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Nintendo, with their Touch Generation series (which includes the
likes of nintendogs
and Brain
Age) of easily accessible, non-gamer friendly titles, should
have asked Capcom if they could have included Phoenix Wright: Ace
Attorney. Combining two aspects of America's legendary dramas, CSI's
crime scene investigations with Law and Order's courtroom
antics, into a family-friendly package, with a better advertising
campaign this could have been a best seller. But instead its release
fell on deaf ears and was out of print by the time word of its courtroom
genius had spread a few months later.
In
what is becoming a more common occurrence nowadays, just when the
demand for the game had reached its highest point, with complete
copies of the game going for nearly double the original $29.99 price
point, Capcom decided to re-release the game this June. It immediately
sold out. With a second re-release just hitting stores, if you have
been avoiding Phoenix Wright like jury duty, consider this a subpoena
from your local game store!
Ace
Attorney, a DS remake of the Japan-only Game Boy Advance game Gyakuten
Saiban, opens with you filling the blue suit of rookie defense attorney
and title role, Phoenix "Nick" Wright. Having just passed his bar
exam, Nick is ready to put his lawyer skills to work. The gameplay
is essentially divided between two parts, which are broken up with
assorted (and usually reverent) banter: courtroom proceedings and
investigation. Courtroom proceedings have you cross-examining witnesses
to try and prove your client's innocence. Investigation has you
traveling around town, scouring crime scenes for evidence, to tracking
down and interviewing potential witnesses.
Cross-examining
involves reading through witness statements and searching for contradictions
that you can prove using the court record (which includes testimony,
evidence and official documents like autopsies). For the first four
chapters the court record consists of 2D items, but in the DS-specific
fifth chapter you can manipulate evidence in 3D in the search for
clues. If you're not sure where a contradiction is then press the
witness further to see if they say something they shouldn't be able
to know, that didn't happen or that happened differently than what
they say. Sometimes these are simple and easily identifiable, but
other times you will be scratching your head fruitlessly to find
one, or find the proof needed. Don't worry though, as not only is
there no time limit for how long you deliberate, you have at least
five chances to get it right per court session, and in some instances,
your chances are unlimited. This is less about how you did it and
more that you actually did it!
Investigation
plays out much like a PC point-and-click adventure; you search around
a static screen, looking for things that appear out of place or
possibly connected to your case using the touch screen. When you
find something of interest, you touch it with the stylus and examine
it further. Nothing here is too difficult to use or grasp, although
at times it is easy to get stuck, as events are connected to what
you do. If you go out of the ideal order, you could be backtracking
over and over, trying to trigger the next event.
With
gameplay this simple, there has to be some reason to play through
the over twenty hours of game spread across five chapters, and this
is the wonderful, anime-inspired narrative. It begins with Nick
preparing to enter the courtroom to begin his first case. Talking
with his mentor, and employer, Mia Fey, they are interrupted by
his defendant and childhood friend, Larry Butz, freaking out about
how there is no hope for him. No, I didn't mistype his name - his
name really is Larry Butz. So if you thought that this was going
to be a serious drama through and through then you may want to stick
to just watching courtroom dramas on TV. For everyone else, be prepared
to laugh, cry, be confused and be shocked - Capcom's U.S. division
did a phenomenal job of translating this game into English, taking
the drama of murder trials and dosing it with generous amounts of
absurdity and comedy. With characters like the bumbling detective
Dick Gumshoe, elderly TV studio guard Ms. Oldbag and TV director
Sam Manella, who only speaks in Internet slang, there is rarely
a dull moment when interacting with the non-playable characters.
It's
not always an easy task translating a game with a quirky Japanese
sense of humor, not to mention one coupled with courtroom drama,
but you wouldn't know that here. As many of your characters have
recurring roles over the five chapters, character development is
not a problem; by the time chapter two hits you will most likely
be as captivated as I was. I had to know what happened next and
every time something completely unexpected or mind-bending reared
its head, it only added to my obsession. There are some downright
head-scratching moments and revelations that completely change how
you look at certain characters - it's the kind of writing and storytelling
that hit TV shows are made of.
As
this game is a DS remake of a GBA original, with that comes GBA-style
graphics and sound. Everything is bright and detailed, but limited
in different facial expressions and animation. Luckily the gameplay
and style doesn't demand exquisite graphics, as most of your time
is spent reading text, looking at still scenes and making eye contact
with characters who are standing still. It's still hard not to want
more DS-specific upgrades though - more character animations and
facial expressions would have be nice, maybe even more of the animated
facial expression combos. Anything to put this above the GBA, but
alas it wasn't to be. There is one shining graphical moment, which
gives me hope for the upcoming sequel, Justice For All, and that
is chapter five's 3D evidence. Certain pieces of evidence can be
looked at and manipulated in 3D space inside the court record, which
can lead to new clues discovered. The evidence looks basic enough,
but it's the extra amount of interaction that easily makes chapter
five the favorite of the lot. If that still doesn't make up the
GBA graphics for you, wait until you see the security video footage
- now that is amazing.
The
sound also suffers from the GBA roots, but in a less noticeable
way than the graphics. The soundtrack is strong, with tunes for
sleuthing, success and failure, but the song list doesn't get much
bigger than that, with all five chapters reusing much of the same
music. Sound effects are minimal at best, with the majority being
dings when someone's light bulb clicks on and Phoenix and the other
attorneys yelling "objection" and "hold it." If you turn off the
sound, your experience will only lessen slightly.
My
only real complaint is the lack of initial replayability. The entire
game is as linear as they come and at first I thought this was going
to be a huge problem once I finished it. There are no extras to
unlock, there's no game completion rate and no grades given on your
lawyer abilities. There is only one minor moment, at the end of
the game, that will be passed over if you mess it up - but just
as is the case with RPGs, you'll find yourself wanting to go back
to experience the awesome story all over again.
The
DS was released as a system that is striving to bring experiences
to players that aren't possible on any other system. Phoenix Wright:
Ace Attorney, while not fully optimized for the DS, provides an
experience that cannot be found on any other system (unless you
live in Japan and played these games on the GBA!) handheld or otherwise.
I never thought that being a lawyer would be this addicting and
endearing. Don't make the mistake so many others made when skipping
over this - pick up what should be one of the DS's flagship titles,
not one of its hard-to-find sleeper hits.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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