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Pah! Who'd ever want to be a Pokémon, eh?! If the inability to construct
a vaguely comprehendible sentence doesn't get you down, the fact
that your living accommodation comprises of a two-inch-square red
and white ball most certainly will. I can only imagine Snorlax's
osteopath bills. And as for the food, you'd better hope you like
colourful fruity blocks and poisonous berries. Lovely! Not to mention
that every time you want to show that special Poké-pal your Pokéballs
you'll be whisked off to a mentally-challenged, elderly couple of
Pokémon breeders. How's that for invasion of privacy?! Indeed, the
Poké-lifestyle isn't all fame and glory and, fortunately, unlike
the starring role of Pokémon Mystery Dungeon: Blue Rescue Team,
the good people of AceGamez haven't been turned into Pokémon. Otherwise
you'd be reading this in Poké-tongue - and you'd probably never
visit the site ever again, what with all the obsessive self-referencing
going on. But I digress - let's move to the matter at hand: does
Pokémon Mystery Dungeon follow suit to the series' high standards?
Or is it all a load of old Pokéballs?
And
before you ask, yes, that really is the second time I've
punned on Pokéballs. Y'see, like the exhaustive use of Poké-puns
here, Pokémon Mystery Dungeon is equally as repetitive and just
as embarrassing. Having regurgitated code from ChunSoft's existing
Mysterious Dungeon series (known as Fushigi no Dungeon in the Land
of the Rising Sun), it's fair to say that Pokémon Mystery Dungeon
plays much the same as its similarly licensed forerunners, only
this time doused in a thick, syrupy layer of 'cute' that the Pokémon
licence would inevitably ensure. RPG stylings? Check! Turn-based
fisticuffs? Check! Vaguely fun gameplay? Hell no! Unfortunately
it seems that Nintendo have confused 'old' with 'classic'. And whilst
the Mysterious Dungeon may have once sipped fine wines and organised
file-o-faxes with the likes of Final
Fantasy, in this day and age - where gamerpoints are all the
rage, ten face buttons are the norm and bullet time effects are
nigh-on inescapable - the Mysterious Dungeon formula has certainly
began to show cracks. Caveties, even. In fact, Mysterious Dungeon
is the David Hasselhoff of games - it thinks it still 'has it',
but fails miserably. Adults will laugh. Little kids will cry.
The
story? Nonsensical at worst and convoluted at its very best, Pokémon
Mystery Dungeon tells of a hapless human dragged into the world
of Pokémon - where repetition and painstaking tedium is the order
of the day. But it seems there's trouble a-brewin' in the Poké-kingdom
- trouble that just so happens to intervene with everyday Pokémon
activities, like questioning your sexuality, saying your name a
good thousand-odd times and eating the aforementioned fruit lumps
and poisonous berries. Natural disasters have played their evil
hand in the world of Pokémon of late, leaving the likes of Rattata
and Pidgey trapped within the eighteen randomly generated, grid-based
dungeons. And - you guessed it! - as the titular Rescue Team suggests,
it's up to you to save the day by forming a Pokémon rescue team
and undertaking any SOS requests that litter your hideout's post
box! Hurrah! Meanwhile, you can also watch hilariously scripted
flashbacks as to the lead character's past and how he/she ended
up in such a sombre scenario. The developer probably thinks these
scenes will keep you engaged, but they don't.
In
good old, traditional RPG stylings, the tale and general Poké-talk
is told with snazzy character avatars and text boxes on the DS's
bottom screen, with the top screen freed up to display an absolutely
pointless overworld that you can't explore. Wahey! Touch screen
support is somewhat of a throwaway addition too - double tapping
in the desired direction sends your Pokémon scuttling off where
you want it to go, but good Lord is it complicated and you'll no
doubt chuck your stylus, heading straight to the d-pad and a good
old thwack of the A and B buttons for simplicity's sake. So then,
just to clarify, the top screen is unnecessary, you won't want to
use the stylus and you'll only be using two of the face buttons.
"What ho!" you shout, jumping from your seat in a tizzy "Why! That
sounds like the Game Boy Advance!" That's right dear readers! This
is because Pokémon Mysterious Dungeon was indeed developed with
the aging Advance in mind, and consequently the DS version is about
as original as scouring the city for kebab shops after a night out
on the town - and then waking up next to your best friend (who obviously
looked ever so alluring holding that meat-stick under the moonlight)
in the morning. Ouch.
Pokémon
Mysterious Dungeon is a bit like that. You're not quite sure how
to feel when confronted with graphics that scream "Long live 1992!"
and you're certainly not sure how to act when the terribly grainy
audio belts out the same ONE TUNE over and over again. In fact,
a brain-hammering hangover would have been preferable to what's
on offer in the presentation department. You might not have minded
if the aesthetics were in close comparison to Pokémon Emerald, but
Pokémon Mystery Dungeon looks as ropey as a Game Boy Colour game
on occasions - with some pretty duff animations and repeated textures
that make you want to switch off the DS shouting "Pokémon Diamond
and Pearl will still rock! This is a stop-gap after all, right?!
Right?!"
Then
there's the aforementioned cavities, those little 'quirks' and faults
that a downright shoddy execution will inevitably unearth. To detail
the sheer level of tedium that Pokémon Mystery Dungeon so casually
deals out, here's how fifteen minutes of the game plays out: Cue
repetitive music right... about ...now! Check post box for SOS mail
telling of Rattata's unfortunate circumstance. Wonder how Rattata
managed to post that letter from within the thirty-floor dungeon
he is trapped in. Enter randomly generated dungeon with identikit
texture tiles throughout. Realise that randomly generated terrain
doesn't work at all and hop into an exit point that's been plonked
slap bang next to the entry point. Level up. Realise that it's only
gone and made things even easier. Find poisonous berry. Eat
poisonous berry. Go up another ten floors. Kill approximately ten
thousand other trapped Rattatas in order to save the Rattata in
question (because that makes absolute sense! What with being a rescue
team and all...) Realise that you have to eliminate foes without
your CPU controlled partner because he's wandered off alone. Do
so for approximately fifteen hours until the torture device's end
credits roll. And that's it.
Forget
any preconceptions of the abbreviation RPG, for it now stands for
Rubbish Pokémon Game. Rubbish because for all the lengths taken
to secure the Pokémon licence, ChunSoft's efforts to emulate it
have been half-hearted to say the least. It just doesn't feel like
Pokémon. "Oh, well! It's Pokémon! Who's not going to buy it?" belt
ChunSoft money men before skipping off to a three hour lunch break
while singing Abba's Money Money Money and leaving a trail
of Natwest cards and dollar bills in their wake. Okay, so that may
be an exaggeration - but many of the aspects that you've come to
expect from Pokémon over the years are either absent or incorrect.
That 'Gotta Catch Ém All' bit? Yeah - it's not here and neither
is the usual evolution system. Nope, it seems you've got to endure
the mind-numbing monotony that is the main story mode before you
can start collecting and evolving the lovable 380-odd critters.
But even then it's just luck of the draw whether the Pokémon you've
beaten to a pulp wants to join your rescue team (as you obviously
do after being head butted a good 212 or so times...) However, despite
the fact that you can adventure with a party of four Pokémon (erm,
we think it's supposed to be six Mr ChunSoft) you can only take
one CPU controlled Pokémon into battle with you at any one time.
Which is just excellent! (Yes, I'm being sarcastic!)
Pokémon
Mystery Dungeon will become the new best friend of the nerdy, beard-stroking
WoW
fanatics who natter on about stats like they're going out of fashion
in the next ten seconds. It's full of them - stats I mean, not nerdy
beard-stroking stat-lovers - and, yes, that means they're either
a) tedious or b) stupid. And yes, 'stupid' really is the best adjective
to describe them. [Is he still talking about the stats? Ed]. Examples
include the Belly Meter - a device that kills off your Pokémon mid-dungeon
if he gets too hungry, and unless you consume cranberries like you're
extraordinarily constipated, you'll be fainting like teenage girls
at a Panic! at the Disco concert. That makes absolute sense, obviously.
Another includes Ground, which checks the ground (see what they
did there?) for items. That's stupid too, especially since you'd
have instantly collected the item upon standing on it. Lovely! (Yes,
I'm still being sarcastic!)
You
can also wander into the absolutely throwaway town in order to do
a lot of, well... nothing. Feeling rich? Why not store your cash
in the Felicity Bank? Quite why you'd want to do this is unknown,
since it does, as I mentioned earlier, absolutely nothing. But what
the hey! It's here! Just like all the other irrelevant shops to
break up the tedium of dungeon searching. Then there's Kangaskhan
Storage, a shop that allows you to store collected items so that
you'll "never lose them if you die" which - in light of the easier-than-your-drunken-kebbab-holding-friend
difficulty level - won't happen. Ever. However, ChunSoft have graced
you with a few worthwhile shops to spend that garnered cash. For
instance you can visit Kecleon Wares to purchase items like elixirs,
apples and - you guessed it! - poisonous berries! You also have
a whole host of TMs and other stat-related goodies to pamper your
Pikachu with. Which is a rather nice addition (Actually, I'm not
being sarcastic this time! Honestly!)
As
hardened Pokémanicas will know, since the days of the Red and Blue
cart duo, Pokémon has, first an foremost, always been about connectivity,
and whist it seems less important in this iteration - what with
each version containing the same Pokémon - there are more than enough
to keep you entertained. So you can rescue your friend via the magic
of a wireless connection between two systems - admittedly with a
card each - but this works phenomenally well. It would have been
nice to have some kind of team based rescue with eight systems,
but what's on offer here will certainly keep you grinning and cackling
wildly like wild Meowth over a freshly-caught Goldeen. Heck, there's
even the chance to trade items and Rescue Mail between the handhelds
via the thin air! Bet that'll scare your grandparents! Low on the
kind of battery juice needed for multi-card play? Then why not trade
mail using the by ye olde (but still pretty novel) password system
that triggers each mission with a code you can share with a pal?
These additions are indeed worthwhile, but it really doesn't make
up for the decidedly mediocre offering here and certainly doesn't
generate the same kind of charm that you've come to expect from
past Pokémon entries.
Reading
through this review, you may think that I hate Pokémon Mystery Dungeon:
Blue Team Rescue. However, while the gameplay mechanics are indeed
a tad monotonous and, at times, a little primitive, it isn't a bad
game. It's just a bad Pokémon game. It doesn't live up to the series'
high standards and it just doesn't feel like Pokémon. You can't
quite help but feel that everybody's favourite franchise has been
exploited by the dastardly moneymen of this world. This is simply
ChunSoft's decidedly mundane Mysterious Dungeon, albeit wearing
a snazzy pair of Pokéball earrings in order to make a quick buck.
It's been somewhat of a weak showing for the Pokémon franchise in
terms of the DS's catalogue - what with the likes of Dash and Trouzie
falling to melt our cynical hearts. Finger's crossed then for the
true Poké-sequels that are Diamond and Pearl will cure your Pokémon
blues. Just don't expect to find that cure here.
Reviewed by Ricky Lee Staines for AceGamez (All Rights Reserved).
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