|
If Sonic the Hedgehog is renowned for anything, it's his speed;
throughout the sixteen-bit era it was the pace of the Sonic games
that set them apart from the rest of the platforming pack. Even
now, with a slumping reputation and a growing back catalogue of
less than exemplary next generation outings, the name Sonic is closely
tied with the idea of rip-roaring speed. Story and characters are
more often than not afterthoughts in a Sonic game; Eggman/Robotinik
has stolen the Chaos Emeralds, you and your animal friends must
get them back. It's a simple formula and one that's worked countless
times, typified by the one button, jump and smash combat system.
It makes sense then that the next step the series takes is into
the story-, character- and combat-driven world of the RPG. Er, okay
then.
Sonic
Chronicles: The Dark Brotherhood could have been a horrible mess,
a hacked together mishmash of styles and ideas that didn't function
as an RPG or a Sonic game; at least, it could have been if it was
developed by someone other than Bioware, the legends behind such
classic RPGs as Baldur's
Gate, Star
Wars: Knights of the Old Republic and Mass
Effect. Anyone who's played a Bioware game will know exactly
what to expect from this title from the word go; turn-based combat,
quests and side quests and a branching story line affected by the
decisions that you make as you play. Add to these genre staples
the Sonic universe and you end up with a game that should appeal
to RPG aficionados and SEGA fanboys alike.
The
story is a new one, involving the rise of a new enemy - the Marauders
- and their plans to use the Chaos Emeralds for their own evil gain.
There are plenty of twists and turns, as you'd expect, but the action
and reveals flow along at a decent enough pace, with the story unveiling
itself rapidly throughout each chapter of the game. There's not
a lot of meat to the story but that's only to be expected, as this
is a more child friendly Bioware game than we're used to, and the
deeper, darker aspects of story that they often deal with have been
abandoned in favour of a more black and white approach.
Unsurprisingly
you play through the game as Sonic, guiding the titular blue hedgehog
through a variety of different environments that will be instantly
familiar to anyone who's ever played a Sonic game before. Your adventure
begins in The Green Hill Zone and includes stops at the Mystic Ruins
and Emerald Town, as well as all new areas such as the Blue Ridge
Zone. Each of these areas is dramatically different from the next,
with plenty of secret areas to discover and enemies to fight. Sonic
is joined along the way by a variety of other cast members, from
older characters like Tails and Knuckles to more recent additions
to the family like Big the Cat and Shadow the Hedgehog, as well
as a newcomer who plays too important a part in the story to mention
here. Each of these characters possesses a different skill set;
Sonic is fast, Knuckles can smash things and carries a ladder, Tails
can fly, Big the Cat can become invulnerable. You can have a team
of up to four characters at one time, so balancing out their abilities
is essential. For example, there are places you can't get to without
a ladder, or poison gas that only Big will be able to take you through.
It's a simpler use of a mechanic that Bioware has used in its more
'grown up' games, and it works well here, forcing you to think tactically.
You
must level up each of your characters individually, with XP, or
experience points, gained from winning battles and completing side
quests and parts of the main quest. The game controls a lot of the
levelling but you're allowed to allocate bonus points to speed,
attack, defence and luck, each of which has different effects in
the game. Levelling up also lets you buy more POW moves - more on
those later.
As
well as helping you in your exploration, your team appear when there's
fighting to be done. The combat mechanic will feel comfortable to
anyone who's played a traditional computer or console RPG before,
but it contains its fair share of surprises to keep even the most
seasoned player on their toes. Battles are split into rounds, at
the start of which you select the actions that your team will perform
in that given round. You can attack an enemy, defend, try to flee
or use one of the numerous potions and items in your inventory.
You can also unleash a POW attack on your opponents, combo moves
that require you to tap and slide your stylus across the touch screen
at the correct time; the more accurate your stylus moves, the more
damaging the attack. Different characters have different moves,
some that require other characters to be present and others that
are support moves, helping with healing or defence. You can only
perform POW moves if your characters have enough PP, so deciding
the best time to launch an attack can sometimes prove crucial in
battle.
Sometimes
when you've engaged an enemy, they'll try to run away, which opens
up a simple race section where you have to tap the touch screen
in order to make your characters jump over boxes and gain rings.
If you catch up with the bad guys then you get to finish the battle,
let them escape and it's back to the exploration screen without
the XP or items you gain from defeating enemies. Another key element
of the battle system are the Chao that you find in the exploration
sections of the game. These little creatures, when hatched, can
be bonded to a character, boosting their stats or performing a support
role such as healing or PP regeneration for one or all of the team.
With a good team and a decent selection of Chao, any enemy is beatable.
Sonic
Chronicles: The Dark Brotherhood is, despite its name, a very bright
game. Everything is presented in gorgeous primary colours, with
clean cartoon lines and an understanding of the way that the Sonic
universe works. The cut scenes are amongst the best I've seen, with
some excellent use of the dual screen capabilities of the DS and
almost comic book style box outs. The characters are all distinct
and the design of the new enemies and allies fit in brilliantly
with the world that SEGA has allowed Bioware to play in. The music
and sound effects are spot on, aping an era of sixteen bit legends
whilst still sounding fresh and exciting. The 'ping' you get every
time you pick up a ring is still enough to bring a smile to the
face of anyone old enough to remember the Nineties. As mentioned
above, the environments are distinct and lovingly crafted, the whole
package doing justice to the reputation that Bioware has earned
from years of creating amazing games.
Sonic
Chronicles: The Dark Brotherhood could have been awful, but it's
not. It's a joy to play, every bit the Bioware experience but mixed
in with the instant arcade style thrills of Sonic's glory days on
the Mega Drive. True, it's sometimes a little slow and suffers from
the same problems that other RPGs are guilty of; every once in a
while you will find yourself wandering around not really sure what
it is you're supposed to be doing. My advice has to be persevere
because if you keep going you'll be rewarded with one of the most
entertaining RPGs ever to grace a handheld console. There are few
games that make real use of the features of the DS, but Bioware
has crafted a control system that feels fresh and intuitive, with
some of the cleverest uses of the hardware since The
Legend of Zelda: The Phantom Hourglass. Sonic Chronicles is
a breath of fresh air in a genre so often dominated by stuffy warriors
with giant choppers stumbling around brown dungeons shooting fireballs
at Orcs, as well as being a new start for a character that has been
so badly stalled by poor games. If you love RPGs then buy this game,
if you love Sonic then buy this game, and if you're undecided about
either then buy this game and fall in love.
Reviewed by Harry Slater for AceGamez (All Rights Reserved).
|