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Not too long ago I reviewed a game by the name of Trauma
Center: Under the Knife for the DS. More than once I made a
reference to Phoenix Wright: Ace Attorney, a game that is similarly
trying new things to make the DS library more noticeable. I'm glad
to say that both games have succeeded and if you picked up a DS
to play unique games that you don't find anywhere else, then you'll
be mighty pleased with this.
Unless
perhaps there is a very slim chance you've imported and played a
series of Japanese-exclusive GBA titles called Gyakuten Saiban,
because Phoenix Wright: Ace Attorney is essentially a remake of
this title, which is the first in a line of three (soon to be four).
However, the DS version adds the usual touch screen support (though
you can play the entire game with the buttons as well), voice support
and a completely new fifth chapter.
As
Phoenix Wright you play an up-and-coming defense attorney who hasn't
even had his first case yet. As such, you're aided by specific supporting
characters, all of which play a crucial role in the game. The way
the supporting cast intertwines with the story, as their history
is unveiled, is really quite enjoyable, even if the twists in the
story are very convenient and Hollywood. You're always defending
someone who you believe to be falsely accused of murder and your
job is to collect evidence to use against the prosecutors who will
do anything in their power to get a guilty verdict, including forging
evidence and simply lying.
First
off, I must warn some gamers that this is an image-based adventure
game that features an abundance of text. In fact, the game is nothing
but text and images, and the gameplay consists of doing little more
than tapping buttons to make specific decisions. Fortunately, Capcom
has an outstanding translation department and the writing here is
top-notch, full of wit and snappy comebacks, as well as some very
intriguing mystery cases to play through. The images on the screen,
while not animated, change constantly to match the text on the screen.
Like the writing, the facial expressions and body language of all
the characters you run into is a real joy to watch, particularly
if you're a fan of Japanese anime. A warning though - Capcom had
a lot of fun with the character names here, so don't be surprised
when you meet characters like Redd White, head of the Blue Corp.,
Lotta Hart, Detective Dick Gumshoe, Jack Hammer, Sal Manella, and
April May. As serious as courts of law and murder are, Ace Attorney
loves to make you smile as well.
The
main objective of Phoenix Wright is first to investigate the scene
of the crime (and the evidence, but only in the final chapter unfortunately),
as well as question various detectives and witnesses. Each of the
five cases is very well devised and though you could perhaps figure
them out by just guessing, actually writing out details and thinking
about the evidence is a lot of fun as you try to put together the
case. It can be frustrating however to have a lead that you think
is correct, only to either never get the chance to use it, or try
to use it and have Phoenix say something that you didn't plan instead.
Each case seems to have a lot of possibilities, but only one will
work in the end. In the court room you'll be cross-examining witnesses
to find contradictions to the evidence. You can pick apart each
sentence and question them on it; sometimes you get results, and
sometimes you get a bollocking from the judge and prosecutor for
badgering the witness. At any time during a cross-examination you
can present evidence to prove that the witness testimony is fake,
but be careful, because if you present five pieces of evidence that
don't lead anywhere, the judge will declare a guilty verdict and
you begin the trial day all over again. This is beyond frustrating,
because that's a lot of text to sit through again… luckily you can
save at anytime. Hint hint. If you just think about the cases and
really put your mind to it, they aren't too difficult to solve,
yet that's one of the big selling points of this game: actually
figuring out the cases instead of randomly shouting "Objection!"
The
lack of any voices will be a problem for a lot of gamers who don't
want to sit and read through Ace Attorney, and though most people
won't mind it, there is also an issue of repetition. Indeed, playing
Phoenix constantly and burning through the first three cases will
make the game feel a bit tedious (especially since the cases are
not short) and the replay value after completing everything is excruciatingly
low... but it's hard to resist finishing Phoenix, due to some great
mystery cases, snappy and often times hilarious dialogue, and a
great overall presentation full of memorable characters and fitting
music.
Compared
to Trauma Center - a game with a graphic style that's almost identical
- Phoenix Wright takes the anime slideshow style to a level way
above it. The characters have some really great artwork and their
facial animations, though repetitive, fit the dialogue extremely
well and are pretty amusing most of the time. The colours are bright
and inviting, while the scenery is well designed and memorable.
It may not be a 3D masterpiece, but for what it is it's very good,
especially considering that this was a GBA game at one point. The
final chapter, designed exclusively for the DS, even includes some
fluid cel-shaded animation and lets you look at objects up close,
something that would have been really nice to have throughout the
entire game.
You
wouldn't think Capcom could do much with the sound in a game like
this, but they really have nailed it. There're all sorts of great
effects during trials that sound like they belong in a cheesy Eighties
action show, but fit perfectly here. The music will make you feel
both upbeat and worried, depending on what's happening. In court
cases the dramatic tones will keep you on edge and the music during
the scenes in your office will have you bouncing along. Capcom has
also made great use of not having music at very critical times,
such as a huge revelation in a trial, and then it slams back in.
Though
at the core Phoenix Wright: Ace Attorney is a GBA game with adapted
touch screen and voice features (neither of which you really need
to use - the voice support is also a bit iffy), it's such a refreshing
game. The cases are really well thought out and will get you thinking,
the sound effects and graphics are top notch for a 2D image-based
handheld adventure, but introducing some great new elements in the
final case makes you wish that they had done it for all of them.
It isn't for everyone, but it's a great introduction to what could
be a unique series of handheld games for our shores. Here's hoping
that Capcom brings the other two Japanese titles over and adapts
them even further to the DS - and we can always hope the in-production
DS version makes its way over here too! If you're looking for a
great story adventure you definitely should pick this up, but those
looking for more gameplay out of their DS may want to stick with
Trauma Center or Lost in Blue.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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