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Does it really get any better than Tetris? Some argue that it doesn't.
After all, how many puzzle games have made such an impact on the
world? Call it good timing if you want, but you can't deny this:
Tetris is one of the few puzzle games that anybody can pick up and
instantly figure out and enjoy. Arguably no other puzzle game, regardless
of how good it actually is, can say that. Sure, there're plenty
of great ones out there once you figure out how to play them, but
it's hard to beat a good game of Tetris with your mum, or even by
yourself while you're on the toilet for a few hours after having
some bad pizza. [I know people who deliberately eat bad pizza just
so they have an excuse to play Tetris for hours! Ed] Indeed, Tetris
is legendary, but that doesn't mean every version of it is. Fortunately,
Tetris DS is one of the lucky ones.
Instead
of taking the Tetris Worlds route and including many different game
modes that alter the basic Tetris formula, Tetris DS includes a
variety of unique modes that make entirely new games without trying
to recreate the basic Tetris game. Of course, the first mode is
the one everyone knows and loves: the standard game of Tetris (with
the hold feature introduced years back). This mode is the one you
remember from the NES (or more likely the Game Boy) and includes
Marathon mode, vs. CPU, and Line Clear, all with goals and high
scores to try and strive for.
The
new modes, as I've mentioned, don't play like regular Tetris for
the most part, with a few exceptions. One of those exceptions is
Mission mode, which plays exactly like regular Tetris but with a
twist: you're given objectives, such as clear 3 lines with an "L"
shaped piece or clear 3 lines, skipping one in the middle. As you
progress the pace quickens and the challenges become much more difficult,
especially with pieces coming down as fast as a meteor in a bad
Hollywood summer flick. Actually, that would probably mean they'd
be incredibly slow, so scratch that. [Five hours until impact sir!
Five hours?! Damn it, does that mean we're going to have to fill
most of this movie with excruciatingly slow character development?!
Jade-Ed]
Puzzle
mode is a unique mode that I personally consider the black sheep
of the bunch. You don't actually control the pieces; you're shown
a Tetris field with pieces already placed and then given three or
so pieces you can put down. It's up to you to decide which one goes
down where and in what order to successfully clear the screen. It's
just not a lot of fun to pick a piece and watch it be placed - players
will want to select from a small group of pieces and try to figure
out where to put them on their own; not to mention it would be more
difficult as well.
A
superior puzzle mode is found in the Touch mode, however. In this
mode Tetris pieces are stacked sky high and you have to move them
with the stylus, carefully arranging the higher pieces so that they
fall in the right spot when you clear a line and create a combo
chain. Be careful here though, because it's very easy to end up
getting stuck and unable to move any pieces, forcing you to retry.
A spin off, as I mentioned, is Touch Puzzle where, like before,
a field of pieces is already set up but this time you can interact
with them and move them about to clear them away. It may sound easy,
and it is right up until levels 45-50, which can have you throwing
the DS down after you sit there for hours trying to figure out where
the blasted "N" shape is supposed to go!
Another
of my favourites, if not my absolute favourite, is Push mode. This
unique battle pits you against an opponent in a very innovative
fashion… the bottom of your Tetris field is the bottom of theirs!
As you play on the top screen, you lay your pieces down on the bottom
of another player's pile (which you see upside down). Players compete
to clear lines and push the other person down into a huge flame,
thus 'topping them out'. This mode really becomes fun when both
players refuse to make a full line, knowing that if they do, the
other player will be able to stick in the Line shape and get the
popular four row Tetris clear; and the best part? It's playable
online!
Catch
mode is perhaps the most off the wall and far-fetched mode of them
all. Instead of moving the pieces as they fall, you navigate a small
block in the middle of the screen, rotating it and sliding it about
as you catch the falling pieces to form a 4x4 shape, which then
explodes and earns you points. Take out enemies with the explosion
and you earn extra points, unless one of them collides with your
Tetris Bomb, in which case you lose health. I bet you're confused…
but as soon as I tell you that this mode is Metroid themed and that
it takes place in the depths of a classic Metroid level, complete
with recognisable enemies, then you should be good to go. I dare
you to try playing it without attempting to rotate the pieces falling
instead of the giant piece on the bottom when you first few rounds!
Speaking
of Metroid, that brings me to the themes of each mode. Once THQ
canned their DS version of Tetris (which probably would have been
a port of Tetris Worlds), Nintendo picked up the pieces (or blocks
if you will) and slapped their likeness all over it. Mario runs
along the upper screen during Marathon mode, Link guides you through
your Missions, Donkey Kong runs the Push factory, Yoshi's cookie
factory is the base for the Puzzle mode and dozens of other Nintendo
surprises await you inside when you start to make real progress
(How about Excitebike? Balloon Fight? They're all here).
This
doesn't just mean Nintendo pimped out their characters to appear
in select areas; the whole game has an absolutely superb presentation
that will make any old-school Nintendo fan feel like they're in
heaven and it just goes beautifully with Tetris, as most of those
fans consider Tetris to be a classic Nintendo game that they grew
up with. Expect to see small things that are included for the most
die hard of fans (heck, even all the classic and addictive 8-bit
music and graphics from these games has been left intact!) Hearing
the unforgettable music from the first level of Mario, or the classic
and melodic tunes of Zelda while playing Tetris can't be beaten,
especially when they've been modified to speed up when you're close
to topping out. I mean it when I say that Nintendo has flawlessly
merged what should have been merged from the beginning: the world
of Nintendo and the world of Tetris.
As
I've already mentioned, Tetris DS is playable online with the DS's
WiFi service (the fifth game to include this, following Metroid
Prime: Hunters, Animal
Crossing: Wild World, Tony Hawk's American Sk8land and Mario
Kart DS). Up to four players can play in versus standard (the
classic Tetris mode), four-way standard with items and versus push
mode. Offline the game can be played with up to ten players at once,
all from one cart, and that includes Mission mode in the mix. The
great thing about Tetris DS, at the time of writing, is that you
won't encounter Mario Kart DS syndrome, where you sit for minutes
waiting for players. You're instantly matched up from players all
over the world and you can even set up games just for friends and
invite them in for some friendly competition.
There
are a few things worth mentioning about the multiplayer mode, however.
When playing the standard mode you will always give the other player
trash pieces on the bottom of their screen when you clear two or
more lines. It's unavoidable, which might be a turn off for some
Tetris players. Luckily, the trash is always set up so that one
line shape can clear most of it out (and thus give it back to the
other player, assuming you can dig down to it). When playing with
more than two people, a small target indicator switches between
players in two second intervals to determine who will get your trash
pieces when you clear lines, making for some strategic and harsh
gameplay when you want to pick on a specific person!
Nintendo
has also added some items to the multiplayer mode, but these can
be toggled on or off. They range from a turtle shell that clears
away some of your lines to a banana that completely reorders your
opponent's pieces. The items are a lot of fun for those party games
with players who don't take Tetris too seriously, but hardcore players
will definitely want to leave them off. Something else certainly
worth mentioning for said hardcore players is 'spinning'. For those
unaware, spinning is the act of rotating your piece while it sits
on top of your stack whilst you figure out where you want to put
it. Like holding a piece for later, it makes the game easier, but
Nintendo is aware of that and has limited each piece to only seven
or eight spins when playing against human opponents. Who says Nintendo
isn't smart?
Nintendo
have succeeded at what many others have tried to do. They've taken
Tetris and reinvented it without changing the basic formula. Instead,
they've created new games based on the Tetris pieces, rather than
altering the mode we all know and love. They've integrated their
own characters and Nintendo touch into the franchise successfully,
wrapped it up in a brilliant presentation full of nostalgic backgrounds
that don't distract from the game at hand, included music everybody
can hum along to and blasted it into the world of online gaming,
all on a small little handheld with two screens. The game simply
rocks and in my opinion this is the best puzzle game money can currently
buy. Veterans and newcomers alike should pick this up immediately,
and no DS collection should be without it, especially those
with online capabilities. Long live Tetris!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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