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Times have changed. The kids of yesteryear have grown up, their
Game Boys tossed aside in favour of My Chemical Romance, black eyeliner
and extra-tight skinny jeans. Skinny jeans so tight that Nineties
electronics cease to survive. Pikachu doesn't amuse them anymore;
his rosy cheeks and loving gaze are but an embarrassing memory stored
left of the brain segments marked 'morbid poetry' and 'I hate my
Mum'. But some people still care about the little electric rodent.
Some people still remember the nights they laid awake battling The
Elite Four, finding that old man's golden dentures and ruining
their game save with that dastardly Missingno cheat. Nintendo knows
you're still addicted Pokémon, if only on the quiet, and like that
dodgy man in Camden with the Magical Carrier Bag of Happiness, Nintendo's
got what you need, albeit rated 'E' and slightly more legal…
Yes,
ladies and gentlemen, Pokémon Mystery Dungeon: Explorers of Darkness
& Time has finally arrived - and while that sounds like cause for
celebration, it's unfortunate that little has changed since the
franchise's inception way back in 2006, meaning that many of the
game's foibles remain. Of course, the real problem here falls directly
at the feet of the gameplay, which in today's gaming landscape sticks
out like Posh Spice in Primark. It's an entirely workable concept
of course - explore multi-tiered dungeons in search of items, all
the while battling rogue Pokémon. What niggles here however, is
the archaic execution. Cue poorly generated dungeons, an inventory
that barely holds a snack-sized Mars Bar, and fewer save points
than Paris Hilton has brain cells.
That's
not to say that Explorers of Time doesn't have any merits of its
own, though. In fact, Chunsoft's latest tweaks prove to be some
of the most commendable in the game. For starters, the new guild
system works a treat, not only serving as the central hub world
of the game but nudging the story along at an unfaltering pace.
Chunsoft's Wi-Fi efforts are also worthy of serious praise, offering
the chance for another player to rescue you should you fall in one
of the non-story-driven missions. And if they're not online? Just
log into Nintendo Wi-Fi and send a message to their mobile phone
or email account. Okay, so attempts to bring the game into the Twenty-First
Century with updated stylus support still fall short of amazing
due to the game's grid-based nature, but the face buttons more than
hold their own. The game, outdated as it may be, has also been polished
beyond recognition, boasting a more forgiving difficulty curve,
a larger selection of Pokémon, a delightful soundtrack and an episodic
approach to narrative that makes progressing through the often-tedious
dungeons worthwhile.
In
fact, those who picked up the original title will feel right at
home with the tale that Explorers spins. Heck, the game even starts
with the same personality test to determine your aura and - depending
on how truthfully you answered each of the questions - the Pokémon
that best suits your personality. Though this really only affects
the sprite you'll be playing as for the duration of the game, it's
a move that makes each game feel just that little bit more personal.
The story itself is, of course, derivative guff. You play as an
amnesiac human transformed, by some bizarre turn of events, into
a Pokémon. And - you guessed it! - until you've worked out exactly
who you are, you'll take comfort helping out the local Pokémon guild
with various missions, all the while investigating the shady happenings
in the world of Pokémon, which varies depending on which version
(Time or Darkness) you buy. That said, the experience, bar a few
different Pokémon and enemies, is nigh-on identical for the thirty
or so hours of gameplay.
Missions
are also episodic in their nature. Whilst most missions either involve
tracking down lost items or nabbing wanted Pokémon, others see you
rescuing stranded 'mon in a nod to 2006's Red
& Blue Rescue Team. Regardless of the briefing however, missions
always take place in one of the titular Mystery Dungeons, a collection
of randomly generated dungeons that yield different items and goodies
upon each entry. This also exposes one of the game's most crippling
flaws - namely that randomised exit points end up placed in the
same room as the entrance point, meaning that whole floors can be
bypassed should you choose not to explore them.
And
really why wouldn't you, given that the dungeons look as repulsive
as Mr T in a frilly pink thong? Or should that be a grey thong,
considering that the dungeons look as though programmed by an egotistical
elephant? Big, soulless, and very, very grey. It's a crying
shame considering that the rest of the game has been polished to
a greater degree than Harry Hill's head; sandy coves, a bustling
marketplace adorned with lively Pokémon, and a guild HQ shaped like
a giant Wigglytuff... Explorers of Time certainly looks the part,
so it's a shame that Chunsoft didn't pay as much care to the dungeons,
especially as it'd go some way to alleviate the equally monotonous
turn-based combat.
It's
in the combat that the game most shows its age, offering some of
the most punishing and archaic mechanics since the original Mystery
Dungeon. Battles rarely involve more than mashing the attack button
and while other attacks are available (there are even collectable
battle items such as damage-heavy Blast Seeds and Geo Pebbles) there's
very little incentive to use them, since the default attack is more
than competent enough to suffice. In addition, Chunsoft's efforts
to make the game accessible to casual gamers, however admirable,
only serve to make things even easier for the traditionally hardcore
MD audience - yet despite this, the game is still too slow, repetitive
and monotonous in design to attract the Brain
Training generation. And why bother adjusting the difficulty
level when the game insists that should you fall, you lose half
of your earnings and all of your items?
Pokémon
Mystery Dungeon: Explorers of Time isn't a lazy game, it's just
that the template it's based upon is far too antiquated to meet
the needs of today's gaming audience, yet not enough to satisfy
dungeon hack enthusiasts. Those after a traditionally challenging
dungeon crawler would be better served by Chunsoft's Siren, weighing
in at ten notes lighter, while those who are new to all this Pokémon
lark will find hours of delight in Pokémon
Diamond & Pearl, an unadulterated slice of RPG-heaven. Everyone
else would be best advised to save their pennies, hoping that the
inevitable third offering clears up some of the game's shortcomings.
It's safe to say there's a lot of Poké-love out there, it's just
a shame that Explorers of Time doesn't quite cater to it…
Reviewed by Ricky Lee Staines for AceGamez (All Rights Reserved).
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