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It has been a few years now, so I think you can finally come out
and admit it. Regardless of your feelings on the cutesy graphics,
The
Legend of Zelda: The Wind Waker was a damn awesome game. An
intriguing, if not controversial, art design, awesome cel-shaded
graphics and the puzzles, discovery and fighting that fans have
come to expect from the series were all there in full force, willing
to check you into a wall of fun over and over again until you laid
unconscious on the floor in a dazed, euphoric pulp. But now it's
time to grab your gear and hit the rink again, as Nintendo's newest
game, The Legend of Zelda: Phantom Hourglass is a direct sequel
to the smash Gamecube hit and it misses nary a beat during the system
transition. An epic score and unbelievable visuals show just how
much untapped power is left in the Nintendo DS, although the new
style of gameplay that mixes the classic Zelda formula with new-fangled
touch screen controls and accessibility hold it down, keeping it
from the high mantle where The Wind Waker resides. But hey - an
above average Zelda title is still far above the competition.
Not
far removed from the events of Wind Waker, Link, Tetra and her crew
take their ship onto the high seas yet again in search of adventure.
But before they can get started, a mysterious ship known as the
Ghost Ship makes an appearance, tempting Tetra to jump on and investigate.
Before anyone else can follow her, the Ghost Ship begins to sail
away and so it's up to Link to attempt to save her! Unfortunately
he fails in this endeavor and falls into the ocean, waking up on
an unknown land and having to start his rescue attempt from scratch.
Your
quest from here on out leads you around a small chain of islands
as you search for the whereabouts of the Ghost Ship. This leads
you to cross paths with a fairy named Ciela, a treasure hungry ship
captain named Linebeck and many other eccentric characters. While
the story and those within it don't represent a truly original experience,
the scribes-in-charge here have proved more than capable of crafting
an amusing, enjoyable tale that holds your interest while weaving
in and out of commonplace plot devices and cliché character types.
The
gameplay, on the other hand, avoids much of those well-trodden trappings,
reinventing what we all know as the classic 'Zelda' formula. Just
as Twilight
Princess forever changed the landscape of the action adventure
title on the Wii, Phantom Hourglass will ultimately do the same
on the DS. This translates into Link being controlled exclusively
with the touch screen - a necessary development choice that may
annoy and even alienate a few gamers at first (an opinion that an
hour or so of hands-on introductions won't alter). Trust me though
- just give it a chance! Here, I'll even prep you for what to expect…
Dragging
the stylus across the screen, using Ciela as a visual marker, causes
Link to move around the screen, and the further away from Link she
is, the faster he moves. Bring Link close to an object he can pick
up then simply tap the item to pick it up, and tap anywhere on the
screen to cause him to throw it to that location. Draw quick lines
across the screen to swipe his sword, tap enemies and objects for
a thrust attack and quickly draw circles around our little green
hero to unleash his spinning attack. Special items are used in the
same manner; the boomerang is no longer a throw in a straight line
and catch item - you now draw its complete path start to finish
- and in any way you please! Up, down, loop-de-loops - you are only
limited by your imagination and an equivalent of fifteen or so in-game
feet. Placing bombs or shooting arrows (as well as other point and
aim items such as the hammer and grappling hook) work the same on
the screen, with Link holding the item and then using them, but
now a tap for picking up (for bombs) and a tap on the area you want
the item used at is all that is needed to execute these moves.
This
sounds pretty simple and self-explanatory, right? I hope so, as
it really is that elementary. The learning curve doesn't come from
the controls, but rather from getting used to a foreign control
scheme and learning how to keep your hand from blocking your view.
At first my fingers just rebelled against the change, reverting
to pressing the buttons I have grown accustomed to using over the
years. The problem is, the d-pad and all the buttons have been regulated
into background roles, serving as nothing more than shortcuts to
and through the game's menus. The only motion I struggle executing
on a consistent basis is the roll, which asks for small circles
drawn in quick succession. I ended up having Link spin around in
circles much more often than I had him rolling; having the player
tap on Link would have been much more effective.
Phantom
Hourglass uses these touch controls with effective and entertaining
though mostly predictable results. A swift swiping of enemies, lighting
torches with a flaming boomerang by drawing the path between torches
and keeping notes on your map are all great ways to give the touch
screen a proper context. Sailing, a snooze-worthy task in Wind Waker,
has been given the touch screen special, as direct control has been
removed for a course-drawing control scheme. But very few, if any,
of these moments amount to an exclamation of surprise. Much like
New Super Mario
Bros., Phantom Hourglass feels as if it is just the demonstration
of the tools for future sequels and the blueprints of franchise
rebirths, rather than a standalone title.
Just
as Square-Enix seemed to be getting comfortable with their Nintendo
DS presentation crown, Nintendo steps in and shows them, and every
other developer for the system, how it should be done. Utilizing
hands down the best 3D graphics the system has seen to date, the
differences between Wind Waker and Phantom Hourglass visually are
fewer than ever could have been imagined. Though textures throughout
the game are aren't as crisp and the models aren't as rounded as
the Gamecube classic, the fluid animation, character models and
environmental effects are just stellar. The cartoonish style of
Wind Waker, a style over surface level detail, proves to be the
perfect fit for the DS, as all this eye candy has almost no effect
on the frame rate at all.
The
game loses nary a beat when it comes to the music either, as a wonderful
composition of upbeat adventure tunes give the entire game that
epic air. Sailing the seas, traversing the lands or slinking through
a dungeon, the game always has the perfect song to hand. If you
have headphones then be sure to use them to take advantage of the
soundtrack - the stereo speakers just don't do the music justice.
To go along with that, all of the series' familiar sound effects
are in place, from the explosion of bombs and the clink of rupees
to the classic treasure chest theme and more.
With
a quest that runs around fifteen to twenty hours, plus a few more
for side quests, don't be surprised if you are left feeling wanting,
especially after the mammoth quest that was Twilight Princess. But
when you take in the presentation and the near non-stop entertainment
that the game provides, those disappointing feelings may have more
to do with the experience blazing right past you, more than it has
to do with the actual game being too short. To keep gamers around
between bouts with the main game, there is a one-on-one, capture
the flag style multiplayer game that is playable in multi-card,
single-card and over Nintendo Wi-Fi. One player controls Link as
he gathers Tri-Force pieces and takes them to color-coded bases,
as the other player, controlling three phantom knights by drawing
their paths on the touch screen, attempts to stop them. Catch Link
or run out of time and the players swap roles - whoever scores the
most points wins. Not the deepest multiplayer, but it can be a blast
in bursts.
The
Legend of Zelda series has always been known for its grand adventures,
both on consoles and handhelds, and Phantom Hourglass does nothing
to taint that record. Thankfully, where other Nintendo franchises
- such as Yoshi's
Island and Super Mario Bros. - took the safer, less ambitious
routes in their Nintendo DS debuts, Link wasn't so lucky and instead
received the touch-screen-infused, console-sized game that those
other franchises still so dearly deserve. Unless you fear change
or dislike the action adventure RPG then you should rush out and
snap this up, as it's arguably the DS' greatest title so far.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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