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Some of those fantastic Nintendo DS tech demos from E3 2004 are
finally starting to pop up: a new Super Mario Bros. side scroller
actually does exist for the unit and a fun little Pac-Man demo on
display has been turned into a fully fledged Nintendo DS title known
as Pac-Pix. If you're looking for those unique Nintendo DS games
that have been promised, then you'll be glad to know Pac-Pix fits
the bill and has a bit more life in it than the disappointing Yoshi
Touch & Go.
There
isn't much to what is perhaps gaming's biggest icon - he's just
a yellow pizza with a slice missing really, thus he isn't too hard
to draw. And that's the concept behind Namco's latest Pac-Man adventure;
numerous ghosts float around a blank canvas on your DS screen and
it's up to you to draw the little yellow guy to eat them. Starting
with the mouth first, drawing him is pretty easy once you get the
hang of it and you don't have to be anywhere near exact to get it
to register, thanks to some handy character recognition technology.
Once he's drawn, he pops to life and travels in the direction he's
facing, which can be changed by blocking his path with vertical
or horizontal lines.
The
goal is to eat up all the ghosts, which becomes progressively harder
and harder as you move through the chapters, each consisting of
five levels. New elements are introduced almost every chapter, some
having a more major impact than others. Chapter 5, for example,
introduces the ability to draw arrows, which shoot in any direction
to either stun enemies or hit switches and then a few chapters later
you learn how to bounce the arrows off mirrors and around obstacles.
Later still you learn how to draw and light bombs, among other things,
which makes for some satisfyingly progressive gameplay that is constantly
offering you something new.
The
level designs themselves keep you on your toes, with plenty of moving
blocks, mirrors and new enemies to figure out how to overcome. Every
so often you're also challenged to a boss fight, which are a lot
more interesting than you might think, each with different attacks
and weaknesses. One boss looks on as you draw Pac-Man, waiting for
you to create one big enough to devour him (complete with some really
great animations reacting to what you sketch) while other bosses
have protective shells on the upper screen that you have to destroy
by bouncing arrows around the screen. Pac-Pix really is a creative
little game and Namco has taken full advantage of the DS's unique
abilities, sans microphone (thankfully.)
Though
Pac-Pix is definitely creative and worth it for those looking for
a new exclusive DS game, it isn't without flaws. For one, it is
short and doesn't offer much after you complete the 12 main chapters
(though there are collectables for doing well) but the main problem
is that the game can sometime be picky about your art. It would
be understandable if it happened occasionally but it seems to be
much more frequent than it should be. Pac-Man sometimes oddly travels
in the wrong direction, bombs don't register because your circle
is too sloppy at the connection points, fuses don't light because
you slightly nudged something along the way... add to this the fact
that tons of enemies usually clutter the screen, making it difficult
to find room to draw everything within the level's time limit and
you've got some hectic and frustrating gameplay. The lack of any
modes outside of the main 12 Chapters is a real letdown, considering
Pac-Pix's potential for a neverending marathon mode or a multiplayer
versus or co-operative mode.
Graphically
Pac-Pix is really impressive for what it is, utilising a style similar
to that used on the promotional artwork for The Legend of Zelda:
The Wind Waker, featuring very thick inking and lots of exaggerated
lines. As an artist, this alone was almost enough to sell me on
the game, as it really does look absolutely fantastic and each chapter
has a really cool background picture that is a combination of abstract
shapes, including moons and suns. As for enemy animations, they
look to be drawn by the same team and thus obviously look lovely
and move very fluidly, especially the great bosses. Pac-Man only
looks as good as you want him to but if you draw him in an odd way
you can get some really humorous results when he starts to animate
and trot along the screen!
Unfortunately
the sound doesn't really stack up to the graphics, mainly due to
the music. The effects are all fine but the music sounds as if it
was intentionally designed to be irritating rather than enjoyable,
to the point where I had to turn it down whilst the game was idling
on a menu; something I rarely do and something you wouldn't expect
given the DS's audio capabilities.
Pac-Pix
is much like Yoshi Touch & Go in the respect that it is aimed more
at being high-score based instead of being played from beginning
to end. Though it does feature progressing chapters, almost all
replay value is to be found in the form of beating your high scores
for each chapter and attempting to achieve a higher rank (up to
S), thus unlocking new cards to look at. For most players the cards
aren't really worth the trouble of unlocking and other than this
there isn't much extra except a training mode where you can practice
drawing and discover Easter egg animations (called gesters.)
For
the time it lasts though, Pac-Pix is great fun that can't really
be experienced anywhere else once you come to grips with what requirements
there are for drawing all the different shapes. Don't expect to
blow through it all quickly either, as the last couple of challenges
are some of the toughest levels of any DS game, becoming even harder
when striving for that illusive S rank. Pac-Pix is the perfect remedy
for the supposed lack of innovative DS games and looks to pave a
smooth layer of concrete over Yoshi Touch & Go's rough job for new
and unique DS games like Electroplankton, Ace Attorney and Trauma
Center to glide right on in.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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