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SpongeBob SquarePants is one of those rare characters that appeals
to kids and adults alike. The show has a combination of silliness,
wry wit and cultural references that keeps it engaging for just
about everyone. However, video games based on the franchise have
typically been fairly shallow action-platformers that appealed only
to younger fans of the sponge - and were typically not very good.
Creature from the Krusty Krab looks to take a different approach,
and you play as SpongeBob, Patrick and Plankton as they work their
way through some crazy dreams!
The
game is essentially a platformer mixed with some stylus 'poke &
scrub' levels, with some creative uses of the innovative features
of the Nintendo DS. And therein lies the problem - the mix and balance
of the game types provides a paucity of actual gameplay variation
and the use of the DS features feels gimmicky and not very well
implemented. It's a lost opportunity, because at times the game
shines and is pretty good fun.
The
story is simple - you are living out the dreams of SpongeBob, Patrick
and Plankton. Each one has things they desire or things they want
to do, all of which involve either collecting stuff or having to
clear things out of the way of a moving vehicle. For example, SpongeBob
gets his driver's license, but needs to get the parts to build a
race car and then needs help clearing his way on the race track
and taking out opposing drivers. Collecting parts is a platform
action sequence in which you climb levels, activate switches and
levers, knock out enemies and jump jump jump! The race action is
as simple as tapping debris on the track to clear the way, which
can be somewhat problematic since SpongeBob switches lanes without
regard for the path you are clearing, forcing you to try to clear
all debris from the entire road. Periodically an opposing driver
races in front of you and you need to quickly scrub over the driver's
car to weaken them and force them out of the race.
The
best thing about Krusty Krab is how it looks - while most of the
game has the top screen showing the current character asleep in
their bed, which lends itself to feeling more immersed in the license
and the feeling of being inside the character's dreams. Bikini Bottom
is captured very nicely by the graphics, which are bright and detailed
without ever becoming too busy. Each of the characters has dreams
in a different location, so the basic settings provide a solid amount
of variety. The elements used in each setting are similar, making
the areas feel somewhat repetitive after a while. The characters'
appearance and animations are extremely well done - despite the
small size on the lower screen they are captured in fantastic detail;
I was amazed that I could see their facial expressions during platforming
missions. In between each mission you get treated with clips from
the cartoon series that work very well to further the plot and feeling
of being part of the show.
Let's
jump straight from best to worst - the controls are gimmicky and
poorly implemented. Everything is done with the stylus, so instead
of moving with the D-pad you swipe left to move left and swipe right
to move right. You swipe up to jump and down to stop, tap enemies
to stun them and tap item containers to release their stash. Each
of these is problematic for a variety of reasons - but the worst
is that the acceptance region for input around the characters is
inconsistent, which makes the fact that you need two swipes to start
and stop walking even more frustrating. There are times when you're
trying to jump and nothing happens, or trying to knock out an enemy
and nothing happens, which is the most frequent cause of taking
damage or falling to your death; your input to stop before you walked
off a cliff isn't accepted, or your attempt to stun an enemy doesn't
work, or in a timed area you cannot get the combination of jumping
and stopping working well enough to make it through a sequence before
time expires and you have to start again. Some of these effects
actually feel intentional, which is particularly irritating - there's
a sequence near the beginning where they wanted to show how a jellyfish
can escape the dream and torment the sleeping SpongeBob, so your
input doesn't have any effect. That is acceptable, but in various
stages you will come from an area where you have successfully completed
tasks into one where you will have to try again and again to make
it through. It feels as if the difficulty of that small area was
increased to make the sequence more challenging. It doesn't work
- instead you simply get annoyed with the game and assume it is
buggy.
Everything
else about the game falls somewhere between the graphics and controls
in terms of quality. The soundtrack for the action sequences is
pleasant and clearly inspired by the show, but the songs get repetitive
and the audio during the cut scenes is muffled and low quality.
The platformer levels look different for each character, but they
play almost exactly the same - each character has a single special
move they can do on a rare occasion, but otherwise each area consists
of doing the same things with the same few interactive elements
and dealing with the same few enemies. That is fairly common for
platform games, but the variety here feels somewhat smaller than
in many games. This is an area that shows how much games like New
Super Mario Bros. shine and leaves Krusty Krab feeling average.
The action sequences - and even the aforementioned jellyfish attacks
- are also opportunities to break up the feeling of sameness, and
they work to an extent. There are two problems with this however
- first, they don't happen often enough and second, the most interesting
mini-games are too short and infrequent, marking this as another
missed opportunity.
My
biggest disappointment with SpongeBob SquarePants: Creature from
the Krusty Krab is that by trying too hard to be trendy and make
full use of the DS hardware the developers have turned a fun if
unremarkable game into one that is annoyingly sub-par. Simply by
allowing players to use the D-pad instead of the annoying swipe
movement system, the game would have been much more fun and rectified
all of the cheap death traps. This control scheme feels like what
happened to some games released right after the DS was introduced,
which were basically GBA games ported to the DS and altered to use
every available input to make themselves look like DS-specific games.
Most of those schemes failed badly and this effort isn't too much
better. If you're a SpongeBob fan, get this for yourself on another
platform.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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