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When it comes to 2D side scrolling platformers, there is a fine
line between repetitive gameplay and addictive brilliance. It all
depends on whether the game can tread daintily along this line,
successfully creating an enjoyable experience that doesn't get old
as you play through many levels. Developers have tried and failed,
toiled and stumbled, yet one has consistently stayed strong - although
Sega takes Sonic
out for walkies every now and then, Nintendo and Mario have arguably
always come up with the very best goods for some retro 2D action.
However, after Super Mario Land 2, Nintendo entered the 3D realm
with Super Mario 64 and then Sunshine
on Gamecube. Despite remakes of the original adventures on Game
Boy Advance, there hasn't been an original 2D Mario game for
fourteen years - until now!
Let's
start with the graphics, as they're the first thing you notice when
you start the game. The characters and objects are in beautiful
3D, while the backgrounds are in 2D. Now that things have been updated
visually, everything not only looks nicer, but it really brings
the enemies and obstacles to life, such as the piranha plants, now
in full 3D, which strain themselves to get into striking distance
of you. I would even go as far as to say that this is the best looking
game on the DS, alongside Metroid
Prime: Hunters. The 3D and 2D elements blend together flawlessly,
thus keeping faithful to the original for all the fans whilst providing
a fantastic 21st Century makeover for those who are new to the franchise.
Thanks
to the power of the DS and its unique abilities, the game can do
various things that just wouldn't be possible on other systems.
For starters, the scrolling can switch from horizontal to vertical
in an instant, so levels can have a lot more to them than initially
meets the eye. Furthermore, going down pipes transports Mario onto
the bottom screen, a flawless transition that's so natural that
I never even noticed it until I saw someone else playing the game!
However, a lot of the DS functions go untouched, such as the microphone
and the DS's WiFi capabilities. The touch screen is only used to
acquire power-ups and for displaying a map, which isn't too revolutionary
either. But seriously, does any of this matter? After all, it's
all-new Mario! Personally, I feel that touch screen and microphone
capabilities would just ruin the traditional formula of the Mario
games, and I for one am pleased with Nintendo's 'if it ain't broke,
don't fix it' approach.
So
then, let's get down to the real essence of Mario; the gameplay.
If this aspect was faulty then the whole thing would collapse like
a house of cards in a breeze. Fortunately, as we all anticipated,
this is New Super Mario Bros.' greatest strength. Traditional Mario
players will feel right at home, jumping, dashing, eating mushrooms,
collecting coins, uncovering secrets and, most importantly of all,
defeating bosses! On the other hand, you have a number of new features
that add to the already decent number of moves. The Ground Pound,
Wall Jump, Triple Jump and Wall Slide all make their debut in the
2D world as a few of the new moves - some are from Mario's 3D adventures
and others are completely new. These features are made use of for
various puzzles throughout the game, and of course for finding certain
Star Coins in each level.
Accompanied
by the classic power-ups of past games, there are three new power-ups
here that are very interesting. There is the Mega Mushroom, which
turns Mario (rather unsurprisingly) into Mega Mario, a full-screen
sized version of Mario that decimates and crushes everything he
touches. What's good about this mode (apart from the ease of just
running through everything) is that if you deal out lots of damage,
you're proportionately given a number of 1up mushrooms, awarding
you with extra lives. The second new power-up is the Blue Koopa
Shell, which puts a Koopa shell on Mario's back, making it easier
to swim in the underwater levels, plus you can turn Mario into a
dangerous spinning shell whenever you want. The third and final
new power-up is my personal favourite. The Mini Mushroom shrinks
Mario down to about a tenth of his size, which doesn't sound too
promising in terms of defeating enemies, but with the change in
height comes various exciting bonuses. Mini Mario can run on water,
access tiny pipes that lead to secret areas, plus he is super light,
allowing him to make longer jumps than his regular-sized counterpart.
The
various enemies from Mario's past, plus a few new ones, are all
included in this game. From Mini Bowser Jr. and Bowser himself to
the Koopas and Goombas, they're all here. Particularly annoying
creatures include the Lakitus (flying Koopas in clouds that drop
prickly bombs) and the Bullet Bills that always seem to fly right
into your path - darn those cheeky bullets! But what would a Mario
game be without cheery levels within which to frolic? Accompanying
this great range of enemies and bosses, new power-ups and new moves,
are eight action-packed worlds, each of them completely unique.
Nintendo certainly had their work cut out for them and as per usual
they've lived up to their almost impossibly high self-imposed standards;
there isn't a single level that felt in any way samey or even a
little tedious.
Every
level is filled with typical Nintendo brilliance, and whether you
just found a secret cave full of coins or a bouncy mushroom to blast
you into a new location, you will always be smiling while you play.
As you unlock each world, you find yourself in new locations; for
instance, you leave World 5, which has a snowy theme, to enter the
stony, medieval styled World 6. Each new world brings new enemies
according to the setting, so in World 4, which is comprised of a
lush forest, there are lots of colourful spiders and Venus flytraps.
In contrast, icy World 5 has penguins to stomp on and snowballs
to dodge in its frigid landscape. The levels just fly by as you
race to get to the next world, and then the next, and the next.
You can bounce along the worlds, keeping to the main path, fine,
but what you'll miss (and eventually come back to) are the levels
that lie off the beaten track. Combining the unlockable levels with
all the normal ones, there are 59 levels of non-stop fun to explore.
This, of course, is not counting the two completely secret unlockable
worlds, which when bring the level count up to 80! Unsurprisingly,
this amount of gameplay is where New Super Mario Bros. draws you
completely into its irresistible grip.
Replay
value, is what makes games great, full stop You don't just buy a
game to go through it once and never return to it - you expect
more. And more is what this game gives you. Multiple ways to complete
levels, secret warp cannons, secret locations, you can even unlock
special background patterns! There really isn't much that lets you
down in this game, extras-wise. Some minor downsides could be that
the game isn't the most difficult in the world, nor is it too different
to the other 2D Mario adventures in its visual style, but both these
elements come with the Mario territory and only add to the charm
- this game has had me playing my DS solidly for the past three
months!
The
sound effects and music in New Super Mario Bros. benefits from the
surround sound option that adds a little bit of quality over past
Mario games. While most of the game is accompanied by the same Mario
jingles (what else do you expect?) the menu screen and the environments
that Mario has never before ventured into feature brand new music
to reiterate that a completely new game is in your hands.
What
you get here defines what Nintendo is all about - simple but brilliant
gameplay that keeps you hooked from start to finish. While some
veterans of the Mario franchise may complain about the slightly
easier levels over the SNES games, nearly everyone will agree that
this is a fantastic return to form for Mario. Sure, New Super Mario
Bros. isn't groundbreaking, and neither does it use many of the
DS's unique capabilities, but it nevertheless delivers absolutely
fantastic levels, graphics and gameplay throughout that won't disappoint
any Mario veteran, or indeed any fan of 2D platformers. So, coming
back to the 'thin line' that those 2D games must walk, it is to
our good fortune that New Super Mario Bros. literally skips, hops
and triple jumps all the way along that line, making this an absolutely
essential purchase for every DS owner.
Reviewed by Will Stronge for AceGamez (All Rights Reserved).
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