|
Sniff… sniff… sniff… Can you smell that? Is it the scent of a winning
formula? All you need to do is take a training game - be it brain,
sight, driving theory test or maths - slap on a professor's name,
and voila, you have a Touch Generations title that will help videogames
shed their unfounded reputation of being just distraction rather
than education, and one that will sell bucketloads to your friends,
your grandparents and your next door neighbour's three-year-old
son or daughter.
Brain
Training and its successor More
Brain Training are two fantastic games that I've played on and
off since they were released, designed to improve your brain power,
make your brain work faster and help stave off Alzheimer's. They
come with a variety of maths, language and visual challenges to
stimulate your old grey matter. I missed out on Sight Training,
but Maths Training, or to give it its insanely long full name, Professor
Kageyama's Maths Training: The Hundred Cell Calculation Method (phew!),
sounded like it would be right up my algebraic alley - yes, I was
one of those kids at school, someone who loved maths [I confess
to being a maths geek too - and proud of it! Ed Dition].
But
I'm not going to apologise for it. Maths has got one of those reputations
as a subject that, if you like it, you're a geek. It's strange that
in a world where the inability to read or write is looked down upon,
it's perfectly acceptable to say you're no good at maths, despite
how important it is and how much it's used on a daily basis; it
really should be treated with less of a cavalier attitude than it
is.
*
Takes deep breath *
Right,
I'll step down off my soapbox and set about answering the question:
is a Brain Training game with only maths-based puzzles and exercises
worth a purchase? And the answer is, in a subject that prides itself
on firm answers, yes and no.
Maths
Training is very much in the vein of the outrageously successful
Brain Training games; it's a Nintendo Touch Generations title, it's
played whilst holding the DS in its side-on book format and it has
space for three users per cartridge. The 'game' - and I use the
term loosely - is based around three main sections: Practice, the
Kageyama Method, and Daily Test.
Practice,
the last option, is quite clearly where you learn the ropes. There
are forty different types of exercises of ranging style and difficulty,
from straightforward addition and subtraction to more complex division
and multiplication, plus variations on themes such as timetables
and flash cards, where you have to write down the number of images
on a card as quickly as possibly. All of these practice exercises
are timed and the best three times go on a scoreboard, with particularly
good performances getting you rewarded with Olympic-style medals
in the usual colours. So far, so Brain Training, including the friendly
mascot who moves you through the game, this time not a disembodied
head with a level of realism but a cartoony Flash-style character
who gives you hints, tips and encouragement via the mediums of speech
bubbles and signposts. One variation from the Brain Training formula
is that you can pause the game mid-challenge if you wish, ideal
if you just reached your stop on the bus or someone's interrupted
you.
Once
you've practiced enough you can move on to the Kageyama Method,
which is, as the game explains, a "one-hundred-cell maths marathon".
Basically you pick one of the four areas of mathematics - addition,
subtraction, multiplication or division - and are given a challenge
based around this, of ten, thirty, fifty or one-hundred problems
to solve. For the first three areas you have to complete a grid,
with numbers down the side and across the top, and you have to add,
subtract or multiply them in turn until the grid is filled; you
are then scored on how many you got correct and how fast you did
them. It's not difficult to get these correct, as the game will
pause for a time after you've entered the number so that you can
clear it and put the right one in if you wish. For division it's
different and much trickier though; you are given that number of
puzzles but you have to decide how many times the dividing number
is divisible in the first number and how many remainders it has.
Eek! You can attempt the Method on your own or share it with up
to fifteen friends for a group challenge, though I don't see it
competing against the offering of an eight-way Mario
Kart race!
The
final part of the game then is the Daily Test, where three challenges
at your current maths level are displayed for you to attempt. Like
the practicing and Brain Training, the challenge is to complete
them as quickly as possible and, if you are fast enough over a number
of days - usually five - then you go up a level and get more difficult
challenges, testing you further. Sadly, there is no equivalent of
your brain age like in its sibling game, and the lack of such, no
matter how scientifically questionable, is a big oversight.
So,
the premise seems good but how well does it all gel together? Maths
Training is, like the comparable Brain Training, a slick package
but with no fancy graphics or animations; you are here to learn
and improve, not to be dazzled. The menus are clean and the buttons
are big enough for easy navigation, which is very important when
you're solely using the touch screen. The handwriting recognition
is about on par with Brain Training but it's still frustrating at
times and Maths Training sometimes confuses my ones and twos, something
that never happens in Brain Training. It's not perfect but you'll
learn to adapt to it.
Maths
Training is an interesting addition (ouch!) to the Touch Generations
series, concentrating on a particular discipline, the sort of master
of maths to Brain Training's jack-of-all-trades. Sadly, it is inferior
to its cousin in several ways. Even for a big mathematics fan like
myself, there isn't enough variation to give this game as much lifespan
as Brain Training. Though the Daily Test is much, much shorter and
therefore doesn't take up as much of your day as going through each
mini-game with Brain Training, there just isn't as much to amuse
you; it's just solving sums and that is it - no trigonometry or
algebra or anything more interesting. It's the videogame equivalent
of the "ten-a-day" and such maths books we used to be given in primary
school.
On
top of the lack of variation, there are things that just don't work
as well as they could do. The scoreboards don't show names so it's
not as open to competition between cartridge users, and the soundtrack
- a synthesized selection of tunes - becomes annoying rather quickly,
especially when you're trying to solve a tricky division sum and
all you can hear is cheesy, irritating fairground music.
The
difficulty is also an issue. As a fan of maths and someone who,
without blowing my own trumpet, is quite good at it, I found it
pretty unchallenging, with only the division causing me to think
quite a bit. I managed to score first place on most of the games
on my first attempt, something that I could rarely do on the similar
testing games of Brain Training. With that said, there are areas
of Maths Training that have helped me polish up my skills and this
will be more of a challenge for older and younger people, while
there is some enjoyment in beating previous scores and the pleasure
of improving your maths if this is one of your weak areas.
I
know I keep coming back to the two Brain Training games but it's
difficult not to; they test more areas of your brain, have more
variety and are generally more interesting to play. Professor Kageyama's
Maths Training: The Hundred Cell Calculation Method just concentrates
on a fraction (no more maths puns, I promise!) of what Brain Training
explores and as such you're better off playing the fifteen or one
hundred calculations on Brain Training instead. Educational games
have to packaged up in a fun way to get people to play them; Brain
Training cracked it but this 'game' doesn't have the same sense
of fun. If you're really into maths and want to spruce up your calculations
then by all means give Maths Training a go, but if I'm honest it's
more like Maths-Lite Training and there's so much more to mathematics
that could have been included. If this was a GCSE paper then I'd
have to grade it a B-.
Reviewed by Philip Lickley for AceGamez (All Rights Reserved).
|