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The World Ends With You isn't a title that bodes particularly well
for those of us who have grown past the tireless angst of youth,
and the first few hours of the experience it offers only serves
to reinforce that familiar, sinking feeling. Initially, it appears
that the latest outing of RPG stalwarts Square Enix has opted to
take the road more travelled; the very same road, in fact, that
the irrepressible publishing duo have been travelling down since
time - or, at least, Final Fantasy - began. Even the most optimistic
souls will likely be broken when they see the usual credit scroll
postponed in favour of an intro that seems purpose-built to showcase
all the clichés of the genre. The top screen is illuminated by a
series of stark exclamations, of which "just go the hell away" and
"I don't get people" are amongst the least pandering, while the
lower half of your DS, where we're introduced to the habitually
zippered purple garb and impossibly spiked hair of the character
uttering them, positively glowers. You begin to relish the prospect
of taking this excellent villain down when he remarks that "I got
my values, so you can keep yours" - that is until the cut scene
curtain comes down and the realisation that this is your hero sets
in. And then, the j-pop.
Oh,
the j-pop.
But
take a few deep breaths and bear with it, because despite appearances
to the contrary, The World Ends With You is a thoroughly entertaining
and unexpectedly innovative experience that the competition is hard
pressed to match. The exaggerated emo that its opening oozes exists
for a purpose; rather than being a clichéd device for the calculated
targeting of a particular audience, the developers - Jupiter - implement
angst as an effective theme. Protagonist Neku Sakabura does indeed
begin the game as a self-involved little dolt, but the sure-footed
narrative soon reveals much information that helps you to sympathise
with him. At the outset, Neku awakens as an amnesiac in the Shibuya
ward of modern-day Tokyo, clutching in his hand a mysterious pin-badge
emblazoned with a skull on its face. Neku knows his name - nothing
more. In his head, he hears a clamour of voices; or rather, the
innermost thoughts of the people that bustle around him, given voice.
So far, so predictable, but even in the playable pre-credits sequence,
several elements crucial to his emotional evolution are brought
to the fore. Neku's first stumbling steps around the central district
are directionless and in your first encounter with the enemies you'll
face throughout much of The World Ends With You, the noise - distinctly
tribal icons that appear when you scan the thoughtspace of your
surroundings - is impossible to defeat, because alone, Neku is helpless.
In
short order, although not without the sort of objections you'll
come to expect from him, Neku partners up with Shiki, a confident
young fashionista (her pink hair speaks volumes) who explains that
they're unwilling players in the Reaper's Game, a cruel fixture
of the 'underground' Shibuya in which Neku finds himself - figuratively
and literally. The game lasts for seven days, on each of which a
mission is issued. If they fail, they face the less-than-pleasant
prospect of erasure, which is to say permanent deletion from the
UG, and perhaps the real world too. Only together can Neku and Shiki
hope to achieve their objectives, all the while defending against
noise and the rogue Reapers that threaten to derail their progress.
And
so, the battle system. You will fear the battle system. Both screens
and nearly every button on the DS are fully utilised, which is all
well and good, except that you're expected to use them separately
- at the same time. The touch screen is Neku's domain; during encounters
you control him with the stylus, drawing madly and gesturing as
fast as your hand is able. It's all done in real time and this would
be a perfectly acceptable, if somewhat staid mechanic, if it wasn't
for the fact that Neku shares his enemies and his health points
with his partner. Shiki occupies the top screen and you command
her with a selection of inputs on the d-pad (or, for the lefties,
the face buttons). Besting her combo tree is, at its simplest, a
matter of spamming in the general direction of whatever noise poses
the greatest threat, but it splits in a myriad of routes that you'll
have to match in order to take full advantage of her powers. At
the end of each of her combo paths is a symbol, and if you can pull
off the moves in the order indicated at the top of her screen, she
and Neku can momentarily join together to inflict MASSIVE DAMAGE!
It's
all bit much to begin with, like patting your head and rubbing your
tummy at the same time, and - aside from several story-driven encounters
that can't be avoided - you can pick your way past much of the noise
if you're of a mind to. The prospect certainly appeals at first,
especially considering the veritable library of tutorials you have
to read before you can first-foot a few monsters, but Jupiter clearly
know what they're doing. You can set Shiki to an autopilot that
kicks in immediately or after a few seconds of inactivity, and until
you get to grips with the particulars of Neku's combat, that's exactly
what you should do. Persevere, take the tutorials at your own pace
and adjust the difficulty to match your growing competency - the
fact that you can do all this on the fly makes for an entirely manageable
difficulty curve.
The
complexity isn't needless, either; each triumph in battle nets you
an assortment of pins, and just as the skull allows Neku to read
minds, each new pin you collect comes with its own unique abilities.
Equip them according to the strengths you'd like to develop and
the PP you earn after encounters levels them up automatically. Different
pins drop at different difficulties, and still more can be bought
at the shops scattered around the fully-fledged Shibuya of The World
Ends With You. You can trade pins for yen - the better levelled
your pins, the more they're worth - and purchase food and clothing
to increase your characters' stats. According to the ever-changing
trends of the twenty-some distinct districts around the Tokyo ward,
certain brands of clothes and accessories can either help or hinder
you in battle. Considering their sheer depth, the myriad mechanics
behind the scenes are incredibly flexible, mostly intuitive (after
the fear passes), and ultimately mean that every player's experience
will be an individual one.
The
stellar production values common to Square Enix games are evident
in this title, too. The clean lines and vectors of its anime-influenced
graphics are effortlessly appealing, and among the very best seen
on DS to date. Character designs come courtesy of Tetsuya Nomura,
who brought us Cloud, Sephiroth and so many others in the little-known
seventh entry of the Final Fantasy franchise, as well as masterminding
the Kingdom
Hearts games. Admittedly they're atypical, but pitch perfect
all the same. Load times have been streamlined to the point where
it's hard to tell when they're happening, and overall, the team
at Jupiter have done a bang-up job of working around the technical
shortcomings of the little dual-screen that could. And whatever
your feelings about contemporary Japanese music, The World Ends
With You comes complete with a vast and authentic selection of it.
There's j-rock, j-rap and, of course, j-pop, but such diversity
doesn't detract from the fact that the tracks showcased here are
tasteful almost without exception and compressed without the sort
of catastrophic quality loss that the system's usual line-up of
shovelware might have conditioned you to expect. But what gives,
Square - no Gackt?
The
single player story mode is a lengthy affair, but not to the game's
detriment. The Worlds Ends With You will last at least ten busy
hours, excellently paced and spotted with revelations, character
development and boss battles. If you want to collect all the pins
and play dress-up with Shiki - or even Neku - then there's an expansive
range of particularly pricey gothic Lolita outfits that I'd recommend;
tack on another twenty hours to your total running time for that.
For 100% completion, who can say? However long you put into the
story mode though, there's always something new to get wrapped up
in and your efforts are always rewarded. You can carry over your
final levels, stats and items to a second play-through, which nets
you the option to select specific chapters to replay, as well as
providing special secondary objectives that, when met, add a series
of so-called secret reports to your inventory, which shed new light
on the story and characters you'll have long since come to love.
You
can also play Tin Pin Slammer with other DS owners, a sliding mini-game
without much to commend it, but it's hard to find fault with The
World Ends With You on that count; after all, the multiplayer mode
of Phantom
Hourglass was hardly what the great gaming public loved about
Link's last portable adventure. More appealing is Mingle mode, which
allows you to leave the wireless capabilities of your portable active
while you're otherwise occupied. Mingling allows communication with
Wi-Fi hotspots, including but not limited to other DS systems, and
applies special experience points to the pins you've equipped, allowing
several to evolve in unique and otherwise unattainable ways. It's
a great, if not entirely original use of the portable's strengths.
Not
everything about The World Ends With You comes up roses, of course.
The inventory management system is a little too Mass
Effect for its own good, and suffers from much the same unwieldiness
as that RPG, considering the copious volume of items and collectables
you must keep track of. The map on the menu screen, which keeps
track of the latest trends throughout Shibuya, is next to useless
for navigational purposes, while the learning curve is a little
out of whack - although far from unmanageable, the sheer volume
of information the game throws at you in the early stages will turn
less committed players away. A little room to breathe between tutorials,
to better absorb the information you've just read about, wouldn't
overwhelm the narrative as negatively as the wall-to-wall volumes
of stat-tracking instruction you must wade through as it stands.
But if you can level up your bravery enough to make it past these
comparatively minor flaws and the almost unbearably angst-ridden
opening, you'll find an experience quite without par on the DS.
As
essential as it is, it's hard not to fear that The World Ends With
You is not fated to make the sort of splash it should. Advertisement
for this minor masterpiece has been thin on the ground, press coverage
only recently picked up a little, and the barrier of entry is perhaps
too high for it to achieve the widespread - if not mainstream -
success it deserves. The hardcore will love its every moment, but
casual gamers looking for a gateway drug into the role-playing genre
won't give it a second look; like an arthouse favourite or a good
long book, it's slow to pick up but impossible to put down. It looks,
then, to join such grand company as Vagrant Story and Chrono Trigger,
with an incredibly long lifespan and a dedicated base of fans, but
little acclaim other than the critical. Nevertheless, it's a great
kick in the genre's tired teeth, an RPG of the highest calibre that
cleverly subverts the clichés it first appears to be founded upon.
An involved and involving battle mechanic is but the tip of the
proverbial iceberg; profound customisation, fantastic presentation
and all-round technical excellence are tied into an utterly rewarding
story that's populated by a cast of characters you'll not soon forget.
Better that the localisation teams had been less cynical about this
one when bringing it to our shores, and allowed it to represent
itself as intended. It's A Wonderful World, the transliteration
goes - and it is.
Reviewed by Niall A. Rough for AceGamez (All Rights Reserved).
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