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Super Mario Bros rocked the gaming world when released in 1985,
and to this day retains the grand title as the best selling video
game in history, according to the Guinness Book of World Records.
The quest to save the princess took Mario through many exciting
and original worlds and spawned hundreds of imitators, as well as
countless sequels and spin-offs. Now, Nintendo brings a new Mario-style
game to the DS in a form imitating the original - except this it's
Mario who needs rescuing and Princess Peach is the one to do it!
Super
Princess Peach is a platformer for the DS that borrows heavily from
the ideas and worlds of the original 1985 Super Mario Bros game.
Gameplay, for the most part, is identical to Mario Bros (and the
countless imitations) - jump on a bad guy's head to squash him,
or jump on a turtle shell to send it spinning off like a rocket.
The old style brick smashing to collect coins is even here too.
It looks, and plays, like a good old- fashioned retro platformer.
Super
Princess Peach is a 21st Century game though, and technology has
come a long, long way since the mid Eighties. Peach collects coins
not just to pick up an extra life now and then, but to gain access
to a plethora of upgrades, mini-games, puzzle pieces, songs and
other extras in the shop located between levels. Her talking umbrella,
Perry, can be upgraded with parachute and energy blast capabilities,
amongst others. A lot of the fun is discovering the multitudes of
powers and upgrades available, so I'll not spoil all the surprises.
Finding these coins to buy upgrades can be very addictive though
- you have been warned!
Each
level sees Peach searching for three missing toads. Why exactly
finding toads is so important eludes me, but it seems to be a priority
for Peach, so I'll go along with it. Most of them are fairly easy
to find, but occasionally they're hidden in locations that require
quite a bit of searching. Other than finding toads and jumping on
heads, Peach has to solve basic puzzles to make her way to the next
screen, or to the next green teleport pipe, Mario-style. If you
miss a toad you can just replay the level, so there's no pressure
to search every nook and cranny the first time around. In fact,
any level you've completed can be replayed, which is handy for collecting
more of those silly little coins!
Peach
herself is a nice, if extremely emotionally unstable woman. In the
game however, this is usually a good thing; Peach uses her emotions
to power up abilities and solve problems! Like any good nutcase,
she has four (very) extreme emotions - calm, sad, joyful and angry,
each triggered by tapping the corresponding heart on the touch screen.
When calm, she slowly regenerates health. When sad, she spurts out
tears that can turn waterwheels and grow plants. When joyful, she
spins, generating a cyclone that kills enemies and makes her fly.
Finally, her rage power sets her ablaze, burning anything in her
path. She's probably not an easy woman to live with.
These
emotions drain Peach's vibe power, which has to be restored using
crystals, or by using her magic umbrella to eat enemies. Some players
may find this makes the game much too easy though; just eat a few
enemies, use the calm emotion for a moment and any damage you've
suffered is cured. Truth be told, the difficulty level of this game
is considerably low; Peach's emotions and power-ups are tremendously
powerful and her health bar allows a minimum of six hits before
dying - which just sends the player to the start of the level. In
all fairness this is reasonable, however, since the game appears
to be aimed at a younger market, most likely a female one that has
limited game experience. It's a good move by Nintendo and quite
in line with their self-proclaimed mission to bring video gaming
to the wider community.
As
such, graphics are very cute and nicely drawn, though remember that
this is a solely 2D game that does not take advantage of the full
graphical capabilities of the DS. Some would argue this is laziness
on Nintendo's behalf; personally I like it, since it gives the game
a simple and slightly retro look, with crisp and colourful pictures
in the style of a children's book. Some of the baddies even run
around crying little pixelated tears, which is supposed to make
us feel bad about whacking them. The music is suitably cute too,
if a little repetitive. Peach herself is voiced by Jen Taylor, the
woman behind Cortana in the Halo
series and Cate Archer from the PC game No One Lives Forever 2.
She's very squeaky.
Each
level in Super Princess Peach ends with a boss, but in line with
Nintendo's "accessibility" gameplay, none of them are particularly
difficult. In fact, before each boss, Perry the umbrella spells
out for you what you have to do win. This may be a little too simple
for hardcore gamers and if you only like challenging games then
give Peach a miss, but for the market it's aimed at, and for those
of us who just play for fun, not for knuckle-busting competition,
it fits in nicely.
Aside
from the difficulty level, there's really only one other problem
I found with the game. The controls, as you might imagine, are the
standard D pad movement with A button to attack and B to jump, so
you'll have both hands tightly wrapped around the machine. Activating
Peach's emotions however requires a screen tap, which means you'll
need to release either the D-pad or the action buttons to use it.
Unless you're quick to spin your finger around and tap the emotion
with a fingernail, you're going to have a lot of finger smudges
on your shiny touch screen.
Super
Princess Peach really is fun game. In an age of ever advancing graphics
and game complexity, this return to retro-style gaming, with a few
modern touches, is very welcome. What's more is that this game is
suitable for all ages, and the help boxes liberally scattered around
the land will ease newbies into the platformer scene in no time.
If you're looking for some great fun and a few baddie heads to bounce
on, you really must get your hands on a copy of Super Princess Peach.
Reviewed by Steve Rosenthal for AceGamez (All Rights Reserved).
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