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Once more my relationship with The Simpsons proves that my taste
in animation and comedy is sometimes out of key with the populace.
I've enjoyed The Simpsons in the past but never to any great degree,
although I did enjoy last year's cinematic outing when it got a
so-so review from most publications. However, knowing that the post-modern
style of the infamous family from Springfield would suit a videogame,
I was eager to try out this DS version of the tie-in videogame…
except, in the wacky world of Matt Groening's creations, it's not
a tie-in in the traditional sense of the word.
Although
released a few months after the movie, The Simpsons Game is in no
way related to it. This is a standalone Simpsons game that makes
surprisingly good use of its license, providing a story that features
all the trademark sharp wit and anarchic humour of the long running
TV series. Though the plot occasionally meanders randomly into sub-plots
involving wiping out killer dolphins or Marge rallying the inhabitants
of Springfield to protest against the Grand Theft Scratchy videogame
- much like the random nature of the television show - the main
story involves an alien invasion of Springfield, though even this
plays second-fiddle to the in-game characters realising that they're
in a game and using this knowledge to their advantage, and to our
amusement, seeking to defeat the alien invaders by finding their
creator.
The
Simpsons Game, at its heart, is a platformer. Built around a dozen
or so levels, you usually take control of two of the four main characters
per level. Each character shares the ability to walk around the
2D landscape (though on certain levels they can move around the
2D plain much like The
Legend of Zelda), attack and jump, unless you're Marge. Each
character then has a pair of special moves; Homer can turn into
a fat ball as he eats food to perform special attacks and jumps,
and can inflate himself to rise into the air; Bart can fire his
catapult and transform into Bartman to float on airstreams; Marge
can deploy Maggie to get into small places and use her megaphone
to round up citizens to help her in task; and Lisa can use her Hand
of Buddha to manipulate objects and attack enemies with the power
of lightning.
Each
standard level features a mixture of puzzles and challenges, from
platform jumping to activating switches in a certain order and fighting
enemies to collecting items. The control scheme utilises a mixture
of buttons and the touch screen but I found the button control much
easier. At times you have to use the stylus to move objects around
during the Hand of Buddha sequences, which can be a pain to swap
between, as the movements needed are too precise for all but the
smallest of fingers. The combat is simple and often annoying, as
you have to be standing next to foes to register punches and if
you're slightly further away then you'll miss. Bart does have a
catapult to attack enemies at range though, and this is a more rewarding
method of combat.
The
platforming itself isn't groundbreaking and does become tedious
at times too, especially when the controls let you down, most often
when playing as Homer in his ball form and attempting to perform
essential jumps over lava or hot chocolate, but there's considerable
variety in the locations, enemies and challenges, and the use of
regular checkpoints aids your progress, especially when the enemies
can kill you quite easily at times. The health scheme is practically
redundant; when it depletes you return to the last checkpoint and
while it often reduces too quickly, any enemies you defeated and
switches you activated don't need to be dealt with again. With that
said, the difficulty of the game is refreshingly high, especially
as you near the final levels and enemies attack you from all angles,
jumps become trickier and puzzles harder, only occasionally tipping
over into frustration.
Some
of the usual TV and movie tie-in clichés do raise their head here;
the game does have a large amount of collecting, from Homer's food
to collectables that only certain characters can pick up, to Comic
Book Guy's videogame clichés, which are a highlight to discover,
enjoyable as the game pokes fun at itself and indeed videogames
in general. Collecting all of the items in a level for each character
unlocks a certain object for that character, visible from the comic
book store on the main Springfield map, but they are nothing more
than something to view. You can return to levels at any time from
the main map to collect items that you may have missed, or to try
for better scores on the mini-games and to view the credits in Moe's
Tavern. Accompanying the traditional platforming elements are the
occasional boss battle and mini-game, one involving Lisa rescuing
beached dolphins by moving them off the screen and another seeing
Bart firing his catapult at invading aliens in a simplistic Space
Invaders clone, adding some variety to the occasionally stale platforming.
There
is even a virtual Homer available from the Simpsons house who will
keep you amused for a considerable time considering that he's only
a small feature; you collect items throughout the game that you
can then feed/give to Homer as he sits on his sofa, each making
him do something different. Characters also pop by or phone Homer
up in a series of amusing encounters. It's inconsequential but fun
nonetheless.
Graphically,
the game matches the television show perfectly, with cel-shaded
graphics and a busy, interesting set of sprites to discover as you
explore. It's a big thumbs-up once again to the ACT Imagine codec
used in this game, which renders the in-game video in perfect quality,
amazing to see on a DS screen. Key story points are told in video
form, animated in the same CGI style as the show, perfectly matching
its feel. Throw in the original voice artists and the video shines,
feeling like clips from the TV show but entirely original, created
especially for the game.
The
voice artists are also in full force throughout the game, uttering
a mixture of helpful and funny titbits throughout the action, and
a range of Springfieldians are present, surprisingly varied and
customised depending on the level, whether you're eating chocolate
rabbits as Homer in the world of chocolate or invading a videogame
as Bart. At times the voices do get annoying as the same one is
looped over and over again, especially if you're stuck and having
to replay a section, but there's enough variety to stave off repetition.
The original voice artists complement an impressive musical score
that fits the action without becoming annoying.
The
inclusion of the actual exclusive cartoon footage and the original
voice artists just shows how much love has gone into this game.
The storyline is full of hilarious video game references - Space
Invaders, Donkey Kong, GTA, Super Mario, Pokémon, The Legend of
Zelda, Tetris, the list goes on - and characters. I don't want to
spoil any of the surprises along the way but many key figures, old
Simpsons games and videogame clichés are immortalised here, plus
even Matt Groening sends himself up. It's this humour and self-referencing
that will bring you back for more in this game and that'll keep
your interest. It's not going to take you long to complete - I managed
to finish the main game in under five hours and only extreme completists
will want to go back to collect all the items to unlock images -
but there's some extra scope with the virtual Homer and the mini-game
high scores, plus there is single- and multi-card play available.
The
Simpsons Game was certainly put together with a substantial budget
to secure the authentic cartoon style and original voice artists
of the show, and this is more than apparent in the overall presentation.
The platforming side is mostly fun with only a handful of irritating
sections that are a challenge to complete, and while the difficulty
is refreshing, at choice points it borders on the frustrating due
to a dodgy combat system and the annoying absence of a compensating
gap between the action as you move from bottom screen to top screen.
However, the use of trademark Simpsons humour throughout the game
fills in the cracks; if an interactive Simpsons episode sounds like
your cup of tea then I can wholeheartedly recommend this.
Reviewed by Philip Lickley for AceGamez (All Rights Reserved).
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