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After 2005's smash hit Sonic
Rush, it seemed that Sega had successfully returned to what
made the series so popular since its roots on the Mega Drive - namely
speed, colourful visuals, simple gameplay and a killer soundtrack
that reminded many fans of the series' heyday. Then along came the
lacklustre Sonic
The Hedgehog on PS3 and 360, and critics and gamers alike had
their opinions split once again. It seemed as if Sonic was left
eating the dust of the next generation, lingering in gaming limbo.
A
lot then was riding on the success of Sonic Rush Adventure and,
long story short, it delivers on all fronts and is a worthy instalment
for the series. But how do Sonic Team take a game franchise that's
sixteen years old and still manage to squeeze new life out of it?
While previous games lacked a story with any real depth, this title
has a fun plot, many colourful characters to interact with and much
more meat on its bones than its older incarnations.
Following
a plane crash, Sonic and sidekick/enemy magnet Tails awake on a
desert island. After meeting new character Marine the Raccoon, the
trio discover that the only way they can make it back to civilisation
is to search a nearby cluster of islands for materials to build
a boat sturdy enough to take them back to the mainland, and thus
begins a journey across several colourful levels littered with lush
visuals and lots of breakneck speed.
Actually,
'lush' is an understatement, because Sonic zips along each level
at blistering speed and neither the frame rate nor visuals suffer
as a consequence, moving between 2D and 3D sections without any
issues at all. The switch of dimension is surprising at first and
looks fantastic as players bounce about on springs into the foreground
and then back into the distance, while the camera swings around,
never causing annoyance. Controlling Sonic is as easy as ever, with
jumping assigned to B, coupled with returning moves such as the
spin dash. Fans of the series will be familiar with the control
method and this adds to the ease of play; zipping around a host
of springs, bumpers and loops is as much fun as it ever was and
throw in the ability to swing from vines, blast out of cannons and
corkscrew around pipes and Sega has created a very appealing package
when it comes to the gameplay.
The
trick system makes a welcome return from Sonic Rush and works in
exactly the same way as before; tapping X or R while in the air
or while grinding rails makes Sonic perform a variety of cool-looking
moves that boost your score. Trick scores along with time and ring
count add up to your level rating and trying to beat your own scores
will become very addictive indeed, as this unlocks better materials
for making faster and more powerful boats.
Ah,
the boating sections. These sounded dull in magazine previews and
an awful lot like horrendous driving sections thrown into action
games that usually feel tacked on. But no, they're actually great
fun! Using the stylus to steer each craft is easy and responsive
while plotting a route on the world map with the stylus before you
cast off works just like the dog-walking dynamic from nintendogs.
Each craft can only travel so far and speeding out into uncharted
waters can unlock new sections and bonus challenges. The more of
the map you uncover, the more things there are to see and do in
the platform sections and the need for completion will soon take
over; you'll be sailing out to every uncovered nook and cranny in
the off-chance that a new bonus is hiding there!
Before
tackling the deep blue sea there is plenty to do in the hub area
of the game, which is found in Marine's home, Southern Island. Here
you can retry levels to bump up your scores without the need for
replaying the same boating runs again and again to reach the stages.
There are characters to interact with and secrets to unearth in
this area, including the game's Wi-fi battle mode, which is accessed
via a terminal in the back room. Battle mode is a great addition
to the game and includes Collect Rings and races that include several
power ups and power downs - such as 'slow downs' - that can greatly
affect the outcome of each race. It's fun and recalls Sonic 2's
excellent battle mode - ah, sweet memories!
Another
major difference between the 2D and 3D Sonic titles is the quality
of audio. Gone are the J-Rock nightmares and 'surfer duuuuuuuude!'
dialogue that plagued Sonic Adventure; the music in Sonic Rush Adventure
bears a resemblance to the Mega Drive series and makes the whole
package that bit more enjoyable - there is style and substance oozing
from this game's every virtual pore.
If
there is a downside (and it was extremely hard to find one as this
game's charm cannot be denied), it's that the inclusion of new characters
with daft names will irk those who just want a game focusing on
the blue fella and not his throwaway troupe of stereotype characters.
Beggars however, cannot be choosers, and while Sega fans have begged
so long for a worthy sequel, they will just have to make do with
this shining example of a Sonic game done very well indeed.
Like
a gift that never stops giving, Sonic Rush Adventure is chock-full
of content that never gets dull. The imagination and character poured
into every inch of the game world must be applauded. Sonic has found
a new home on the DS and until Sega can solve the puzzle of successfully
transporting the series over into the third dimension, the Rush
series provides more than enough quality gaming to excuse any recent
misfires that the Sonic series may produce. Say this to a Sega fanboy
back in 1991 and you would be greeted with ridicule, but say it
now and all fits quite nicely, because this title fits perfectly
in the Nintendo canon and will hopefully spawn more worthy sequels
in the future. Kudos Sonic Team, you've finally nailed it!
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
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