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Nintendo's handheld systems, from the humble Game Boy all the way
to the Micro
have all been particularly well known for their RPGs. The
Legend of Zelda, the Mana
series, numerous Final
Fantasy re-releases, Breath
of Fire, Fire
Emblem, the list goes on and on. Isn't it about time the Nintendo
DS joined its handheld brothers? Konami thinks so, made obvious
by the release of perhaps the most traditional RPG available on
the DS outside of Japan - TAO's Adventure: Curse of the Demon Seal.
The question is, can a game cursed by bad control issues and a disinclined
pace rise up to become a great RPG?
The
town of Mondominio may have a ridiculous and hard to pronounce name,
but outside of that it's quite nice; using rare monster eggs to
keep the town wealthy, it houses a gigantic tower creatively called
the Monster Tower, which contains a bunch of rather nasty monsters.
A demon seal on the very tip keeps all these beastly creatures inside
and monster hunters from all around the world come by routinely
to challenge the beings inside the tower in an attempt to procure
a rare egg, or better yet, a monster of their own to train and use
to wage battle in the Colosseum.
One
day, right around the time our game begins, the city is victim to
a huge thunderstorm that strikes - and destroys - the demon seal,
holding the monsters inside the Tower. Surprisingly, they don't
immediately attack the town itself, but migrate to a far off island
of mages called Bente Island (I'm surprised it's not called Mage
Island!), where every person there except our hero and the mage
elders are turned to stone. As it happens, Tao learned the basic
elements of air spells just moments before this occurred, and since
the mage elders are particularly useless in this situation, it's
up to Tao to head to the Monster Tower and secure a special monster
egg that can restore his island's people, which include his own
family - now it's personal, monsters!
Oddly
the tower is still full of hundreds of monsters along the dozens
of floors contained inside, so getting this egg is no easy task.
The bulk of the game takes place here and within the small town
surrounding the tower itself (which you'll have to return to often
simply to save your game). Tao's Adventure is an interesting hybrid
of real time fighting and turn-based RPG battles, but doesn't manage
to bring out the best in either one.
Players
wander around the tower's bizarre floating geometric shaped floors,
most of which have a surprising amount of variety and complexity,
battling monsters and collecting items. You're free to walk around
as you please and a unique aspect of the gameplay is that there
is no jump between exploration and battles. Instead of being sucked
into a random battle, or having any sort of transition between exploration
to battle, players simply walk up to a monster and wait for the
menu commands on the touch screen to change to the battle controls.
From
here things play out like a turn-based battle, but you can still
move if you wish. The touch screen menu allows you to strike your
foe or use air magic, which requires waiting for the new screen
to load that allows you to enter them. To simulate waving your wand,
players draw predetermined symbols on the touch screen to pull off
everything from lighting and fire attacks to cure spells that recover
player HP. The main problem with this system is that, with over
40 spells, remembering them becomes a mission in itself and most
of the early spells just don't do enough damage to warrant loading
up the display and pulling off the move - not to mention that they
all use considerable amounts of magic power. When striking does
away with most foes for a good while into the game, suddenly the
biggest and most focused aspect becomes nothing more than a side-thought
and alternative option.
Every
five floors you run into a boss to mix up the gameplay and you can
even capture numerous monsters throughout the dungeon by securing
eggs and hatching them. These creatures can level up and gain experience,
helping you crawl your way through the tower that takes up most
of the thirty hours, making it much more enjoyable and giving the
gameplay a very much needed extra element. Similarly to Pokémon,
these creatures can also battle in the town's Colosseum, where you
take part in a rock-paper-scissors style battle game. Two copies
of the game unlock multiplayer battles as well, which is a nice
addition.
Tao's
colorful graphics and bizarre but addictive dungeon designs give
it a unique look, but not one that will stand out above anything
else in your DS library. The sound can be summed up with the same
sentence, although the music is quite catchy and often fits the
areas you're visiting perfectly - too bad you won't be traveling
very far.
My
biggest problem with Tao is not the delayed battle menus, the slow
pace of the dungeon crawling or the poorly implemented magic casting
- no, indeed the save system is the most gigantic flaw in the game.
For an RPG on a handheld, you really need to have a quick save system
in place for those moments where you just need to stop playing -
and this is almost strictly a dungeon crawling game, so why do we
have to leave the tower and go to an Inn just to save? Why not allow
players to quick save and upon reload just put them in the Inn?
It really is a pain to beat a major enemy and then feel the need
to rush all the way out, go to an Inn, save, and then go back just
to have security upon death.
Tao's
Adventure: The Curse of the Demon Seal has a lot of neat ideas,
and the story is typical RPG fun without becoming convoluted or
pretentious. It's simple, fun, and has a lot of possibilities; but
poor design has cast this spell into the "strictly for the RPG die-hard"
section, losing out a big chunk of the DS audience, but perhaps
bringing in a whole new one at the same time. For RPG fans this
is an adventure worth going on, with a long albeit sometimes slow
and trouble-some to finish story, but if your fun with past RPGs
is debatable or you find yourself struggling to cope with numerous
quirks that muddle most role playing titles then you should avoid
this one.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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