleeing from the police or trying to get a destination in
time, you're obviously going to want to go as fast as you can. You
definitely can, but trying to do so will result into crashing into
everything around you. This is due to the terrible hit-boxes of
all the items and the loose controls. You can drive right past another
car on the road but in actuality you're just going to crash right
into it, possibly making it explode and raising your threat level.
Much like Grand
Theft Auto, the more destruction you cause, the more the authorities
are going to try to get rid of you. The threat system is pretty
poorly done, because random things give you a higher threat level,
then laughable things like crashing into cars and trees lowers your
threat level. This definitely could have used some more tweaking.
The
sound is probably the game's best feature, but it can't redeem this
atrocious beast from being, well, atrocious. Where the developers
skimped on graphics they somewhat make up for it with great voice
work and a decent soundtrack. By great, I don't mean sufficient
soundalike voice actors with petty dialogue, but rather the actual
voice actors saying almost every bit of text there is in the game.
Trust me; listening to Optimus Prime's booming voice on the DS's
tiny speakers is quite impressive, especially when he's giving you
a full briefing for your next mission. Even Bumblebee, with his
damaged voice box, talks using the radio, just like he does in the
movie. However, I was a tad disappointed that most of the time this
was just random radio bits instead of actual radio clips of people
talking, but I guess beggars can't be choosers. The musical score
meanwhile is pretty decent but ultimately forgettable.
If
my review hasn't convinced you to not the game yet then you'll be
happy to hear that there is replayability. There are thirty-seven
vehicles to scan and unlock, which range from cars to trucks to
jets to helicopters. All vehicles can be scanned, but some of the
more obvious choices to transform to aren't included, like tanks
and police cars, which is a pretty brainless choice on the developer's
part. There are two wireless modes to choose from, although each
person must have a copy of the game, with deathmatch and capture
the flag variants on offer for four players, which makes for a bit
of fun but won't keep you coming back for any length of time.
The
other mode available is the AllSpark Wars, which utilizes Nintendo
Wi-fi. Instead of using it for online multiplayer, which you would
expect, it's actually a miniature war. You are one of many soldiers
fighting for your team, which is determined by which game you have.
Fighting is really not the right word for this though - what you're
really going to do is complete a downloadable mission and score
points, which are then used to combine with the other scores of
all the people that have played for the day, then whichever team
has the most points total wins a piece of the AllSpark cube. Every
seven days the battle is over and a new one begins. Each day has
a different mission and they're all generic and not really too interesting
to play. Getting more points for yourself allows you to unlock vehicles
and cheats, so this is a mode that the completists out there can't
ignore. You can also sign up to the official Transformers DS website
and track your stats, which is a really cool addition to the game.
Unfortunately it doesn't track how many holes you've punched in
the wall out of frustration. One interesting thing to note is that
every time that I've looked at the score, the Autobots are winning.
I've never seen the Decepticons win, so I guess it pays to be good;
especially when you can destroy everything in sight with no remorse,
just because it means you'll win a war against evil.
Oh
Transformers, you could have been a much, much better game if only
you hadn't had wonky controls and there had been more time in development
for better graphics. The sound department is spot-on, but that's
not nearly enough to save Transformers: Autobots. The lack of good
multiplayer hurts as well and while there is the wi-fi route, I
feel that not enough people are going to be using it and that it
would be better if it were just regular online multiplayer. The
game is like the little transforming robot train that could, only
to have a group of bad transforming robot trains gang up and obliterate
it. Do yourself a favor and just skip this typical movie-based action
brawler; your wallet will thank you, your hands will thank you and
anything capable of being broken in your room will thank you. There
are a lot of words I can use to describe Transformers: Autobots,
but unfortunately, none of them are synonymous with 'good', leaving
us with a game that's even less than meets the eye.
Reviewed by Ryan Brenner for AceGamez (All Rights Reserved).
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