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All rise! The court is now in session for the trial (that's "review"
for those of you who haven't court on yet) of Phoenix Wright - Ace
Attorney: Trials and Tribulations. We have specially applied for
the extradition of Mr Wright's third Game Boy Advance port from
Japan, on charges of repetition to the point of frustration. We
shall hear the case for the prosecution and defence before I consider
my verdict, but first, a little background for those in the public
galley who imagine I have taken leave of my senses.
Phoenix
Wright is, for want of a better genre to force it into, a lawyer
'em up! In terms of gameplay its closest cousin would be the adventure
game, which has recently enjoyed something of a mini-resurgence
after being revived, Lazarus-like, from the dead. You guide Phoenix
through four or five cases (depending on which game in the series
you're playing), collecting evidence and then working out when best
to produce it to blow holes in the prosecution's arguments in defence
of your client. But if you're sitting there thinking that it's the
equivalent of a tense courtroom drama then you're well off the mark,
as Phoenix Wright is firmly grounded in the realm of fantasy. Not
only do you frequently step beyond your brief of defence lawyer
to prosecute the real killer, but your assistant is a spirit medium
who can channel your dead mentor! Grisham, it ain't.
Now,
if you've never played it before, I can imagine that it sounds pretty
dreadful. I remember looking sceptically at the impressive reviews
the game attracted and wondering if I was getting too old for this
sort of thing (the jury's still out on that one, though thankfully
it's another matter). But it turns out that the first
game was brilliant! Brilliantly scripted, truly gripping with
some fantastic twists and turns, and very, very funny - in many
ways it was more of a book than a game, especially since vast sections
of the gameplay consist of reading reams of text and tapping the
arrow for the next section of dialogue. If you haven't played it
then you really must. You won't regret it - the midi soundtrack,
which follows the tone of the story perfectly at all times - is
worth the price of admission alone.
But
the first game isn't what's on trial here. Indeed, it is the very
brilliance of the original that causes the biggest gripe with the
series: there's next to no innovation. The sequel, Justice
For All, was essentially an add-on pack with four new cases.
Sure, they were brilliant (even if at times they required an even
bigger sense of the ridiculous than usual), but the formula was
feeling a little tired by the third case, only rescued by an absolutely
sensational final episode that remains my favourite to this day.
So, can the third game make an impression on this slightly jaded
reviewed? Let's hear the case for the prosecution.
The
Prosecution
Without
wanting to give too much away to diehard Phoenix Wright fans wanting
to avoid spoilers, the game is business as usual. At times this
is endearing (I sincerely hope I'm not the only one who feels happily
nostalgic when Maya's midi-style theme tune joyfully sounds from
the speakers), but all too often this brings its own set of frustrations
- the more tedious characters (Larry Butz and Franciska von Karma,
I'm looking at you) rear their ugly heads too often for comfort,
the puzzles are wilfully obscure at times and the game punishes
you for being one step ahead of its own logic. Phoenix haters (I'm
told they exist) insist on lamenting the way the game is, in fact,
an interactive storybook with very little human interaction - if
you present the (perfectly logical) evidence at the wrong time then
the game refuses to recognise its significance. This comes into
play to the point of tedious frustration in the fourth case, which
saw me needing to reset my DS several times after repeatedly losing
the case by presenting evidence that would later be damning in exactly
the same way I'd anticipated.
So,
you see your honour, it's not that Phoenix is a bad game - far from
it - it's just that after three games the charm has gone.
4/10
HOLD
IT!
The
Defence:
No,
I cannot accept this damning verdict. While it's true that I felt
like I was going through the motions for much of it, it's still
the most intriguing and charming game series I've played in some
time. It's no coincidence that this was the game that brought my
DS out of its premature retirement. The music is more atmospheric
and catchy than any midi songs have any right to be, while the stylishly
drawn anime characters have unique personalities and foibles, and
the story has hilarious moments that have made me laugh out loud
(on the tube, no less). Most importantly though, it ends the series
in the best possible way. Trials and Tribulations begins with a
flashback (allowing you to control two other lawyers in the game)
and ends with a gripping, complex and ingenious case that wraps
together storylines that include elements from all three titles.
It may be the same old formula, but in terms of completing one of
my favourite video gaming trilogies of all time, it feels exactly
right. And with five cases here (admittedly two of those are mini-cases),
it's not a short game by any means, even if it lacks the replay
value of other DS titles.
The
Verdict: N O T G U I L T Y
In
summing up, the court accepts Phoenix Wright: Trials and Tribulations
as the brilliant conclusion that the trilogy needed. It doesn't
innovate especially (although the whole concept of the series is
very innovative), but it does tie together the plots from the first
three games in a gripping, enjoyable and funny adventure. This court
also wishes to stress that those anxiously awaiting a European release
date need not concern themselves, as the Japanese version has an
English option (text and sound) that feels as well scripted as the
original (there are references to Kelis' Milkshake and Bob Marley,
astoundingly). It's true that the third Phoenix Wright game is just
more of the same, but the first two are two of the court's favourite
DS games so far. And given that they are Game Boy Advance ports
(with the exception of the fifth case of the first game, which had
a brand new finale perhaps raising expectations) you can't expect
change just yet. The court finds Mr Wright N O T G U I L T Y and
looks forward to the upcoming DS original courtroom drama from Capcom.
8/10
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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