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When most console-oriented games make the transition to the small
screens of Nintendo's DS, it usually isn't a pretty sight; most
are ugly, clunky rush jobs outsourced to smaller development studios
in a bid to use name recognition to suck money out of unsuspecting
consumers' wallets. Ninja Gaiden: Dragon Sword on the other hand,
is the antithesis of this mindset; developed by Team Ninja, the
same team that develops the console iterations of the series, Ninja
Gaiden DS features great stylus controls, buttery-smooth animation
and lightning-quick gameplay - things that are almost unheard of
on the DS. All other DS developers be warned: the bar for DS action
titles has just been raised considerably.
Ryu
Hayabusa has his work cut out for him once again, as the Black Spider
Clan, led by the fiend Ishtaros, has attacked Ryu's village and
captured Momiji, a shrine maiden in control of the Eye of the Dragon,
a mystical gem that combines with Ryu's legendary Dragon Sword to
unleash its true potential. On a quest to save Momiji, Ryu must
collect eight Dark Dragon stones before Ishtaros can get to them,
in order to defeat him once and for all.
The
majority of the story is told through some clean looking Manga-style
cut scenes, with a look that's both sharp and colorful, and a style
that makes the 3D models look natural in a 2D setting. Unfortunately,
while the game has the presentation down, the story elements are
just not up to snuff; Dragon Sword is peppered with dragon-isms
throughout - most plot devices are either 'dragon' this, or 'Whatever
of the Dragon' that. Are there no other mythological creatures that
Team Ninja can think of to include? Also, characters make unfathomably
stupid decisions - Ryu's actions at the end are particularly boneheaded
(hint: when collecting objects to keep them from a nefarious antagonist,
do not bring them with you to the final confrontation) - and the
plot is paper-thin, failing to present any real twists or turns
worth noting. It's unfortunate that the story isn't better thought
out, as the character designs and Manga-style presentation are quite
appealing and deserve not to be saddled with such a by-the-numbers
tale.
By
now though it should be common knowledge that you don't play a Ninja
Gaiden game for the intricacies of the story - you play it for
the fast-paced swordplay, and that's where the DS installment delivers
an unparalleled action experience on the DS. Played while holding
the DS like a book (a style that fans of the polar-opposite DS titles
Brain
Age and Hotel
Dusk will be familiar with), the game is controlled almost entirely
with the stylus, an admirable undertaking in itself. Like the console
iterations of the series, the DS version features lightning-quick
action and the game would quickly fall apart without controls that
are up to the task. It seems that Team Ninja was more than capable
however, creating a stylus-based control scheme that maintains the
same feeling of precision found in its console iterations, and even
improving it in some areas - the Izuna Drop is easier to pull off
than ever and drawing symbols to unleash your Ninpo magic is a neat
addition. However, some sacrifices have been made along the way;
the myriad of melee weapons at Ryu's disposal in the big brother
versions are gone - the Dragon Sword is the lone close-range weapon
available here - as are some of the slicker maneuvers, including
the ability to run up and along walls. Despite this, the fact remains
that Ninja Gaiden DS is the fastest game available on the DS, putting
all other attempts at action gaming on Nintendo's little handheld
to shame.
Along
with the swift gameplay, Dragon Sword also features a blazing frame
rate and terrific animation, holding steady in all but the most
frenzied of moments - and only for fractions of a second during
those - making it one of the smoothest games available on the DS.
No other game on the system gives the same exhilarating feeling
of zipping across the screen and tearing up enemies, blocking in
key moments, and then unleashing more hell when their defense opens
up again.
Unfortunately,
one of the key components of the series - the satisfying difficulty
- is missing here to some extent. In the console versions of the
game, even the most basic enemies were a legitimate challenge, meaning
that if you weren't on your toes at all times, you'd more than likely
get a reality check from a group of grunts tearing you apart. While
this style of gameplay could be frustrating and required an inherent
love of a good challenge, it also rewarded you with a genuine sense
of self-satisfaction and accomplishment when completing a particularly
tough area or boss [But never helped any hair loss situation! Ed].
This level of difficulty also made successive play throughs more
gratifying, as areas you at one time scraped through by the skin
of your teeth became decidedly easier because of the skills you
picked up during earlier runs of the game. Some of that challenge,
while not completely lost, is well hidden here, and not for a lack
of a harder difficulty setting - Head Ninja mode becomes available
upon completion of the game on Normal, but it's an odd choice to
keep it locked until then. On the Normal difficulty setting, enemies
rarely block, deal only moderate damage - which is easily offset
by a spell that replenishes health - and most crumple in only a
few swipes. Even the boss battles are a cakewalk, with only the
final battles providing any real challenge - and even then, I died
only once on the final boss, from a cheap shot that you don't know
about until you've died from it once.
What
this means is that players not accustomed to hardcore action titles
will enjoy the game on Normal and most likely feel satisfied with
the experience they get from it, knowing that if they want more,
Head Ninja mode - and Master Ninja mode after that - are waiting
for them if they're craving a more engaging experience. Long time
Ninja Gaiden fans, however, will most likely be disappointed at
having to trudge through an extremely forgiving campaign for around
six hours before a more apt difficulty opens up for them. Once Head
Ninja mode is unlocked, the game certainly feels more like a true
Ninja Gaiden game and is satisfying as such; it's just too bad that
Team Ninja decided to lock up the more challenging content instead
of letting the player decide what level of challenge they were ready
for.
One
feature that will certainly help redeem the game for the hardcore
is the addition of an online leaderboard, meaning that obsessive
fans of the series have plenty of incentive to play through the
game multiple times in an attempt to rank among the best ninjas
in the world. Casual players will likely not even touch this feature
for fear of being shamed to the bottom of the leaderboards, but
the hardcore should eat it up, giving the game legs for the most
avid players.
Fans
of Ninja Gaiden or just of great action games in general will find
a lot to like here. It may have a few shortcomings, and the length
on the Normal setting errs on the side of short, but action fans
shouldn't have too much trouble looking past the flaws to see the
gem inside. Without a doubt, Ninja Gaiden: Dragon Sword is the pinnacle
of fast-paced action titles on the DS, and deserves attention immediately;
although you may have to look a little harder for it than you're
used to, as it may be hiding in the corner, lurking in the shadows
of your local game shop...
Reviewed by Jordan Wasilka for AceGamez (All Rights Reserved).
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