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It's got to be a hard unlife, being a zombie. They just want to
live and let live, sort of; apart from eating the occasional brain,
there's really no harm in them. For three teenage zombies - Lori
"Lefty" Lopez, Finnigan "Fins" Magee and Zack "Half-Pipe" Boyd -
the time has finally come to redress the balance - to show the world
that zombies can have a part to play in a well-formed society. Indeed,
now that the alien brain thingys have invaded, this intrepid band
of three freshly-dead teens is perhaps our only hope.
Teenage
Zombies: Invasion of the Alien Brain Thingys, as you may have already
gathered, is something of a silly game. You control the three zombies,
each of which has different strengths and weaknesses, and you must
fight your way up through various platform-based levels until you
eventually reach the aliens' mothership and the final confrontation
with the big-brained boss. Along the way you'll kill and consume
a large number of alien brain thingys, which boost your energy levels
and keep you fighting fit (should that be unfit, given that these
characters are zombies?), solve large numbers of puzzles and laugh
out loud at some of the fifties B-movie humour that is prevalent
throughout.
If
you've already glanced at the score then you'll know that this is
a pretty decent little game. So let's start our review proper with
an overview of the things that prevented it from being better. The
main complaint I have, other than the overall length (which is on
the short side, unfortunately), is to do with the level balancing.
Some of the thirty or so levels are remarkably short and some are
treacherously long. Some have sections that can be skipped completely
if you use the zombie power-ups that are lying around. In one memorable
level, I managed to skip a section without realising I had done
so, missing out on the instructions for using a new type of power
up. It was only much later (about three levels on, in fact), that
I found another one of these power ups - a vacuum attachment for
Lori's missing arm - but I had no real idea of how to use it, as
I'd skipped the instructions previously.
There
are other problems too. When you enter a new level, the game is
automatically saved - but if you die during the level then you go
right back to the beginning. There are no checkpoints in the middle
of levels. For the shorter ones, this is fine, but some of the longer
ones have quite tricky puzzles right at the end and you'll die two
or three times before you figure them out. This means that you have
to work your way through the entire level again, repeating all the
actions you've already carried out, until you can get back to the
puzzle and try once again. This is unfortunate, because the levels
are pretty fun the first time through, okay the second time and
tiresome by the third or fourth.
While
we're on a negative note, let's talk about the puzzles. Each zombie
has certain skills and working out how to solve a puzzle largely
revolves around working out which zombie to use at which time. By
the way, swapping zombies is as simple as tapping the bottom screen,
or pressing a shoulder button, and the swap occurs wherever you're
currently standing. In other words, there are no puzzles that involve
different zombies being in different places, so they don't include
the level of teamwork that could have been involved if the three
zombies truly 'existed' independently of each other.
So,
why give it a seven? Well, I nearly didn't - the lack of longevity
and the slightly repetitive gameplay very nearly knocked it down
to a six. However, there are some really very good things about
this game. First among them - and something that is notoriously
hard to get right - is the humour. I'm not going to spoil things
for you by revealing any of the many one-liners or hilarious snippets
of dialogue, but I will tell you one thing: this game is very funny.
It's hard not to like something that makes you laugh. The level
designs, too, are generally pretty good. Although, as I've already
pointed out, there are some areas of unevenness, overall things
stack up well. There is a good mix of puzzling, fighting and exploration,
and there isn't too much backtracking (except when you die, of course).
Some of the puzzles in the later levels are actually pretty difficult
(although not terribly so - this isn't the world's hardest game
by any means) and they can be very satisfying to work out.
As
I've mentioned, each zombie has a set of unique skills and power
ups that are used in combination to solve the puzzles. Lori can
jump pretty high and her arm can reach even higher, which makes
her useful for getting to hard-to-reach places. Finnigan has a set
of purple tentacles attached to his back (as all good zombies do,
of course), which allow him to climb up vertical surfaces and grapple
across ropes and wires once he's up high. He also has about the
strongest attacking move of the three zombies and if you time hits
right he can easily take out three alien brain thingys at once.
When you first start out, Zack seems the weakest of the three characters,
but his speedy skateboard and ability to jump long distances soon
becomes useful. He can also squat down and get into very small gaps.
As
well as their basic skills, there are a variety of power ups that
can be picked up and used for short time periods. Zack can turn
his skateboard into a hoverboard and get up really high, or he can
turn it into a jet powered device that gives him a real boost of
speed. Finnigan can vomit acid and fire, which is useful for destroying
hoards of enemies and some walls and floors. It also makes the most
accurate and disgusting sound effect ever - you seriously have
to hear it! Lori has a variety of power ups, too, which slot into
the place of her missing arm. There's the vacuum that allows her
to suck up rubbish and then spit it out again later, but she also
has a gun and an umbrella, which... well, let's not spoil the surprises
too much. Suffice to say, there are a number of different skills
and powers that must be brought to bear against the large number
of puzzles throughout.
Graphically,
Teenage Zombies is simple, colourful, cartoony and fun. The various
animations, although somewhat jerky, are implemented with so much
flair that it doesn't matter. Finnigan's fins pull him up walls
and across lines convincingly, Lori shuffles along with her feet
turned inward, Zack hunkers down to get into tight gaps. Everything
just looks right and the cartoony feel is helped along by the clever
cut scenes, which have you turning the DS on its side and making
it into something of a comic book. The only downside to the graphics
- and this is probably because I'm playing on a first generation
DS rather than a Lite with its better screens - is that some of
the levels are pretty dingy and in brighter light are hard to see.
The sound effects are good too, as is the music. Everything is Fifties-movie
dramatic and even the slightly hammy voiceover acting adds to this
feel. As I've already mentioned, Finnigan's vomit effect is particularly
gruesome, but all of the little sound touches really add up to create
a convincing and immersing experience.
To
keep things going, there are a variety of mini-games to unlock as
you play. The best of these is probably the one that involves flinging
Lori's limp body up into the air, using a tightrope, to burst alien
brain thingys. The good thing is that all the mini-games are different,
but the bad thing is that none of them are particularly fun. They're
not terrible - they're not even bad, really - they're just not that
great. Still, it's good to see the effort made and they do add a
little bit more to the longevity of the game.
One
thing that really comes across when you play Teenage Zombies is
just how much effort the developers have put into creating it. You
get the sense that, although things are not perfect by any means,
a lot of care has been taken to make them good. All the little touches
add up to a sense of real quality, which isn't something you always
get in modern games - particularly handheld titles. You'll get an
idea of what I mean if you take a look at the game's website - although
the music might irritate you, the site has clearly been designed
to reflect the game and isn't just a thrown together afterthought
like some official sites can be.
Teenage
Zombies: Invasion of the Alien Brain Thingys isn't perfect, but
it is very good. Next time around I'd like to see a smidge more
variety in the puzzles, perhaps a few more mini-games and maybe
a multiplayer mode for some of those mini-games would be good -
oh, and checkpoints in the longer levels! But you don't need to
wait until next time to get a good game - if you can swallow the
short playing time (I reckon you'll get a weekend out of it, if
you're persistent), it's definitely worth picking up - it doesn't
take a lot of brains to work that out. Mmmm, did somebody say brains?
Reviewed by Dom Turner for AceGamez (All Rights Reserved).
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