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Pirates of the Caribbean: At World's End was one of this year's
biggest blockbuster films. It grossed over 900 million dollars,
and knowing what kind of money-making franchise they have on their
hands, Disney produced a game to accompany the movie - for every
system currently on the market! While Eurocom developed the At World's
End games for most systems, they didn't touch the Nintendo DS version.
This job was up to Amaze Entertainment, most likely because they
also developed the prequel, Dead Man's Chest. I can't compare this
game to its elder siblings, but if they're anything like this one
then they're probably not worth looking at.
I'm
never one to spoil things, whether they are movies, games, books,
or leftover food! Apparently, the guys at Amaze Entertainment have
the same mindset. If you've seen the movie, you'll find out that
the game is absolutely nothing like it. Sure, the same characters
are in it and the places you'll visit are kind of like they are
in the movie, but the story of the game doesn't follow the movie
at all. You'll venture to places like Singapore and Davy Jones'
Locker, but they're going to be much different than you remember.
In the movie, Davy Jones' Locker is a barren desert. Not a bony
wasteland with cliffs, monstrous skeletons and undead pirates. Obviously
the game was made like this to spice the areas up and make them
more interesting, but in my opinion, it would have been much nicer
had they stuck to the story and stuck with what the areas should
have looked like. The final product seems more like your typical
action/adventure game with the Pirates license slapped on - and
that's one of my biggest problems with the game; with the exception
of some gameplay elements, At World's End is just like most other
games in the genre. It's a shame too, because this license had a
lot of potential.
Set
in a 3D world, you play as Jack Sparrow, Elizabeth Swann and Will
Turner, jumping, climbing and fighting your way across each level.
During your journey you face obstacles such as pirates, crocodiles,
endless pits and, erm, more pirates! You need to keep a close eye
on your health bar, which deteriorates when you are hit by enemies,
caught by explosions or chomped on by crocodiles. Luckily there
are regular checkpoints, because you're bound to die - a lot. This
isn't because it's a challenge though - the game is very easy and
any hardcore gamer will breeze through it in four or five hours
- you're going to die a lot because of the absolute lack of depth
perception. You see, it's incredibly hard to tell exactly where
something is, whether it's a dangling rope or a floating platform,
in relation to where you are. Because of this, a lot of the gameplay
is very trial and error, and there are far too many instances where
you have to make leaps of faith over and over again, just so you
can finally latch onto that one rope or jump onto that crocodile's
back. It's absolutely painstaking and much too frustrating when
there hasn't been a checkpoint for a while, jump, die and then have
to repeat the whole section another five times until you finally
get it right. I cannot stress how big a problem this is, and it's
easily the biggest flaw in the game.
At
least the controls are simple and easy to use. Attacking consists
of pressing Y over and over and over again, and there's little incentive
to mix it up, unless you really want to be fancy and perform special
counters or use special items. The X button is context-sensitive;
you can use it to kick a blocking enemy to break their block, or
counter with your special attack by timing the button press just
right, when a pirate skull flashes above the enemy's head. Also,
if an enemy hasn't noticed you yet, you can sneak up behind them
for a comical sucker punch, which is a one hit kill. It's funny
how you can slice up your enemy, slashing them over ten times, and
not kill them, yet one simple punch from behind takes them down.
You'll find four special weapons scattered all over the levels that
you use with the right shoulder button; a tar bomb to slow enemies,
a dagger to poison them, the flash bomb for a temporary stun effect
and the whip, which kills with one or two hits. Using these items
depletes your 'savvy' bar, kind of like a skill bar but with a different
name - savvy? You can jump and block, although I didn't use either
in combat, as there is simply no need.
You
gain extra items during your adventure, which give you extra abilities
to negotiate the landscape, like the bamboo pole to vault across
platforms, the torch to burn obstacles out of the way, the grappling
rope to swing over gaps and hooks to grab onto netting. Each level
creatively puts these items to use once you've got them, never forgetting
about any of them as the game progresses. The bottom screen shows
collectibles like the gold you've collected to unlock artwork, and
the Calypso's Tears you've found in treasure chests, which increase
your health or savvy maximum for every six you pick up. Some treasure
chests also contain map segments, which allow you to visit other
islands and secret levels.
The
enemies are pretty stupid and boring to fight; pressing the same
button fifteen times to kill one guy isn't exactly what you'd call
fun. After a while I stopped fighting completely, unless I needed
to fight in order to trigger an event. The enemies either try to
attack you, which they almost never get a chance to, or to block
your attacks. And if they try to block your attack, they literally
just wait there until you kick them and then pummel them. When there
are multiple enemies, they try to attack you simultaneously, but
they're just as easy to evade and defeat. The poor AI is also visible
with other things, like when you try to sneak up on an enemy and
they supposedly don't see you. One time I had two guys with their
backs turned to me, so I snuck up behind one of them and sucker
punched him. The other one turned around and just walked away, so
I sucker punched him too. I know if my best friend just collapsed
after being punched in the face by a guy who was obviously right
behind him, I wouldn't turn around, look at the guy and walk past
him! I'd probably run away - but that's beside the point!
Probably
the most entertaining part of the game is the dueling. Every couple
of levels, you have a one-on-one duel with another character, such
as Davey Jones or Mistress Ching - and even against Jack Sparrow
at one point. Dueling uses both the touch screen and the d-pad (or
the face buttons if you're left handed). To attack you draw shapes
on the touch screens. You start out with fast and weak attacks,
the horizontal and vertical slash, but as you progress, Captain
Barbossa teaches you new moves. Drawing a U shape lands a harder,
but slower attack, and drawing a Z unleashes the most powerful and
slowest attack. But don't think you'll get off that easy, as your
opponent fights back and you must block their move using the d-pad
or face button that corresponds to the direction of the attack (up
or X to block a high attack and so on). If you time it just right
and block your enemy's attack right before he's about to hit you,
you can parry his attack, which gives you just enough time to counter-attack.
Once you've depleted you're your opponent's life, you have to draw
a final figure that lands the finishing blow. The duels are exciting
and fun, making good use of the touch screen, but there are only
nine duels in all and they are fairly short.
I
hate having to give my opinion of the graphics on the DS, I really
do. On one hand, they might look really pretty - for the DS. But
compared to everything else these days, where HD and pretty graphics
are king, you can't honestly say that any DS game really blows you
away visually. At World's End makes this even harder, because the
graphics aren't terrible, so I can't bash it for that. But they're
not excellent either. The 3D character models look just enough like
their real-life counterparts to tell who's who. When you're actually
playing your character is quite small and lacking in detail, while
the frequent cut scenes show the characters in bigger, uglier detail.
There's little variation in your enemies, which look pretty ugly
as well, and there are as little as three types to fight on some
islands, including undead pirates and the East India Trading Company.
The headshots that appear during a cut scene don't look great either,
and Chow Yun-Fat looks nothing like Sao Feng in his duel, which
seemed weird, as he's no stranger to video games. At least the frame
rate always stays consistent, remaining smooth when you slice your
enemies into human shish kabobs.
The
levels you visit look pretty nice, as you move through the jungle
of Isla Cruces, the Singapore village and the undead wastleand of
Davy Jones' Locker, but they're still not mind blowing; you have
the occasional shrubs and boxes, some bones and some fire, but the
levels are pretty generic. Yet they are varied and you'll never
feel like you're in an area that looks just like another one. They're
also pretty long and in some cases they might get a little boring,
mainly because of how dull the gameplay is. At times I felt myself
begrudgingly trudging along just so I could finish the level and
get it over with. Each level is broken up by a visit to the Black
Pearl, and this ship is probably the most impressive thing to look
at in the game, as it looks just like its big screen counterpart.
Here you can change your outfit, check ou the unlocked artwork and
piece together the map segment's you've found.
The
music in the Pirates movies is great - there's no denying that.
Luckily, the DS game retains some of this glory and while you won't
be hearing the full soundtrack on this itty-bitty cartridge, you
will hear some familiar orchestrated pieces. It's definitely a pleasure
to hear the Pirates theme when you're browsing the Black Pearl.
In addition, each of the levels has its own soundtrack, each fitting
the theme nicely, like the spooky tones when you're in Davy Jones'
Locker, although some of the tunes are forgettable. The sound effects
and voices are excellent though, with convincing effects for sheathing
and swinging your sword, as well as the resultant clank or thud
as you land blows. The game might not use the film's voice actors,
but coming out of the DS's two tiny speakers, it's hard to tell
the difference; it may not be Johnny Depp talking, but it sure sounds
like it.
You
can whistle through the game in a few short hours, and while you
can go back to find all the secrets, the motivation to do so is
low due to the boring gameplay and the lack of rewards to entice
you. Even though you get a compass that leads you to each of the
treasure chests, I personally just couldn't be bothered. You can
also head into the cargo hold and play a game of Liar's Dice with
Gibbs, the cup and dice game seen in the movies. However, it's largely
down to luck and won't keep your interest for more than a couple
of games. If you happen to have a friend that owns the game, you
can wirelessly duel them, a cool feature that would have benefited
from game sharing. Liar's Dice is also available in multiplayer
and there's even some cheats you can unlock by visiting the Pirates
of the Caribbean attraction in Orlando! It's just not enough though,
and more innovation like ship-to-ship battles would have been very
much welcome to spice things up a bit.
Pirates
of the Caribbean: At World's End wasn't the most exciting movie.
It was good, but it did have parts where I wished it would move
on quicker. The At World's End game had me feeling the same way.
There are action-packed parts, but other parts are pretty boring.
Average graphics don't help the game's cause either, although at
least it runs smoothly and the music is good. However, with the
game over in a few short (and mostly dull) hours, and little in
the way to entice you back, there's not an awful lot of treasure
to be found in this particular chest.
Reviewed by Ryan Brenner for AceGamez (All Rights Reserved).
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