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When it comes to RPGs these days, it seems that Atlus is king. They
are constantly releasing new games for almost all the current generation
consoles and handhelds, and most of them are surprisingly good,
despite being relatively obscure titles. One of their latest releases
is a remake of an old PlayStation game from over a decade ago -
Rhapsody: A Musical Adventure for the Nintendo DS. This RPG strays
from the cliché of an unknown boy growing into a powerful warrior
and then saving the world; first of all, it stars a girl, and secondly
she's not looking to save the world - she's looking for what I can
only assume is what all young teenage girls are looking for: a prince
in shining armor to come and whisk her away and live happily ever
after. I suppose that is what one would expect from a game such
as Rhapsody: A Musical Adventure and to tell you the truth, if the
title alone turns you away from giving it a try then there's nothing
that I am about to tell you that will change your view; if you miss
this Atlus title then you're not missing much.
Cornet
is a regular, everyday girl who is searching for her knight in shining
armor - and she can talk to dolls; I guess that's important. Her
best friend, in fact, is a flying puppet by the name of Kururu,
who accompanies Cornet wherever she goes. Cornet is known for her
trumpeting skills, which she uses to recruit other puppets to her
party and to attack her enemies (which I find slightly ironic; if
she attacks using her trumpet then wouldn't that mean her trumpet
playing skills are poor?). Cornet embarks upon a journey to find
her prince and inevitably saves him, discovering new places and
meeting new puppets, friends, and puppet friends on the way. The
story is nothing to write home about and it's unlikely that you'll
find yourself immersed in Cornet's world. This average story, coupled
with a fairly short lifespan (about ten hours) and very minimal
side quests, means that this is one adventure that will be quickly
forgotten.
The
art design of Rhapsody is very cutesy and anime in style, fitting
the lighthearted tone of the game very well, with bright colors
and as much as I really don't want to say it, out of fear of losing
my man card, a cute cast of characters. Once again, this is something
you should completely expect from a title such as Rhapsody, although
the character animations are fairly weak and the graphics are outdated;
it would have been nice if the game had received the 'Square-Enix
treatment', with completely redone graphics, especially considering
that the rest of the game has been redeveloped.
I
haven't played the original but from what I understand, this version
of Rhapsody is significantly different, most notably in terms of
the combat, which has changed from a tactical system to a classic,
turn-based one. This major overhaul makes little sense when the
end result is generic and uninteresting; it's your typical, run
of the mill, turn-based battle system, double dipped in extra boring.
Through most of the game - other than the boss fights - I went into
battles simply mashing the A button as fast as I could; the combat
lacks challenge and is very plodding as a result, and mashing the
A button is the quickest way to get through it.
Another
aspect of the game that's likely to be a real turn off is the number
of caves, dungeons, and forests to explore. Usually a large environment
is a good thing in an RPG but in every single maze in Rhapsody,
every branch from the correct path twists and turns into a dead
end, with absolutely nothing to justify your exploration
- not even a lowly treasure chest - and so you have to waste more
time back-tracking, only to find another path that inevitably leads
to the same fate. This annoyance is so frequent that it almost killed
the experience for me completely; occasionally you do find a treasure
chest with a useless item or, if you're extremely lucky, a puppet
to add to the collection of puppets that you'll never use in battle,
but most of the time there are no rewards for thorough exploration
of your surroundings.
For
a game subtitled 'A Musical Adventure', there's something strangely
absent from the adventure: enjoyable music. There are very minimal
sound effects present as you play, but most, if not all, of the
music playing in the background is completely forgettable. The musical
aspect of the title probably comes from the song segments that unfortunately
occur quite frequently during gameplay; Cornet feels the urge to
sing every once in a while and when she does an actual song is played,
vocals and all - and it's absolutely horrific. The vocals are in
Japanese with English subtitles, which is an absolutely bizarre
choice considering that the original game has English singing; regardless
though, the singing is dreadful and the best feature in the entire
game is the ability to skip these segments.
The
main problem with Rhapsody: A Musical Adventure is that it doesn't
add anything new to a well-worn genre. If anything, it takes a smattering
of ideas from other RPGs and tones them down quite a bit. There
is definitely a reason behind this, though; everything about Rhapsody,
from the story to the characters to the art style to the musical
segments, demonstrates that the target audience is likely younger
gamers and newcomers to the genre. If you haven't played an RPG
before then you might enjoy some of what is on offer here, simply
because it's very accessible and you won't know any better - but
considering the large number of stellar quality RPGs available for
the DS, there is little point in playing one that is largely frustrating,
dull and lacking both challenge and an engaging storyline.
Reviewed by Ryan Brenner for AceGamez (All Rights Reserved).
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