|
So what's the difference between the handheld versions of The
Sims and MySims? Well, for starters, MySims seems more possessive
when you say it out loud: "Keep your grubby mitts off MySims!" But
the main real difference is that MySims can actually be fun in short
bursts. MySims don't need the toilet, MySims don't even really bother
eating and MySims would go without sleep if I asked them to - MySims
are a new generation of caffeine addicted Sims, possibly robotic,
passably living without bladders in what seems to be a world made
out of Lego, or the cheap Lego derivative, Mega Bricks. But maybe
MySims don't need any justification as to why they don't feel the
urge to mop up urine when they see a puddle of it in the street,
and while one justification might be that MySims don't have OCD,
I think the fact of the matter is that MySims is more like a game
and less like a simulator, and to fans of The Sims that might take
a bit of swallowing.
On
the DS version of MySims, you start off as a girl or a boy who's
just moved to a small town that you can call whatever you like.
Although the introduction is quite long, having to plough your way
through dialogue as to why you want to live in this small town and
help out, once you get into the game it's all plain sailing from
there. The story is that you want to help populate the town and
bring lots of tourists in to benefit the residents and tradesmen.
Shopkeepers want to make money and policemen want some motorists
to catch and kidnappers to ignore. It all seems very innocent, and
it is - dare I say, this innocence can be fun, too.
But
then, like anything in life, one person's love can be another person's
hate. You see, after the long intro and the story that you have
to get tourists into the town, you're on your own without much guidance.
You have to use your noggin to get people into the town and this
might include talking to people and cheering them up, planting flowers
and making the place look more pleasant, playing and unlocking more
mini games, or running errands for folks around town. Of course
there are a lot more things for you to discover, but not knowing
what you should do next could leave the younger player a little
lost, as we all know that thigh-high gamers like a little direction
when it comes to their gaming hour.
As
you improve your town's rating, the game does get a little easier
however, because more people start moving in and visiting, so you
have more people to cheer up, talk to and help. Helping people helps
your wallet gain a few extra pounds, then you can buy furniture,
clothes, gifts and accessories, which is great if you enjoy a large
degree of customisation in your games. MySims is littered with mini-games,
from ones you'll encounter on a regular basis such as the talking
game, where you have to please somebody before the timer is up,
to ones you play when you're bored of pleasing people, such as skydiving.
Some mini-games use the touch screen, the buttons, or a combination
of both, and it's great to finally play a Sims game on a handheld
that isn't just a GBA port that hardly uses the touch screen. No,
MySims is all about touch it seems; you can talk to people and interact
with objects just as easy as you can walk or change clothes, all
with the stylus.
The
graphics are quite quirky on the DS and I think that's why people
are getting it confused with Animal
Crossing. The fact of the matter is, MySims is nothing like
Animal Crossing in my eyes, as Animal Crossing is more about pleasing
yourself and getting along with others, while MySims is about pleasing
others and not really looking after yourself at all! The bottom
screen mostly features 3D animations of your Sim walking or running
around, chasing other Sims, exploring forests or lounging around
in your shack of a house, while the top screen can act as many things,
such as a top down map or a night and day cycle clock, which alters
the look of the game, with dull mornings, bright afternoon, dark
evenings and black nights, which also affect the gameplay too; certain
things and certain people come out at night, and various events
occur different times of the day. The sound unfortunately isn't
much cop, as the Sims don't really speak Simish until the end of
the conversation mini-game and the backing music to each segment
of day is annoying at best, but typically you'll be too busy smelling
the roses that you just planted in your town than catching a whiff
of the stinky sound effects.
Even
though MySims has mostly received my praise up to now, I'm still
not entirely convinced. While EA have done away with having to attend
to your own basic needs, you now have to be at the beck and call
of everybody else's needs, and this could be the first Sims game
with a shelf life, because once you've got your town's rating up
and you've unlocked and got bored of the mini games, there isn't
really much else to do. However, despite its shortfalls, I think
EA have given birth to a superb new Sims franchise and I'm sure
that it will be a big seller this Christmas, along with the Wii
version. Best suited to short bursts rather than extended errands,
MySims comes recommended to those who like lots of freedom, choice,
customisation and eccentricity in their videogames.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
|