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In the year 2058, final preparations are being made for humanity's
first trip to Mars. Singular in their importance amongst them are
a range of outposts on the moon, from which the celebrated spacecraft
will be launched and vital research carried out in the erstwhile.
However, operations within one of the build sites stops suddenly
when a mysterious hatch is discovered upon the lunar surface; a
team of scientists are sent in to assess the structure beneath and
when communications with them are lost, Major Kane is elected the
leader of a special task force whose charges are to locate the missing
men and unravel the secrets of their strange discovery. You'll have
heard it all iterated upon before, of course, and very likely more
effectively, but Moon is no less engaging a game for its trite narrative.
It's all text-boxes anyway, easy to skip, and the thrilling immediacy
of its twitchy, touch screen shooter mechanics mean you're amply
rewarded for your impatience.
Startup
developers Renegade Kid are on a mission, it seems, to wring the
very best out of the modest tech of Nintendo's DS. Lucky for those
with a penchant for fast-paced action and adventure then that they
just so happen to have created two excellent games in the process
of pushing the procedural prowess of their preferred portable. Renegade
Kid's debut - Dementium: The Ward - ran at a remarkably consistent
sixty frames per second, but where that shooter was about darkness
(with its claustrophobic corridors and sparse, torch-lit scares),
its sci-fi successor takes light as its central cue and succeeds
at that same feat, an achievement indeed given that the vast majority
of its underground environments are lit with a clinical intensity
that leaves no polygon unperturbed. Impressive though the technology
is, it's plainly restrained by the platform's humble hardware, although
there's precious little that anyone short of Nintendo itself can
do about this particular quandary. As it is, Moon looks great considering
the limitations by which it must abide; there's a surprising level
of detail to some of the textures and even when you get in close,
the environments, such as they are, prove reasonably varied and
the enemies suitably menacing. A few basic cut scenes suffer some
unfortunate compression artefacts and when things get particularly
hectic you might too, but they get the job done just fine. Technically,
it's at least the equal of its apparent spiritual predecessor, Metroid
Prime: Hunters, and given the substantially smaller development
muscle behind Moon, that's quite an accomplishment.
In
fact, Moon will remind you of some great games over its five to
six hour duration, with Metroid DS not least among them. The grid-based
map screen serves firstly to keep you from getting lost in some
inescapably repetitive geometry, but succeeds also in evoking the
spirit of the Castlevania
franchise. Dementium: The Ward was criticised primarily because
of its poor save system and they way its respawning monsters discouraged
exploration in any real sense; here, poking around the six, expansive
stages is not only encouraged, but rewarded. You can find extra
health hidden in rooms that you can only access with your remote
access drone - a sort of weaponised Roomba who you get to be very
familiar with - not to mention upgrades for each of the seven guns
that your inventory will eventually comprise and Halo-esque
terminals with bonus story snippets. Moreover, the complaints levelled
at Renegade Kid's debut have also been addressed: if you clear a
room of enemies then it's just as safe on any return journeys, and
so long as you use them wisely, the save stations scattered around
the facilities you explore are perfectly sufficient. The puzzle-solving
sequences, meanwhile, bring Ratchet
& Clank to mind, and the environments - not to mention the frenetic
action to contend with as you progress through them - recall the
output of iD Software at its most prolific point, albeit with an
added vertical axis.
The
aural presentation, too, is superb. Enemies make enough noise to
clue you in on their attack patterns, your weapons reverberate just
right, and the ambient industrial noise in each of the lunar facilities
sets the tone perfectly. There's some tinny drum 'n' bass, indiscernible
hissing aplenty and a good bit of beeping - not much to boast about
usually, but Moon pulls the lot off with more conviction than most.
The only issue I'd raise about the sound throughout Renegade Kid's
latest is its repetition; simply put, there's not enough variety,
and sadly, the same complaint can be made of the rest of the game.
That you'll see the same objects time and again is - let's be honest
- par for the course on the DS, but simply swapping out colour palettes
is not an acceptable way of generating a diverse selection of assets.
The
real problem, however, is with the gameplay itself; firstly there's
a criminal amount of backtracking - and not just through environments
but with puzzles that you're forced to solve twice in order to get
back to the hub areas around which each stage is centred. The puzzles,
too, become incredibly rote; whip out your robot buddy - that's
how it begins - and find two key shards to unlock a door, or deactivate
three barriers to proceed, or collect the cores of four mini-bosses
to progress. And although the shooting mechanics are precise and
responsive, the fun goes out of them somewhat when you come to realise
that all the enemies exhibit the same, predictable behaviour: they
rush your position, shoot, and reload. Defeating the vast majority
of the sentient robots that prowl the lunar substructures is as
simple, in the end, as strafing around their slow-moving projectiles
until an opportunity to let loose with your weapon of choice presents
itself, and from the first enemy to the final boss, one size fits
all. As you progress, in fact, Moon seems to realise how flat its
difficulty curve has been, but rather than bumping up the challenge
factor with more intelligent enemies, it simply throws more and
ever more of the same cannon fodder at you.
In
short bursts, Moon is a genuinely compelling if not compulsory experience,
but longer sessions expose the unfortunate simplicity of Renegade
Kid's sophomore effort. With that said, the dreaded 'claw hand'
that every DS shooter to date has inflicted upon its players will
likely keep you from gaming for too long anyway. The controls are
spot on otherwise, while the graphical and aural presentation is
surprisingly cohesive - particularly given the developer's modest
resources - and the story, for all its adherence to the conventional
science fiction, has enough self-awareness to sacrifice seriousness
for some welcome satire. The inquisitive player will come upon some
choice info dumps, relating variously how spare human remains are
dried and crushed to be used in the intergalactic cosmetics industry
and how the infamous Roswell incident was the fault of hippie alien
activists looking to save our species from the mad doctors of their
own. Wicked sense of humour aside however, primitive AI and a lack
of variety in gameplay and level design mean that Moon is ultimately
but one small step for first person shooters on the DS, so gamers
waiting for that giant leap will have to wait for Renegade Kid's
next landing.
Reviewed by Niall Rough for AceGamez (All Rights Reserved).
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