|
Codemasters and Dreams are at it again! If joining together to revive
Taito's arcade classic Bubble Bobble for the DS and adding "Revolution"
to the title wasn't enough nostalgia, they have given the same treatment
to that game's successor, Rainbow Islands. If you have read my review
of Bubble
Bobble Revolution, you will know to be a terrible, terrible
transformation that insults both fans and newcomers alike. Though
the "revolution" this time shows a hint of inspiration and acknowledgement
of the original property, the self-destructive controls and ho-hum
presentation destroy any fun that could have been had from yet another
uninspired revival.
Rainbow
Islands Revolution puts players in the shoes of the protagonists
of Bubble Bobble, who have now they regained their humanity and
go by the names of Bubby and Bobby, respectively. The boys (or are
they just really short, cute men?) have become rainbow magicians,
which grants them the ability to harness the fighting powers of
the rainbow. Traversing multiple screens of tall, vertically scrolling
levels, players must help the boys rescue their friends and get
rich! This might not seem like much of a back story now, but back
in the day we were just wowed to see our heroes as humans!
Where
Bubble Bobble has bubbles for weapons, Rainbow Islands has rainbows.
In the original game players would shoot out the rainbows with a
button press, but this has been replaced with touch screen controls;
you now draw your rainbow on the screen and it appears in game,
followed by a star that sweeps the rainbow and attacks enemies.
Sounds simple and effective enough, right? Not content with keeping
the game playable though, the developers decided to ruin those controls
by also placing the control of your character with the touch screen.
This means that the game decides when you are trying to move your
character and when you are trying to draw a rainbow, leading to
players taking unnecessary damage or even dying while fighting with
the controls. By simply mapping movement to the D-Pad the game would
leap up in playability, but this one fatal move creates a vortex
of suck that quickly steals away all the possible fun.
If
you find the gameplay bearable, despite the controls, what you will
find is well over fifty levels of the same design with different
backgrounds and platform themes. Bubble Bobble lives and dies with
brilliant level design and it appears that Rainbow Islands does
as well. There is never any real challenge from navigating around
floating platforms and attacking enemies; that was saved for the
challenge of controlling the game. Again, this revolution is closer
to the original Rainbow Islands than the revulsion that happened
with Bubble Bobble, but it's still too far off to even be considered
mediocre.
The
presentation was handled a bit better than with Bubble Bobble, as
Rainbow Islands looks like it could be on the Game Boy Advance instead
of the Game Boy Color. Still, this is a DS game and the lackluster
character, object and level designs feel if they were pulled from
a disc full of generic clip art for video games, while the music
is unrelentingly happy and just might cause an ear infection if
listened to for extended periods of time. All and all, this game
has all the personality of a package of generic, oddly chalky M&Ms,
each of which are adorned with poor attempts at cartoon copyright
infringement.
For
some odd reason, the inclusion of the original Rainbow Islands was
left somewhere on the cutting board. Just as it did for Bubble Bobble
Revolution, it would have given this title some sort of lasting
appeal, as well as making the overall package more attractive. Instead,
all we are left with is a ton of secret levels, characters, items
and more that very few will ever unlock. Multiplayer might as well
not exist, as making it necessary that each player has a copy of
the game feels more like an excuse to sell extra copies rather than
because the multiplayer is fun or taxing on the system.
What
started out as an interesting and potentially awesome project, reviving
two of Taito's classic arcade games, has turned into a gigantic
disaster for gamers and hopefully one for the publishers if we're
to avoid this becoming a trend. Rainbow Islands Revolution and Bubble
Bobble Revolution insult long-time fans with their careless handling
of beloved memories, while tainting the franchises to any newcomers
who stumbled across them. Please Codemasters, please Rising Star,
please Dreams - stop trotting out these plastic clamshells of shame.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
|