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I'll be the first to admit that I often harp on at Sega for not
making traditional Sonic games... I honestly can't stand Sonic Adventure
2, Sonic Heroes and especially Shadow the Hedgehog; I've
said numerous times that they need to bring back Sonic as he was
on the Megadrive - but the fact of the matter is, he's been back
since April 12th, 2002, and better than ever.
That
was the day Sonic Advance was released on the Gameboy Advance to
rave reviews: it was classic side-scrolling Sonic goodness on the
go, what more could you want? The series has three fantastic iterations,
and fortunately Sonic Team hasn't stopped there. The Nintendo DS
continues the Sonic rebirth with Sonic Rush, perhaps the best game
for Nintendo's second handheld franchise.
As
I said, Rush is a traditional 2D side-scrolling platform game with
Sonic's trademark style. Players run through grassy hills, a floating
sky paradise, carnivals and even underwater at breakneck speeds.
Like the classic Sonic games, this isn't just a case of holding
right and jumping; in fact, the action is broken up numerous times
for various reasons. It could be an object you need to interact
with by pushing or riding on, there could be a series of platforms
to carefully jump across, or the path may even be blocked off until
you defeat a specific amount of enemies. Each zone has a 'gimmick'
object that you need to stop and interact with, such as a huge spring
you have to preload, a parachute you ride down into the next area,
or even a hovercraft! There're even sections where you ride on an
object while fighting off foes before hitting the loop-the-loops
again. Sonic Rush is packed with variety and truly redefines the
Sonic side-scrolling legacy.
You
see, the DS has two screens. As you know, one is a touch screen,
but that doesn't come into play anywhere except during the bonus
stages (which are a complete throwback to Sonic the Hedgehog 2's
halfpipe bonus levels). Instead, both screens are used to display
the insanely fast action; you might start on the top screen but
soon you'll hit a giant hill that takes you to the lower screen,
only to run through a loop that's so large it spans both screens
entirely and you'll see Sonic run through it on each one as well.
You can hit a ramp and launch up to the second screen, then hit
a speed loop and soar back down to the lower screen. You'll also
see numerous alternate paths on the screen below or above and find
yourself pondering how you could reach them next time, or you could
hold Up or Down until the screens shift and you get a better view
of what's below or above you. It is not possible for Sonic to be
implemented onto the DS any better than this.
Boss
battles have long been a great aspect of Sonic, with plenty of memorable
encounters in the original titles (if you went back and played them
now I'm sure you'd remember it like you've played it every day since!)
and Sonic Rush continues that tradition, which has since been upheld
by the fantastic Sonic Advance series.
Using
a whole new perspective, these battles all involve you moving Sonic
left or right along a rotating axis, in complete 3D. It's hard to
describe but it works out beautifully and makes a great change of
pace but still keeps the feel of classic Sonic. I highly recommend
following the link to the left, which directs you to the official
site; directly on that page is a video showcasing the boss battles,
as well the fantastic gameplay.
Excuse
me, I was so hyped up over writing about the gameplay that I forgot
to mention the storyline - though Sonic has never really been about
that! Our blue friend is once again chasing the Chaos Emeralds,
and his arch nemesis Dr. Robotnik (oh, sorry - I mean Eggman...)
is hot on his tail. Except this time you run into a curious cat
named Blaze, who Cream the Rabbit has befriended. Blaze is from
an alternate world where she's on a quest for the Sol Emeralds and
a villain known as Dr. Eggman Nega is on her tail. And yes, I know
that is a horrible, horrible name! The two worlds collide, as Sonic
is baffled when he runs into Eggman constantly referring to himself
as Eggman Nega, and Blaze finds herself in a territory she is completely
unfamiliar with, having only Cream to guide her.
Only
being able to play as Sonic and Blaze (it's a tragedy Knuckles and
Tails were not available this time) you're constantly guided by
Tails or Cream, depending who you play as, and the journeys unfold
very differently although taking place across the same span of levels
in a varied order. The storyline and writing is pretty dull most
of the time, but it's not like that matters; it's full of great
gameplay and plenty of familiar and fun characters, and that's what
counts in a Sonic game like this - this isn't Sonic Adventure after
all (perhaps the only good 3D Sonic game ever made!) [I'll second
that! Ed]
Now
that the story aspect is out of the way, let us get back to the
gameplay. Expanding on the trick system introduced in Sonic Advance
2, where you can do various stunts in the air at high velocity,
you now also get points for using them in a combo system, as well
as an overall grade - both introduced in Sonic Adventure 2 - which
makes replay value even higher as you strive to pull off every last
trick you can and earn that high score for each zone. New to Sonic
Rush is a tension gauge that fills up as you pull off various tricks
and defeat enemies. The result? A nitro button! That's right, as
if Sonic isn't going fast enough for you already, just hit the button
and watch him rush off into a blue ball of flames!
Sonic
Rush is full of sound effects so familiar that I wouldn't be surprised
if they were directly taken from the original game. That's a good
thing, of course, though the inclusion of voices for each character
during gameplay may not be. An aspect definitely not taken
from the original series is the music, however. As much as I loved
the catchy tunes of the introduction screen and Green Hill Zone
from the first title, Sonic Rush is full of funk driven tunes straight
from Hideki Naganuma himself, the man behind the classic music of
Jet Grind Radio and Jet Set Radio Future. Though the music isn't
as catchy as the original Sonic, it's definitely unique to say the
least and fits the action well.
Aside
from the iffy voice acting, there are some other gripes putting
the brakes on Sonic Rush. The difficulty is high, which is great,
but many areas are very trial-and-error based, with pitfalls that
come out of absolutely nowhere. It doesn't ruin the game and indeed
makes it last longer (since you'll be replaying certain levels many
times, no doubt), but it's very frustrating when you just want to
get onto the next zone and see what the boss is going to be like!
Speaking of which, my only other real complaint is that a couple
of the bosses are recycled later on in the game, but since they've
ramped up the difficulty, added new attacks and completely changed
the battlegrounds it's difficult to complain about it too much!
Most
of the time the bosses and their attacks are totally unique and
original, as are the way to go about defeating them. They're a joy
to fight for the first time and all this can be said about the level
design as well. Some of them are simply breathtaking (such as the
air base surrounded by clouds, which is full of grind rails galore!)
You'll find yourself, like me, wondering why they never thought
of doing a 3D based side-scrolling Sonic sooner.
Like
Sonic Advance and the classic Sonic games, Rush includes wireless
download multiplayer races with power-ups not found in the single
player area. Though the mode is great fun, I would have loved to
see a Sonic the Hedgehog 2 style mode - you remember, where one
player played as Sonic and the other as Tails as they teamed up
and raced through zones on the same screen? That was great fun,
but I'm sure with the complexity of the levels in Rush it would
have been nearly impossible!
The
graphics in Rush are a big departure from any other 2D Sonic title.
Instead of using animated sprites like every other entry into the
side-scrolling games, fully polygonal cel-shaded characters are
used that animate and move just like you'd expect Sonic to in a
game like this. It allows for some really breathtaking moments where
Sonic comes right up to the screen at huge speeds before returning
as he swings around ropes or twirls around bizarre circus contraptions.
The boss fights take place in full 3D environments as well, despite
not having the ability to move Sonic in any direction other than
left or right.
Sonic
Rush is full of throwbacks to memorable aspects of the original
games, be it a level design that brings back fond memories or a
gameplay element such as underwater air bubbles identical to those
in the original Sonic's fourth zone, the Labyrinth and Sonic 2's
memorable third zone, the Aquatic Ruins. Those of you who played
them will instantly think back every time you jump up for that air
bubble, as the little number counts down to one and the music reaches
a dramatic peak before dropping out as you hear that unmistakable
sound that lets you know you just saved your rear end for a few
more seconds.
Sonic
Rush is not only a great Sonic game that takes you back and shows
you what made him great, and it's not just a great evolution for
the series either - it's simply a great DS game that will last you
a good while. The system is not in short supply of great games of
late, with the next wave being Mario Kart DS, Animal Crossing: Wild
World and Mario & Luigi: Partners in Time. But Sonic Rush will always
be there ready for you to pick it up again and try to beat your
highest score once you do complete the game's two story modes, or
search out for those hidden and hard to reach areas until you memorise
the best route, just like you did on the original games. Fans of
the true Sonic games will absolutely die for this game and you have
my personal guarantee that you will love it - there's no little
blue fuzzballs to raise, no unnecessary character interaction...
just pure, plain ol' Sonic greatness. Let's just hope that the next-generation
Sonic the Hedgehog remake will take notes from the continued dominance
that is the handheld Sonic. Oh yeah, and if you haven't already
please, please go pick up Sonic
Mega Collection Plus for your PS2 or Xbox. You'll be glad you
did!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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