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Nickelodeon has never been shy about bringing together characters
from different shows into high-profile 'special features' - the
Jimmy/Timmy combination shows are but one example of where this
has worked extremely well. This idea has been extended to the whole
Nicktoons line of videogames - Nicktoons was originally a generic
name for any of the cartoons featured on the Nickelodeon Network,
but as the popularity of many of the series has grown, so has the
marketability of combining them in break-out shows and games. The
latest of these - Nicktoons: Battle for Volcano Island - shows that
attaching popular characters to a fairly average game and infusing
it with the personalities of the characters can make for a fun experience!
The
game has a simple premise - you have been brought to an island in
an alternate dimension by a strange hermit crab and are labelled
as 'the chosen ones', tasked with saving the island and all of its
inhabitants. No pressure! Helping you make your way through the
adventure are SpongeBob SquarePants, Danny Phantom and Timmy Turner
- along with Cosmo and Wanda, of course! Within the game there are
five areas, each comprised of three sections - exterior exploration,
interior exploration and a boss battle.
The
gameplay is pretty straightforward platform action - you move with
the D-pad, jump and fire with the A and B buttons, activate each
character's unique power with the X button and switch between characters
with the Y button. There are numerous strange looking plants and
other item containers throughout the levels that you tap to get
the goodies within - actually tapping on them causes Cosmo and Wanda
to sprinkle something that makes them discharge their item. Each
character is useful and necessary throughout the game - you will
frequently rely on SpongeBob's ability to float after jumping and
his upward bubble-shots. Timmy Turner has a special double-jump
move and Danny Phantom has a cool jump-kick.
The
dual screens of the DS can make for excellent platforming - and
Nicktoons: Battle for Volcano Island makes great use of both screens
by extending the world to full height. You can very easily see where
you need to go and super-jumps take your character from bottom to
top screen in an instant. That's an interesting mechanic - while
on the top screen you run across containers that you know contain
items, but you must figure out how to get them to appear in the
lower part of the screen so you can tap them, which adds a nice
puzzle dimension to the typical platform jumping. Each of the five
areas has a very different visual theme, which is distinct and quite
detailed - you move from mountains to jungles to caves and more,
and each area has enough personality that you feel like you're jumping
through different locations rather than the same one over and over
with a new coat of paint. In between each area you are challenged
with increasingly difficult mini-games - basically 'catch the falling
items' with an increasing number and difficulty of hazards. It is
simple to play but hard to master and just enough to provide a nice
diversion between levels.
Another
interesting feature is that the 'death' of any character triggers
a 'Game Over' screen, while many games of a similar nature simply
remove that character from the action until the next area and let
you continue with the rest of the group. This can be very frustrating,
since you can make a jump right before the end of an area and get
knocked off a cliff to your death - and have to repeat the whole
area. Fortunately the game is fun and pretty well balanced - you
won't be encountering too many game over screens if you take your
time with jumps and watch each character's health meter. There are
enough power-ups scattered through the levels to keep most players
going without a problem.
The
audio isn't up to the same standard as the graphics - while the
basic soundtrack is pretty good and features themes from the shows
as well as some exciting music to keep things moving during the
levels, there isn't nearly as much variety as the graphics and none
of the cut scene dialogue is voiced. The best audio effect is when
you change characters - there's a sound that accompanies the change
and then the new character has theme music that plays in the forefront
as you continue along.
This
highlights one of the best things about the Volcano Island - its
personality. Despite the fact that the characters aren't voiced,
their personalities shine through during the action as well as the
cut scenes, making the whole game fun to play. Despite being a platformer,
each character really does have a distinctive feel to them - and
the change of backing themes really helps enhance this. My kids
adored this game and can't wait to get more time playing it. And
it does promise some 'long trip fun' for them, as the it features
a download-play mode that lets you play the mini-game with all of
its challenges, as well as a multi-card mode that lets you play
through some of the platforming areas. Neither of these is up to
the full robust multiplayer modes that some games offer, but they
are much more than is usually offered in licensed games of this
type - and they provide simple multiplayer fun.
A
game will never get much attention by being known for succeeding
by not failing, yet among licensed children's games that is somewhat
of a badge of honor. Too many games in that category seem happy
enough being really terrible and trudging through on the strength
of recognition alone. Fortunately this isn't true for Nicktoons:
Battle for Volcano Island - at its core is a solid platform action
game that would be fun without recognizable characters. It's well
balanced - easy enough for its core audience to complete while still
being reasonably challenging - and the personality of the characters
shines through. This won't make you forget the truly
great platform games that have been released for the DS this
year, but it will provide a satisfying experience for kids who are
fans of the Nicktoons cartoon shows and characters.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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