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Homage to a classic depends on knowledge of the source material
and tends to be forgiving of applicability to newer technology,
while porting an older game to a new platform can be done either
as nostalgia or as a re-imagining of classic material. Resident
Evil is one of the true classics of video gaming and has spawned
a very successful series of sequels. Capcom has brought their classic
original to the Nintendo DS with Resident Evil: Deadly Silence,
offering the original game with some changes made to take advantage
of the unique control options available on the handheld. Unfortunately,
while the excellence of the original is apparent throughout, some
elements that were effective ten years ago fall flat now, and other
things that were less effective back then are even more grating
and annoying than they used to be.
The
classic status of the game was originally earned by an innovative
story and presentation combined with challenging and thought-provoking
gameplay, all of which are present and successfully implemented
in Deadly Silence. Capcom has actually done a wonderful job of bringing
the feeling of Resident Evil to the DS - you get the full-motion
video cut scenes and lots of creepy moments and tense music … plus
well-rendered zombies and plenty of gore! Hardly a moment goes by
when your character isn't in peril or witnessing something horrible.
While this is not in the league with last year's powerful Resident
Evil 4 in terms of realistic horror, it is still very much an
experience intended for adults.
For
those unfamiliar with the Resident Evil series, the action is viewed
from a series of set movie-angle style perspectives, as if the game
was being directed like a movie, as you walk around a well laid
out 3D mansion. Your primary controls are the D-pad for movement
and combination of buttons and shoulder-buttons for shooting, and
these generally work well. The game offers two modes - Classic and
Rebirth. Classic is simply a retelling of the original game with
a few new options introduced, whereas Rebirth mode uses the touch-screen
more extensively and offers different challenges and combat modes.
New features include an always-ready knife attack and quick turn
in both modes, plus a first person knife battle mode to handle the
additional zombies that Rebirth mode offers. There is also a use
of the microphone to 'blow back' poison from zombies or resuscitate
allies, which is gimmicky but works well.
Taken
alone, the new control modes work very well, but since most of the
game is playable using the standard controls and the combat is real-time,
it can be frustrating to stay ready for touch screen control, often
resulting in needless damage or death. The directional controls
take some getting used to, because they are the same regardless
of context - this means that 'up' means forward at all times, even
if that translates into moving the on-screen character towards the
player, something that happens due to those movie-style camera perspectives
I mentioned, which have been retained from the original. If that
sounds like a confusing, quick recipe for death in close quarters
then that's because this is exactly what happens; you're running
from a bunch of zombies and suddenly the camera perspective changes
and you run straight back into them and die. Fun stuff.
The
camera seems possessed and is one of the biggest frustrations of
the game. On the original PSOne version ten years ago it may have
added drama to have zombies attacking from an area that is right
behind you but hidden from the camera. However, nowadays it is just
annoying. Add the lack of contextual direction control and it can
occasionally be very irritating, especially given the paucity of
health items and ammo. Combined with the tendency to overshoot when
surprised, this manipulation will often cause more problems than
the enemies themselves.
As
mentioned, Capcom did a fantastic job of recreating the original
game - but they also went a few steps further. The graphics are
pretty much the same as the original, which means that they are
occasionally grainy and pixilated, but generally very effective
at creating a tense and detailed setting. Extras include adding
a map to the upper screen as you explore and the use of the touch
screen for puzzles. The map in particular is very useful for keeping
you grounded as you search the mansion. One thing that stood out
in the original release of the game was the cheesy dialogue and
horrid voice acting. What was bad enough to be funny a decade ago
is not even funny now. Some of the lines the characters say are
almost painful to endure and the delivery is worse. Fortunately,
the sound effects and soundtrack help to create a chilling and tense
atmosphere.
The
single player game doesn't offer much replayability - perhaps you
will replay as the other lead character or play the Rebirth mode
to enjoy more of a zombie killing-spree, but that is about all.
This is because the game is fairly linear, with few options of varying
the way the game plays. There is a limited multiplayer mode, featuring
co-operative or competitive play, in which you try to escape the
mansion by either working together or competing. The problem is
that there are only a few maps available and they aren't all that
big, so after a few hours with the multiplayer you've exhausted
all it has to offer.
Some
parents I know believe that Nintendo equals kid-friendly. This is
true in many cases, but a mature-rated game is not likely to be
kid-friendly for a nine year old. There is also a perception that
in the same way that cable television has made things that seemed
shocking ten years ago seem quaint now, so do technology changes
in gaming over the last decade mean that something scary back then
will not be a problem now. One of the parents I know asked me specifically
about Resident Evil: Deadly Silence. They had played the original
game on the PSOne years ago and remember it as scary, but very pixilated
and unrealistic compared with many of the games his kids are playing
today. And, of course, one of those kids wants the game for his
DS. My advices was that just as a horror movie from twenty years
ago is still not for kids, the same is true with Resident Evil.
There
are many good elements to Resident Evil: Deadly Silence, but it
ultimately fails to excel on the two levels it attempts: it fails
as nostalgia because the weaknesses of the original get in the way
of the fun, and it fails as a new game because neither the environment
nor story translate to a unique or very scary experience anymore.
It is still very much a game for adults and retains everything that
helped it energise the action-horror genre and inspire hordes of
followers. It is full of challenging puzzles and surprising attacks,
but also situations that have become clichéd and some of the worst
voice acting I've ever experienced in a video game. In that regard,
it is unclear who the audience is for the game - those who played
the original have little reason to buy this version unless they
are die-hard fans looking to experience the new Rebirth mode. Also,
unlike truly excellent DS games such as Advance Wars Dual Strike,
Resident Evil: Deadly Silence is not likely to win any converts
to the genre or game that were not already fans. For those who have
heard about or seen the original series, and don't have access to
a console to play Resident Evil 4 - or who want to take it handheld
- this entry provides several hours of reasonable horror-action
fun. Everyone else should be a bit more wary before getting to close
- just like with a real zombie!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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