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The DS should be the perfect console for a pinball game; a quick
pick up and play blast of ping-ping high score throwaway fun should
work wonderfully on Nintendo's handheld machine. Lights should flash,
sound effects should jangle, flippers should, er, flip and twenty
idle minutes should be joyfully wasted. It seems so simple when
you look at it like that, to the point that it's almost impossible
to imagine someone doing it badly. I mean, how could you mess up
a premise as simple as flashing lights and pinging balls? Ladies
and gentlemen, I give you Powershot Pinball Constructor, or, as
I like to call it, How Not to Make a Pinball Game.
I
booted the game up with high hopes; not only could I play pinball,
but I could create my own tables, share them with my friends and
finally become the pinball wizard I've always dreamed of being!
These hopes and dreams were crushed on the menu screen and by the
time I actually got to play the game I was clinging onto the will
to live by only the slenderest thread. Navigating your way through
the iPhone-inspired 'swooshy' menus takes what can only be described
as an inhuman amount of patience. Slide your stylus around to spin
a collection of icons until you reach the one you want, then tap
it to select it. Simple enough in theory, but in practice it's unresponsive,
clunky and infuriating. More often than not you'll end up selecting
the wrong thing and when, by chance, you stumble upon the correct
icon, you'll be jabbing at the screen for far too long before the
game realises that you're trying to select it. To add insult to
injury, there's no way to bypass this system - no way to use the
d-pad for what it's actually here for. By this point I was swearing
like a sailor who'd just stubbed his toe on a rusty anchor.
After
finally managing to work my way into the single player menu, I was
greeted with three options: Score, which is playing pinball, Time
Attack, which is playing pinball with a time limit, and Stylus,
where instead of using the shoulder buttons to control your flippers,
you use the stylus. I selected Score - after a lot of tapping. This
took me to the table selection screen, which, to my horror, contained
only one unlocked table. ONE! That's like buying Street
Fighter and only being able to play as Birdie. No one wants
to do that. Pinball is all about the tables; the only reason I ever
strayed from the videogame machines in my local arcade when I was
younger was because of the flashing lights and manic sounds of some
new pinball table that the owner had acquired. I didn't want to
play because it was pinball; I wanted to play because the table
looked cool. They always had a theme, some central point that the
whole set up was based around, be it a film, a TV show, a sport
or a giant spaceship from the future, and it was that which kept
the ten pence pieces moving from my pocket to the money slot. As
far as I can tell, the theme for the sole table available at the
start of Powershot Pinball Constructor is the colour blue. Which,
let's be honest, isn't that awe-inspiring. Unlocking the further
two tables involves finding bonus games and secret areas in the
first, so essentially you have to play the only available table
to death until you finally manage to unlock another one. Even if
the pinball itself was world-shatteringly brilliant, limiting the
player to just one table for so long is effectively suicidal.
As
you might have guessed by now, the pinball on offer here isn't of
a high standard. In fact, it's painfully dull, with a learning curve
that's little more than trial and error and a physics engine that
would have felt outdated a decade ago. More than once my ball disappeared
off the screen never to be seen again, leaving me forlornly waggling
my flippers [Conjures up a picture of Ecco
in distress! Ed], vainly trying to dislodge it from wherever it
was stuck. The three different tables offer virtually no variation,
just slightly different backgrounds, bonus games and secret areas
to contend with. Getting your name on the high score table feels
more like work than it does fun, and once it's there you feel no
sense of achievement - you're just left wondering why you bothered.
The sound effects grate after about four minutes and the music is
some of the worst I've heard on a handheld for a very long time.
There's nothing here to excite - nothing that grabs even the slightest
bit of attention or interest. It's like one of those laptop pinball
machines you can buy from dodgy markets, the ones that take two
AA batteries and have plastic balls. There's no ding, no shine,
just an odd smell and a poorly designed game that's destined to
end up thrown in the attic and forgotten about forever. There are
multiplayer modes, but I doubt you'll be able to find anyone else
with a copy of the game to play with, and as for the single DS swap
over games, be my guest - just be ready for anyone you inflict this
game upon to stop being your friend shortly afterwards.
"But
wait!" I hear you cry, "What about the Constructor part of the title?
Isn't this finally the game that allows us to build the pinball
table we've always wanted but could never afford?" Well, no, unless
that pinball table consists of three bumpers and a few score multiplying
widget things. In all honesty, I could make a better table out of
toilet roll tubes, PVA glue and bottle lids. However, I wouldn't
have the audacity to call myself a "constructor" once I'd finished.
The table-building aspect is just another lazy, badly implemented
feature that, like the opening menus, does little more than further
Powershot Pinball Constructor's descent into videogame hell.
I
could put a pithy little summary here, explaining all the things
that are wrong with Powershot Pinball Constructor, but I'm afraid
it wouldn't be strong enough. This is a horrible, horrible game.
It's badly designed, badly put together and any 'innovations' it
might shout about having are nothing but filler, put in to try and
pad out a game that's as devoid of content as it is of fun. Even
if you are a pinball game fanatic, I advise you to stay as far away
from this abomination as is humanly possible.
Reviewed by Harry Slater for AceGamez (All Rights Reserved).
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