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I'm adult enough to admit it - at 24 I'm far too old to be obsessing
over Pokémon. If I held a discussion with a person who had no idea
what Pokémon or videogames were, they would surely institutionalize
me instantly after hearing stories of collecting digital monsters
with silly names such as Pikachu, Buneary and Glameow. "This man
has surely gone mad with his talk of electric rodents!" Yet the
addiction I thought had been smashed by a string of uninspired DS
and Gamecube titles has been given new life with Nintendo's first
completely original Pokémon RPG in over four years: Pokémon Diamond
and Pearl. Cosmetic and content rehashing aside, Game Freak have
gone out of their way to forever change the way you engage with
the Pokémon world! Beauty pageant style contests, the multi-use
Pokétch digital watch, the Underground, Internet battles and a worldwide
Pokémon trading message board - one that doesn't require Friend
Codes - are just a handful of the exciting new features found in
these games. As long as the essentially unchanged core RPG gameplay
can still hold your interest, Pokémon Diamond and Pearl will leave
you like a freshly caught Magikarp, splashing around, helpless in
the hands of its new master.
This
new adventure opens in the region of Sinnoh with your created character
and his or her best friend going in search of the legendary Red
Gyarados in their nearby lake. As they approach the lake they find
an abandoned suitcase and while examining it are attacked by a wild
Starly (the new look Pidgy). Defenseless, the two open the suitcase
to find three Pokéballs, each one containing a starter Pokémon -
the water penguin Piplup, the grass turtle Turtwig and the fire
chimp Chimchar. Using these new Pokémon they are able to defeat
the Starly and get away safely. Returning the borrowed Pokémon to
Professor Rowan, you are asked to fill up his Pokédex in exchange
for the Pokémon used - not the most exciting beginning, but at this
point you are finally free to begin your own adventure.
Just
as every other game in the main Pokémon series, you lead your digital
avatar through the world, capturing, raising and fighting Pokémon
to fill up your Pokédex while thwarting the plans of an evil Pokémon-exploiting
organization - in Diamond and Pearl's case it's Team Galactic. There
are still eight Gyms to earn badges from, an Elite Four to defeat,
slot machines to play, a haunted tower to climb, fishing poles and
bikes to use and more. No matter what color or version of Pokémon
you have played before, you will instantly recognize all of these
elements. The game is even still catered towards the ultimate starting
team that started back in Red and Blue, as a team consisting of
the three starter Pokémon, an Abra, a Gyarados and a random electric
rodent knows no equal. All of that familiarity will leave many a
Pokémon veteran feeling the burn of initial disappointment, as a
sequel should not give off the impression as the old game with a
few name changes and different map layouts.
For
some that might be enough to hit the snooze alarm and give up on
Diamond and Pearl. Hopefully you won't though, because with time
these two games begin to define themselves as individual titles.
You'll probably first see this inside of the touch screen, which
is put to amazing use by housing the Pokétch, a digital watch that
would make Inspector Gadget's daughter Penny green with envy at
its multiple uses. With a simple push of the red button on the watch,
you can switch between a real-time clock, two different world maps,
a Dowsing Machine that can sense hidden items and a move tester,
among many other applications on the fly. Not only are these applications
useful in their own right, but by taking out the need to access
the menu each time you want to use one, the Pokétch saves a lot
of time. Now if only they could have included a way to access items
like the bike and fishing pole without having to trudge through
menus.
Another
new feature to the Pokémon canon is the Super Contests held in Hearthome
City. These are essentially beauty contests where you enter in your
Pokémon in one of five different categories, with victories paying
out ribbons and rare accessories. Each Super Contest is made up
of three competitions - visual, dance and acting. The visual portion
has you dressing up your Pokémon based on a random theme using collected
accessories within sixty seconds. The dance portion has you mimicking
dance moves using the touch screen, much like the musical mini-game
in Chocobo
Tales. The acting portion has you performing your battle moves
in front of three judges, trying to earn the most affection. But
taking first place in these contests is not as easy as just entering;
you'll need to raise your Pokémon's conditions - smart, beauty,
tough, cool and cute - by cooking stat-boosters known as Poffins.
These Poffins are made using a Cooking
Mama style touch screen mini-game, as you stir the mixture to
keep it from burning.
The
new features don't stop there. Next up we have the Underground,
a spelunking mini-game. After you receive the Explorer's Kit in
Eternia City, you can dig a hole and drop into the Underground anywhere
on Sinnoh. Once there, you can dig into the cave walls using the
touch screen to spelunk for spheres, Evolution stones, items for
trading and equipping, as well as Pokémon fossils! Are you wondering
what spheres do? Well, once you have acquired and used the Digger
Drill to create a cave you can use as a secret base, you trade those
spheres to Goods Vendors and Trap Vendors to decorate and protect
your base's flag from outsiders - but not other NPCs in the game.
These outsiders consist of any other Pokémon players nearby who
dig into the Underground, as the game automatically opens your game
to local multiplayer.
This
brings us to the final main feature of Diamond and Pearl, and the
one I know many of you have been waiting for: online battling and
trading! By visiting the WiFi Club, located in the basement of every
Pokémon Center, you can interact directly with any other players
you have Friend Codes for. Trading has essentially remained the
same, but battling receives a few tweaks. Battles, either Single
or Double, can be instigated in either Level-50 or Level-100 modes
(where each player's Pokémon's levels are temporarily bumped up
or down) or Free mode (where no levels are changed). Both of these
modes give access to voice chatting through the DS' microphone,
allowing you to work out trades or talk smack to anyone across the
world! Oh, and in case you were wondering, no, there is nothing
in place to keep you from exploiting the voice chat feature to make
long distance phone calls.
But
the WiFi features don't stop there as Nintendo has - thankfully
- included the ability to interact indirectly with complete strangers.
In Jubilife City, you can access the Global Trade Station, allowing
you to post and request trades message board style. After achieving
League Champion status, you will gain access to the Battle Tower
WiFi room. Here you can download and battle against other players'
Hall of Fame teams or you can upload your own for the world to attempt
to defeat. Neither of these options allow you to interact with other
users directly, but they do open the game up in a way that Friend
Codes attempt to hinder. Hopefully other developers and/or Nintendo
will allow this type of WiFi option to exist in future titles.
All
of these new features, especially the Pokétch and Super Contests,
go a long way to increasing the ambience that Pokémon Diamond &
Pearl exudes, pulling players even deeper into the world of monster
catching, collecting and battling. The Pokétch seems like such a
realistic piece of equipment that a Pokemon trainer would have and
use, something that would have been partially lost if the more useless
features of it were left out. The Super Contests have been a staple
of the anime series for a while now, though not necessarily under
that name, bridging the gap between static and interactive. And
just caring for and raising your captured critters has never been
more involved and engaging, bringing them closer to the pets they
are shown in the anime as and less like the digital warriors the
videogames have made them out to be.
All
and all, the new and old gameplay components blend together wonderfully
in Diamond and Pearl. There is still something terribly addictive
about raising and collecting Pokémon, even though the formula has
seen little change since it was first introduced, a fact that provides
little enticement for gamers on the fence, or well over it. Though
fans of the series will have little problem overlooking that, should
we? Game Freak has finally been given a portable system with some
power, yet they did very little to alter the game's formula. How
about changing the battle perspective to one that is less limiting,
or reinventing the way Pokémon are raised and grown, or maybe even
just changing the flow of the game? I think we've gone through enough
variations of the "walk around, get challenged, stop bad guy group,
repeat" dance over the years. It is time to throw a Mankey wrench
into series.
Talking
of throwing around Mankey wrenches, the presentation in Diamond
and Pearl is nothing short of underwhelming. Game Freak made it
a point to keep the presentation as close to the Game Boy Advance
games as possible, using the same overhead perspective with the
same little sprite characters in the same little sprite world and
the same basic MIDI tunes. The only way you know you aren't play
a GBA game is that buildings, landforms and most other objects that
stick out of the ground have been rendered using meager 3D graphics.
The overall package may still be above average, but it leaves a
lot to be desired. That's nothing compared to the nearly untouched
battle segments though; about the only change you will notice is
that the attack effects have been spruced up. Pokémon are still
represented by static 2D images that don't move, with the same lame
clicks and whistles Game Freak has been trying to pass off as animal
sounds for years. I realize that asking Game Freak to render 400+
Pokémon in animated 3D probably isn't possible on the DS, but to
regurgitate the same portraits in place for the past few years smacks
of laziness.
Do
you even need to ask about lasting appeal when it comes to a Pokémon
game? Well, if you must then you should know that the single player
quest will take you an ungodly amount of hours to even approach
seeing 100% of everything that Diamond and Pearl has to offer. There
is a hefty helping of multiplayer options - both local and WiFi
- to explore, experience and conquer. And that is all the information
most of you will need for you to know that you'll be playing this
game well into the next year. Lasting appeal? This game has lasting
appeal to spare!
As
much as I love Pokémon Diamond and Pearl, it alarms me to see how
little the core game has evolved over the years. There will come
a day when this formula will fail Game Freak and Nintendo, but for
now they still have a winner on their hands, thanks to all of the
new complimentary features and the inclusion of true, handheld online
play. For now I hold my glass high in salute to the handheld world's
supreme ruler - may your shortcomings never overcome your successes.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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